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project-meteor-server/data/scripts/battlenpc.lua
yogurt b8d6a943aa Combat changes and bug fixes
Added the combo and proc systems
Added scripts for most weaponskill and spells as well as some abilities and status effects
Added support for multihit attacks
Added AbilityState for abilities
Added hiteffects that change based on an attack's parameters
Added positionals

Changed how targeting works for battlecommands

Fixed bug that occurred when moving or swapping hotbar commands
Fixed bug that occurred when losing status effects
2018-02-15 13:20:46 -06:00

175 lines
No EOL
7.3 KiB
Lua

local initClassItems, initRaceItems;
function onBeginLogin(player)
--New character, set the initial quest
if (player:GetPlayTime(false) == 0) then
initialTown = player:GetInitialTown();
if (initialTown == 1 and player:HasQuest(110001) == false) then
player:AddQuest(110001);
player:SetHomePoint(1280001);
elseif (initialTown == 2 and player:HasQuest(110005) == false) then
player:AddQuest(110005);
player:SetHomePoint(1280061);
elseif (initialTown == 3 and player:HasQuest(110009) == false) then
player:AddQuest(110009);
player:SetHomePoint(1280031);
end
end
--For Opening. Set Director and reset position incase d/c
if (player:HasQuest(110001) == true and player:GetZoneID() == 193) then
director = player:GetZone():CreateDirector("OpeningDirector", false);
player:AddDirector(director);
director:StartDirector(true);
player:SetLoginDirector(director);
player:KickEvent(director, "noticeEvent", true);
player.positionX = 0.016;
player.positionY = 10.35;
player.positionZ = -36.91;
player.rotation = 0.025;
player:GetQuest(110001):ClearQuestData();
player:GetQuest(110001):ClearQuestFlags();
elseif (player:HasQuest(110005) == true and player:GetZoneID() == 166) then
director = player:GetZone():CreateDirector("OpeningDirector", false);
player:AddDirector(director);
director:StartDirector(false);
player:SetLoginDirector(director);
player:KickEvent(director, "noticeEvent", true);
player.positionX = 369.5434;
player.positionY = 4.21;
player.positionZ = -706.1074;
player.rotation = -1.26721;
player:GetQuest(110005):ClearQuestData();
player:GetQuest(110005):ClearQuestFlags();
elseif (player:HasQuest(110009) == true and player:GetZoneID() == 184) then
--director = player:GetZone():CreateDirector("OpeningDirector", false);
--player:AddDirector(director);
--director:StartDirector(false);
--player:SetLoginDirector(director);
--player:KickEvent(director, "noticeEvent", true);
--
player.positionX = 5.364327;
player.positionY = 196.0;
player.positionZ = 133.6561;
player.rotation = -2.849384;
player:GetQuest(110009):ClearQuestData();
player:GetQuest(110009):ClearQuestFlags();
end
end
function onLogin(player)
if (player:GetPlayTime(false) == 0) then
player:SendMessage(0x1D,"",">PlayTime == 0, new player!");
initClassItems(player);
initRaceItems(player);
player:SavePlayTime();
end
end
function initClassItems(player)
local slotTable;
local invSlotTable;
--DoW
if (player.charaWork.parameterSave.state_mainSkill[0] == 2) then --PUG
player:GetInventory(0):AddItem({4020001, 8030701, 8050728, 8080601, 8090307});
player:GetEquipment():SetEquipment({0, 10, 12, 14, 15},{0, 1, 2, 3, 4});
elseif (player.charaWork.parameterSave.state_mainSkill[0] == 3) then --GLA
player:GetInventory(0):AddItem({4030010, 8031120, 8050245, 8080601, 8090307});
player:GetEquipment():SetEquipment({0, 10, 12, 14, 15},{0, 1, 2, 3, 4});
elseif (player.charaWork.parameterSave.state_mainSkill[0] == 4) then --MRD
player:GetInventory(0):AddItem({4040001, 8011001, 8050621, 8070346, 8090307});
player:GetEquipment():SetEquipment({0, 8, 12, 13, 15},{0, 1, 2, 3, 4});
elseif (player.charaWork.parameterSave.state_mainSkill[0] == 7) then --ARC
player:GetInventory(0):AddItem({4070001, 8030601, 8050622, 8080601, 8090307});
player:GetEquipment():SetEquipment({0, 10, 12, 14, 15},{0, 1, 2, 3, 4});
elseif (player.charaWork.parameterSave.state_mainSkill[0] == 8) then --LNC
player:GetInventory(0):AddItem({4080201, 8030801, 8051015, 8080501, 8090307});
player:GetEquipment():SetEquipment({0, 10, 12, 14, 15},{0, 1, 2, 3, 4});
--DoM
elseif (player.charaWork.parameterSave.state_mainSkill[0] == 22) then --THM
player:GetInventory(0):AddItem({5020001, 8030245, 8050346, 8080346, 8090208});
player:GetEquipment():SetEquipment({0, 10, 12, 14, 15},{0, 1, 2, 3, 4});
elseif (player.charaWork.parameterSave.state_mainSkill[0] == 23) then --CNJ
player:GetInventory(0):AddItem({5030101, 8030445, 8050031, 8080246, 8090208});
player:GetEquipment():SetEquipment({0, 10, 12, 14, 15},{0, 1, 2, 3, 4});
--DoH
elseif (player.charaWork.parameterSave.state_mainSkill[0] == 29) then --
elseif (player.charaWork.parameterSave.state_mainSkill[0] == 30) then --
elseif (player.charaWork.parameterSave.state_mainSkill[0] == 31) then --
elseif (player.charaWork.parameterSave.state_mainSkill[0] == 32) then --
elseif (player.charaWork.parameterSave.state_mainSkill[0] == 33) then --
elseif (player.charaWork.parameterSave.state_mainSkill[0] == 34) then --
elseif (player.charaWork.parameterSave.state_mainSkill[0] == 35) then --
elseif (player.charaWork.parameterSave.state_mainSkill[0] == 36) then --
--DoL
elseif (player.charaWork.parameterSave.state_mainSkill[0] == 39) then --MIN
elseif (player.charaWork.parameterSave.state_mainSkill[0] == 40) then --BTN
elseif (player.charaWork.parameterSave.state_mainSkill[0] == 41) then --FSH
end
end
function initRaceItems(player)
if (player.playerWork.tribe == 1) then --Hyur Midlander Male
player:GetInventory(0):AddItem(8040001);
player:GetInventory(0):AddItem(8060001);
elseif (player.playerWork.tribe == 2) then --Hyur Midlander Female
player:GetInventory(0):AddItem(8040002);
player:GetInventory(0):AddItem(8060002);
elseif (player.playerWork.tribe == 3) then --Hyur Highlander Male
player:GetInventory(0):AddItem(8040003);
player:GetInventory(0):AddItem(8060003);
elseif (player.playerWork.tribe == 4) then --Elezen Wildwood Male
player:GetInventory(0):AddItem(8040004);
player:GetInventory(0):AddItem(8060004);
elseif (player.playerWork.tribe == 5) then --Elezen Wildwood Female
player:GetInventory(0):AddItem(8040006);
player:GetInventory(0):AddItem(8060006);
elseif (player.playerWork.tribe == 6) then --Elezen Duskwight Male
player:GetInventory(0):AddItem(8040005);
player:GetInventory(0):AddItem(8060005);
elseif (player.playerWork.tribe == 7) then --Elezen Duskwight Female
player:GetInventory(0):AddItem(8040007);
player:GetInventory(0):AddItem(8060007);
elseif (player.playerWork.tribe == 8) then --Lalafell Plainsfolk Male
player:GetInventory(0):AddItem(8040008);
player:GetInventory(0):AddItem(8060008);
elseif (player.playerWork.tribe == 9) then --Lalafell Plainsfolk Female
player:GetInventory(0):AddItem(8040010);
player:GetInventory(0):AddItem(8060010);
elseif (player.playerWork.tribe == 10) then --Lalafell Dunesfolk Male
player:GetInventory(0):AddItem(8040009);
player:GetInventory(0):AddItem(8060009);
elseif (player.playerWork.tribe == 11) then --Lalafell Dunesfolk Female
player:GetInventory(0):AddItem(8040011);
player:GetInventory(0):AddItem(8060011);
elseif (player.playerWork.tribe == 12) then --Miqo'te Seekers of the Sun
player:GetInventory(0):AddItem(8040012);
player:GetInventory(0):AddItem(8060012);
elseif (player.playerWork.tribe == 13) then --Miqo'te Seekers of the Moon
player:GetInventory(0):AddItem(8040013);
player:GetInventory(0):AddItem(8060013);
elseif (player.playerWork.tribe == 14) then --Roegadyn Sea Wolf
player:GetInventory(0):AddItem(8040014);
player:GetInventory(0):AddItem(8060014);
elseif (player.playerWork.tribe == 15) then --Roegadyn Hellsguard
player:GetInventory(0):AddItem(8040015);
player:GetInventory(0):AddItem(8060015);
end
player:GetEquipment():SetEquipment({9, 11},{5,6});
end