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https://bitbucket.org/Ioncannon/project-meteor-server.git
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Added formulas for base EXP gain and chain experience Added basic scripts for most player abilities and effects Added stat gains for some abilities Changed status flags Fixed bug with player death Fixed bug where auto attacks didnt work when not locked on Added traits
43 lines
No EOL
1.1 KiB
Lua
43 lines
No EOL
1.1 KiB
Lua
-- todo: add enums for status effects in global.lua
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require("global")
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require("battleutils")
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magic =
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{
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};
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--[[
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statId - see BattleTemp.cs
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modifierId - Modifier.Intelligence, Modifier.Mind (see Modifier.cs)
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multiplier -
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]]
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function magic.HandleHealingMagic(caster, target, spell, action, statId, modifierId, multiplier, baseAmount)
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potency = potency or 1.0;
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healAmount = baseAmount;
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-- todo: shit based on mnd
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local mind = caster.GetMod(Modifier.Mind);
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end;
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function magic.HandleAttackMagic(caster, target, spell, action, statId, modifierId, multiplier, baseAmount)
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-- todo: actually handle this
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damage = baseAmount or math.random(1,10) * 10;
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return damage;
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end;
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function magic.HandleEvasion(caster, target, spell, action, statId, modifierId)
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return false;
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end;
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function magic.HandleStoneskin(caster, target, spell, action, statId, modifierId, damage)
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--[[
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if target.statusEffects.HasStatusEffect(StatusEffect.Stoneskin) then
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-- todo: damage reduction
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return true;
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end;
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]]
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return false;
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end; |