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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-20 11:47:48 +00:00

Added formulas for base EXP gain and chain experience Added basic scripts for most player abilities and effects Added stat gains for some abilities Changed status flags Fixed bug with player death Fixed bug where auto attacks didnt work when not locked on Added traits
26 lines
No EOL
866 B
Lua
26 lines
No EOL
866 B
Lua
require("modifiers");
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--15% in ARR, dont know how it worked in 1.0
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function onGain(target, effect)
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target.AddMod(modifiersGlobal.RawEvadeRate, 15);
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end;
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function onLose(target, effect)
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target.SubtractMod(modifiersGlobal.RawEvadeRate, 15);
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end;
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--Returns 25%? of amount dodged as MP
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function onEvade(effect, attacker, defender, action, actionContainer)
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--25% of amount dodged untraited, 50% traited
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local percent = 0.25;
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if (effect.GetTier() == 2) then
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percent = 0.50;
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end
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local mpToReturn = percent * action.amountMitigated;
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defender.AddMP(math.ceil(mpToReturn));
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--33010: You recover x MP from Featherfoot
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actionContainer.AddMPAction(defender.actorId, 33010, mpToReturn);
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--Featherfoot is lost after evading
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actionContainer.AddAction(defender.statusEffects.RemoveStatusEffectForBattleAction(effect));
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end; |