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project-meteor-server/data/scripts/commands/ActivateCommand.lua
Tahir Akhlaq 11bbb023d9 abilities now use correct animation id (<3 azia)
- did stuff with magicstate/attackstate
- fixed status effect tick
- added regen status (todo: actually populate the table and use that name instead of enum's)
- added baseStats to char (todo: add bonuses and stuff on top of those, set charaWork values to the calculated ones + bonus)
2017-08-25 03:52:43 +01:00

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400 B
Lua

require ("global")
--[[
ActivateCommand Script
Switches between active and passive mode states
--]]
function onEventStarted(player, command, triggerName)
if (player:GetState() == 0) then
player.ChangeState(2);
player.Engage();
elseif (player:GetState() == 2) then
player:ChangeState(0);
player.Disengage();
end
player:endEvent();
sendSignal("playerActive");
end