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43 lines
No EOL
1.3 KiB
Lua
43 lines
No EOL
1.3 KiB
Lua
require("global");
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require("modifiers");
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require("utils")
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--require("ability");
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function onAbilityPrepare(caster, target, ability)
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return 0;
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end;
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function onAbilityStart(caster, target, ability)
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return 0;
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end;
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--http://forum.square-enix.com/ffxiv/threads/51208-2nd-wind-modifier
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--The primary modifier for SW is class level.
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--There are three other factors that contribute to SW:
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-- PGL's SW trait, which increases potency by 25%.
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-- A bonus from INT (2INT=1HP)
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-- An additional random integer (580 at level 50. +/- 3%)
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function onSkillFinish(caster, target, skill, action, actionContainer)
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--Base amount seems to be 0.215x^2 - 0.35x + 60
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--^ this isn't totally correct
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local amount = (0.215 * math.pow(caster.GetLevel(), 2)) - (0.35 * caster.GetLevel()) + 60;
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--Heals can vary by up to 3.5%
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amount = math.Clamp(amount * (0.965 + (math.random() * 0.07)), 0, 9999);
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--PGL gets an INT bonus for Second Wind
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if caster.GetClass() == 2 then
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amount = amount + caster.GetMod(modifiersGlobal.Intelligence) / 2;
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end;
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--27120: Enhanced Second Wind
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if caster.HasTrait(27120) then
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amount = amount * 1.25;
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end;
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action.amount = amount;
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--DoAction handles rates, buffs, dealing damage
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action.DoAction(caster, target, skill, actionContainer);
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end; |