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project-meteor-server/Map Server/actors/chara/ai/helpers/PathFind.cs

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7.8 KiB
C#

/*
===========================================================================
Copyright (C) 2015-2019 Project Meteor Dev Team
This file is part of Project Meteor Server.
Project Meteor Server is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Project Meteor Server is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
===========================================================================
*/
using System;
using System.Collections.Generic;
using Meteor.Map.Actors;
using Meteor.Map.utils;
using Meteor.Common;
using Meteor.Map.actors.area;
// port of https://github.com/DarkstarProject/darkstar/blob/master/src/map/ai/helpers/pathfind.h
namespace Meteor.Map.actors.chara.ai
{
// todo: check for obstacles, los, etc
public enum PathFindFlags
{
None,
Scripted = 0x01,
IgnoreNav = 0x02,
}
class PathFind
{
private Character owner;
private List<Vector3> path;
private bool canFollowPath;
float distanceFromPoint;
private PathFindFlags pathFlags;
public PathFind(Character owner)
{
this.owner = owner;
}
public void PreparePath(Vector3 dest, float stepSize = 1.25f, int maxPath = 40, float polyRadius = 0.0f)
{
PreparePath(dest.X, dest.Y, dest.Z, stepSize, maxPath, polyRadius);
}
public void PreparePath(float x, float y, float z, float stepSize = 1.25f, int maxPath = 40, float polyRadius = 0.0f)
{
var pos = new Vector3(owner.positionX, owner.positionY, owner.positionZ);
var dest = new Vector3(x, y, z);
Zone zone;
if (owner.GetZone() is PrivateArea || owner.GetZone() is PrivateAreaContent)
zone = (Zone)((PrivateArea)owner.GetZone()).GetParentZone();
else
zone = (Zone)owner.GetZone();
var sw = new System.Diagnostics.Stopwatch();
sw.Start();
if ((pathFlags & PathFindFlags.IgnoreNav) != 0)
path = new List<Vector3>(1) { new Vector3(x, y, z) };
else
path = NavmeshUtils.GetPath(zone, pos, dest, stepSize, maxPath, polyRadius);
if (path != null)
{
if (owner.oldPositionX == 0.0f && owner.oldPositionY == 0.0f && owner.oldPositionZ == 0.0f)
{
owner.oldPositionX = owner.positionX;
owner.oldPositionY = owner.positionY;
owner.oldPositionZ = owner.positionZ;
}
// todo: something went wrong
if (path.Count == 0)
{
owner.positionX = owner.oldPositionX;
owner.positionY = owner.oldPositionY;
owner.positionZ = owner.oldPositionZ;
}
sw.Stop();
zone.pathCalls++;
zone.pathCallTime += sw.ElapsedMilliseconds;
//if (path.Count == 1)
// Program.Log.Info($"mypos: {owner.positionX} {owner.positionY} {owner.positionZ} | targetPos: {x} {y} {z} | step {stepSize} | maxPath {maxPath} | polyRadius {polyRadius}");
//Program.Log.Error("[{0}][{1}] Created {2} points in {3} milliseconds", owner.actorId, owner.actorName, path.Count, sw.ElapsedMilliseconds);
}
}
public void PathInRange(Vector3 dest, float minRange, float maxRange)
{
PathInRange(dest.X, dest.Y, dest.Z, minRange, maxRange);
}
public void PathInRange(float x, float y, float z, float minRange, float maxRange = 5.0f)
{
var dest = owner.FindRandomPoint(x, y, z, minRange, maxRange);
// todo: this is dumb..
distanceFromPoint = owner.GetAttackRange();
PreparePath(dest.X, dest.Y, dest.Z);
}
public void SetPathFlags(PathFindFlags flags)
{
this.pathFlags = flags;
}
public bool IsFollowingPath()
{
return path?.Count > 0;
}
public bool IsFollowingScriptedPath()
{
return (pathFlags & PathFindFlags.Scripted) != 0;
}
public void FollowPath()
{
if (path?.Count > 0)
{
var point = path[0];
StepTo(point);
if (AtPoint(point))
{
path.Remove(point);
owner.OnPath(point);
//Program.Log.Error($"{owner.actorName} arrived at point {point.X} {point.Y} {point.Z}");
}
if (path.Count == 0 && owner.target != null)
owner.LookAt(owner.target);
}
}
public bool AtPoint(Vector3 point = null)
{
if (point == null && path != null && path.Count > 0)
{
point = path[path.Count - 1];
}
else
{
distanceFromPoint = 0;
return true;
}
if (distanceFromPoint == 0)
return owner.positionX == point.X && owner.positionZ == point.Z;
else
return Utils.Distance(owner.positionX, owner.positionY, owner.positionZ, point.X, point.Y, point.Z) <= (distanceFromPoint + 4.5f);
}
public void StepTo(Vector3 point, bool run = false)
{
float speed = GetSpeed();
float stepDistance = speed / 3;
float distanceTo = Utils.Distance(owner.positionX, owner.positionY, owner.positionZ, point.X, point.Y, point.Z);
owner.LookAt(point);
if (distanceTo <= distanceFromPoint + stepDistance)
{
if (distanceFromPoint <= owner.GetAttackRange())
{
owner.QueuePositionUpdate(point);
}
else
{
float x = owner.positionX - (float)Math.Cos(owner.rotation + (float)(Math.PI / 2)) * (distanceTo - distanceFromPoint);
float z = owner.positionZ + (float)Math.Sin(owner.rotation + (float)(Math.PI / 2)) * (distanceTo - distanceFromPoint);
owner.QueuePositionUpdate(x, owner.positionY, z);
}
}
else
{
float x = owner.positionX - (float)Math.Cos(owner.rotation + (float)(Math.PI / 2)) * (distanceTo - distanceFromPoint);
float z = owner.positionZ + (float)Math.Sin(owner.rotation + (float)(Math.PI / 2)) * (distanceTo - distanceFromPoint);
owner.QueuePositionUpdate(x, owner.positionY, z);
}
}
public void Clear()
{
path?.Clear();
pathFlags = PathFindFlags.None;
distanceFromPoint = 0.0f;
}
private float GetSpeed()
{
float baseSpeed = owner.GetSpeed();
if (!(owner is Player))
{
if (owner is BattleNpc)
{
//owner.ChangeSpeed(0.0f, SetActorSpeedPacket.DEFAULT_WALK - 2.0f, SetActorSpeedPacket.DEFAULT_RUN - 2.0f, SetActorSpeedPacket.DEFAULT_ACTIVE - 2.0f);
}
// baseSpeed += ConfigConstants.NPC_SPEED_MOD;
}
return baseSpeed;
}
}
}