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73 lines
1.9 KiB
C#
73 lines
1.9 KiB
C#
/*
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===========================================================================
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Copyright (C) 2015-2019 Project Meteor Dev Team
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This file is part of Project Meteor Server.
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Project Meteor Server is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Project Meteor Server is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
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===========================================================================
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*/
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using System;
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using System.Collections.Generic;
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using Meteor.Map.Actors;
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using Meteor.Map.lua;
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namespace Meteor.Map.actors.chara.ai
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{
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class Action
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{
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public DateTime startTime;
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public uint durationMs;
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public bool checkState;
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// todo: lua function
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LuaScript script;
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}
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class ActionQueue
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{
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private Character owner;
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private Queue<Action> actionQueue;
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private Queue<Action> timerQueue;
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public bool IsEmpty { get { return actionQueue.Count > 0 || timerQueue.Count > 0; } }
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public ActionQueue(Character owner)
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{
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this.owner = owner;
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actionQueue = new Queue<Action>();
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timerQueue = new Queue<Action>();
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}
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public void PushAction(Action action)
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{
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}
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public void Update(DateTime tick)
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{
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}
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public void HandleAction(Action action)
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{
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}
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public void CheckAction(DateTime tick)
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{
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}
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}
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}
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