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project-meteor-server/Data/scripts/quests/etc/etc5u1.lua
CuriousJorge b34f214e67 Quests + Minor fixes
MarketEntrance - Adjusted events parameter so it works again
Warp - Added shortcut for switching between a given town's zones so I can stop having to look up the right zone id
Weather - Added shortcut for weather ids to +8000 to the value if the're within a certain range.
DftSea - Inn NPC check
etc5u0 - Used a constant in place of a value, updated a constant's name.
etc5l0 -  Fully scripted.
etc5u1 - Mostly scripted.  Requires Dream handling and privArea + NPC placement.
etc5g1 - Mostly scripted.  Requires Dream handling and privArea + NPC placement.
2022-03-13 17:45:10 -04:00

164 lines
No EOL
5.7 KiB
Lua

require("global");
--[[
Quest Script
Name: The Usual Suspect
Code: Etc5u1
Id: 110849
Prereq: Level 15. [110828 Etc5g0 / 110838 Etc5l0 / 110848 Etc5u0]
Notes: Rewards 500 exp
]]
-- Sequence Numbers
SEQ_000 = 0;
SEQ_010 = 10;
-- Actor Class Ids
OTOPA_POTTOPA = 1000864;
GAUWYN_THE_GANNET = 1002065;
HILDIBRAND = 1001995;
NASHU_MHAKARACCA = 1001996;
PRIVATE_AREA_ENTRANCE = 0;
PRIVATE_AREA_EXIT = 0;
-- DefaultTalk NPCs?
UBOKHN = 1000668;
VANNES = 1001464;
XDHILOGO = 1001466;
DARIUSTEL = 1001467;
GUENCEN = 1001468;
-- Quest Items
ITEM_WANTED_GAUWYN = 10011243;
-- Quest Markers
MRKR_COLISEUM = 11092101;
MRKR_GAUWYN = 11092102;
MRKR_OTOPA_POTTOPA = 11092103;
function onStart(player, quest)
quest:StartSequence(SEQ_000);
end
function onFinish(player, quest)
end
function onStateChange(player, quest, sequence)
if (sequence == SEQ_ACCEPT) then
quest:SetENpc(OTOPA_POTTOPA, QFLAG_NORM); -- TO-DO: Check player inventory for quest-specific item before flagging?
end
if (sequence == SEQ_000) then
quest:SetENpc(OTOPA_POTTOPA);
quest:SetENpc(GAUWYN_THE_GANNET, QFLAG_NORM);
quest:SetENpc(HILDIBRAND);
quest:SetENpc(NASHU_MHAKARACCA);
quest:SetENPC(PRIVATE_AREA_ENTRANCE, QFLAG_MAP, false, true)
quest:SetENpc(PRIVATE_AREA_EXIT, QFLAG_NONE, false, true);
elseif (sequence == SEQ_010) then
quest:SetENpc(OTOPA_POTTOPA, QFLAG_REWARD);
quest:SetENpc(GAUWYN_THE_GANNET);
quest:SetENpc(HILDIBRAND);
quest:SetENpc(NASHU_MHAKARACCA);
quest:SetENpc(PRIVATE_AREA_EXIT, QFLAG_NONE, false, true);
end
end
function onTalk(player, quest, npc)
local sequence = quest:getSequence();
local classId = npc:GetActorClassId();
if (sequence == SEQ_ACCEPT) then
if (classId == OTOPA_POTTOPA) then
-- TO-DO: Add inventory check here?
callClientFunction(player, "delegateEvent", player, quest, "processEventOTOPAPOTTOPAStart");
giveWantedItem(player);
--processEventOTOPAPOTTOPAStart_2
end
elseif (sequence == SEQ_000) then
if (classId == OTOPA_POTTOPA) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_000_1");
elseif (classId == GAUWYN_THE_GANNET) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010");
attentionMessage(player, 25225, quest.GetQuestId()); -- objectives complete!
quest:UpdateENPCs(); -- Band-aid for a QFLAG_NORM issue
quest:StartSequence(SEQ_010);
elseif (classId == HILDIBRAND) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010_1");
elseif (classId == NASHU_MHAKARACCA) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010_2");
end
elseif (sequence == SEQ_010) then
if (classId == HILDIBRAND) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010_1");
elseif (classId == NASHU_MHAKARACCA) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010_2");
elseif (classId == GAUWYN_THE_GANNET) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_010_3");
elseif (classId == OTOPA_POTTOPA) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent_020");
callClientFunction(player, "delegateEvent", player, quest, "sqrwa", 500, 1, 1);
player:CompleteQuest(quest);
player:SendGameMessage(player, GetWorldMaster(), 51148, MESSAGE_TYPE_SYSTEM, 10011243, 2075); -- Log out in The Roost w/ item.
end
end
player:EndEvent()
quest:UpdateENPCs();
end
function onPush(player, quest, npc)
local npcClassId = npc.GetActorClassId();
player:EndEvent();
if (npcClassId == PRIVATE_AREA_ENTRANCE) then
-- TO-DO: Needs spawn coordinates + Private Area arranged
GetWorldManager():WarpToPrivateArea(player, "PrivateAreaMasterPast", 9999);
elseif (npcClassId == PRIVATE_AREA_EXIT) then
GetWorldManager():WarpToPublicArea(player);
end
end
function getJournalInformation(player, quest)
end
function getJournalMapMarkerList(player, quest)
local sequence = quest:getSequence();
if (sequence == SEQ_000) then
return MRKR_COLISEUM -- TO-DO: Add a check for that specific private area and have it return MRKR_GAUWYN?
elseif (sequence == SEQ_010) then
return MRKR_OTOPA_POTTOPA
end
end
function giveWantedItem(player)
local invCheck = player:getItemPackage(INVENTORY_NORMAL):addItem(ITEM_WANTED_GAUWYN, 1, 1);
if (invCheck == INV_ERROR_FULL) then
-- Your inventory is full.
player:SendGameMessage(player, GetWorldMaster(), 60022, MESSAGE_TYPE_SYSTEM_ERROR);
elseif (invCheck == INV_ERROR_ALREADY_HAS_UNIQUE) then
-- You cannot have more than one <itemId> <quality> in your possession at any given time.
player:SendGameMessage(player, GetWorldMaster(), 40279, MESSAGE_TYPE_SYSTEM_ERROR, ITEM_WANTED_GAUWYN, 1);
elseif (invCheck == INV_ERROR_SYSTEM_ERROR) then
player:SendMessage(MESSAGE_TYPE_SYSTEM, "", "[DEBUG] Server Error on adding item.");
elseif (invCheck == INV_ERROR_SUCCESS) then
player:SendGameMessage(player, GetWorldMaster(), 25246, MESSAGE_TYPE_SYSTEM_ERROR, ITEM_WANTED_GAUWYN, 1);
player:SendGameMessage(player, GetWorldMaster(), 51148, MESSAGE_TYPE_SYSTEM, 10011243, 3071); -- Log out in The Hourglass w/ item.
end
end