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project-meteor-server/data/scripts/effects/excruciate.lua
yogurt c442dc9ecd Script fixes and new effects.
Cleaned up unneeded requires in some scripts
Fixed Second Wind
Added new effect scripts
Added bard song scripts that mostly work
2018-06-25 23:36:18 -05:00

30 lines
No EOL
1.2 KiB
Lua

require("modifiers")
require("battleutils")
--Gradually increases critical rate of spells
function onTick(owner, effect)
--No clue how fast the crit rate increases or how often it ticks
--Only clue I have to go on is that the strategy seemed to be to use it
--before or after fire/thunder and you'd usually get a crit at firaga/thundaga
--Random guess, going to assume it's 25 crit rating every 3s, 50 crit rating traited
--That's 4% and 8% every 3 seconds of actual crit
local ratePerTick = 25;
if effect.GetTier() == 2 then
ratePerTick = 50;
end
effect.SetMagnitude(effect.GetMagnitude() + ratePerTick);
end
--Excruciate seems to have an effect on all hits of aoe spells, so it's changing the crit bonus of the skill itself
--rather than on a hit by hit basis
function onCommandStart(effect, owner, skill, actionContainer)
skill.bonusCritRate = skill.bonusCritRate + effect.GetMagnitude();
end
function onCrit(effect, attacker, defender, action, actionContainer)
if action.commandType == CommandType.Spell then
actionContainer.AddAction(attacker.statusEffects.RemoveStatusEffectForBattleAction(effect));
end
end