mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-20 11:47:48 +00:00
419 lines
24 KiB
C#
419 lines
24 KiB
C#
using FFXIVClassic.Common;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using FFXIVClassic_Map_Server.dataobjects;
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using FFXIVClassic_Map_Server.packets.receive;
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using FFXIVClassic_Map_Server.packets.send;
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using FFXIVClassic_Map_Server.packets.send.login;
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using FFXIVClassic_Map_Server.packets.send.actor;
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using FFXIVClassic_Map_Server.packets.send.supportdesk;
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using FFXIVClassic_Map_Server.packets.receive.social;
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using FFXIVClassic_Map_Server.packets.send.social;
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using FFXIVClassic_Map_Server.packets.receive.supportdesk;
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using FFXIVClassic_Map_Server.packets.receive.recruitment;
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using FFXIVClassic_Map_Server.packets.send.recruitment;
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using FFXIVClassic_Map_Server.packets.receive.events;
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using FFXIVClassic_Map_Server.lua;
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using FFXIVClassic_Map_Server.Actors;
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namespace FFXIVClassic_Map_Server
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{
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class PacketProcessor
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{
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Server mServer;
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CommandProcessor cp;
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Dictionary<uint, ConnectedPlayer> mPlayers;
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List<ClientConnection> mConnections;
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public PacketProcessor(Server server, Dictionary<uint, ConnectedPlayer> playerList, List<ClientConnection> connectionList)
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{
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mPlayers = playerList;
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mConnections = connectionList;
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mServer = server;
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cp = new CommandProcessor(playerList);
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}
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public void ProcessPacket(ClientConnection client, BasePacket packet)
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{
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if (packet.header.isCompressed == 0x01)
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BasePacket.DecryptPacket(client.blowfish, ref packet);
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List<SubPacket> subPackets = packet.GetSubpackets();
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foreach (SubPacket subpacket in subPackets)
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{
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if (subpacket.header.type == 0x01)
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{
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packet.DebugPrintPacket();
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byte[] reply1Data = {
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0x01, 0x00, 0x00, 0x00, 0x28, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x18, 0x00, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFD, 0xFF, 0xFF,
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0xE5, 0x6E, 0x01, 0xE0, 0x00, 0x00, 0x00, 0x0
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};
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byte[] reply2Data = {
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0x01, 0x00, 0x00, 0x00, 0x28, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x38, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x50, 0x2B, 0x5F, 0x26,
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0x66, 0x00, 0x00, 0x00, 0xC8, 0xD6, 0xAF, 0x2B, 0x38, 0x2B, 0x5F, 0x26, 0xB8, 0x8D, 0xF0, 0x2B,
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0xC8, 0xFD, 0x85, 0xFE, 0xA8, 0x7C, 0x5B, 0x09, 0x38, 0x2B, 0x5F, 0x26, 0xC8, 0xD6, 0xAF, 0x2B,
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0xB8, 0x8D, 0xF0, 0x2B, 0x88, 0xAF, 0x5E, 0x26
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};
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BasePacket reply1 = new BasePacket(reply1Data);
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BasePacket reply2 = new BasePacket(reply2Data);
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//Write Timestamp into Reply1
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using (MemoryStream mem = new MemoryStream(reply1.data))
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{
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using (BinaryWriter binReader = new BinaryWriter(mem))
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{
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binReader.BaseStream.Seek(0x14, SeekOrigin.Begin);
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binReader.Write((UInt32)Utils.UnixTimeStampUTC());
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}
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}
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//Read in Actor Id that owns this connection
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uint actorID = 0;
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using (MemoryStream mem = new MemoryStream(packet.data))
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{
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using (BinaryReader binReader = new BinaryReader(mem))
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{
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try
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{
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byte[] readIn = new byte[12];
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binReader.BaseStream.Seek(0x14, SeekOrigin.Begin);
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binReader.Read(readIn, 0, 12);
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actorID = UInt32.Parse(Encoding.ASCII.GetString(readIn));
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}
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catch (Exception)
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{ }
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}
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}
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//Should never happen.... unless actor id IS 0!
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if (actorID == 0)
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break;
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client.owner = actorID;
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//Write Actor ID into reply2
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using (MemoryStream mem = new MemoryStream(reply2.data))
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{
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using (BinaryWriter binReader = new BinaryWriter(mem))
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{
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binReader.BaseStream.Seek(0x10, SeekOrigin.Begin);
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binReader.Write(actorID);
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}
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}
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ConnectedPlayer player = null;
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if (packet.header.connectionType == BasePacket.TYPE_ZONE)
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{
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while (mPlayers != null && !mPlayers.ContainsKey(client.owner))
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{ }
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player = mPlayers[client.owner];
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}
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//Create connected player if not Created
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if (player == null)
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{
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player = new ConnectedPlayer(actorID);
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mPlayers[actorID] = player;
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}
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player.SetConnection(packet.header.connectionType, client);
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if (packet.header.connectionType == BasePacket.TYPE_ZONE)
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Program.Log.Info("Got {0} connection for ActorID {1} @ {2}.", "zone", actorID, client.GetAddress());
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else if (packet.header.connectionType == BasePacket.TYPE_CHAT)
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Program.Log.Info("Got {0} connection for ActorID {1} @ {2}.", "chat", actorID, client.GetAddress());
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//Create player actor
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reply1.DebugPrintPacket();
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client.QueuePacket(reply1);
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client.QueuePacket(reply2);
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break;
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}
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else if (subpacket.header.type == 0x07)
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{
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BasePacket init = Login0x7ResponsePacket.BuildPacket(BitConverter.ToUInt32(packet.data, 0x10), Utils.UnixTimeStampUTC(), 0x08);
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//client.QueuePacket(init);
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}
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else if (subpacket.header.type == 0x08)
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{
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//Response, client's current [actorID][time]
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//BasePacket init = Login0x7ResponsePacket.BuildPacket(BitConverter.ToUInt32(packet.data, 0x10), Utils.UnixTimeStampUTC(), 0x07);
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//client.QueuePacket(init);
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packet.DebugPrintPacket();
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}
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else if (subpacket.header.type == 0x03)
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{
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ConnectedPlayer player = null;
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if(mPlayers.ContainsKey(client.owner))
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player = mPlayers[client.owner];
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if (player == null || !player.IsClientConnectionsReady())
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return;
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//Normal Game Opcode
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switch (subpacket.gameMessage.opcode)
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{
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//Ping
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case 0x0001:
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//subpacket.DebugPrintSubPacket();
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PingPacket pingPacket = new PingPacket(subpacket.data);
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client.QueuePacket(BasePacket.CreatePacket(PongPacket.BuildPacket(player.actorID, pingPacket.time), true, false));
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player.Ping();
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break;
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//Unknown
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case 0x0002:
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subpacket.DebugPrintSubPacket();
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client.QueuePacket(_0x2Packet.BuildPacket(player.actorID), true, false);
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Server.GetWorldManager().DoLogin(player.GetActor());
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break;
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//Chat Received
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case 0x0003:
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ChatMessagePacket chatMessage = new ChatMessagePacket(subpacket.data);
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Program.Log.Info("Got type-{5} message: {0} @ {1}, {2}, {3}, Rot: {4}", chatMessage.message, chatMessage.posX, chatMessage.posY, chatMessage.posZ, chatMessage.posRot, chatMessage.logType);
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subpacket.DebugPrintSubPacket();
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if (chatMessage.message.StartsWith("!"))
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{
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if (cp.DoCommand(chatMessage.message, player))
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continue;
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}
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player.GetActor().BroadcastPacket(SendMessagePacket.BuildPacket(player.actorID, player.actorID, chatMessage.logType, player.GetActor().customDisplayName, chatMessage.message), false);
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break;
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//Langauge Code
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case 0x0006:
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LangaugeCodePacket langCode = new LangaugeCodePacket(subpacket.data);
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player.languageCode = langCode.languageCode;
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break;
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//Unknown - Happens a lot at login, then once every time player zones
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case 0x0007:
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//subpacket.DebugPrintSubPacket();
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_0x07Packet unknown07 = new _0x07Packet(subpacket.data);
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break;
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//Update Position
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case 0x00CA:
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//Update Position
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//subpacket.DebugPrintSubPacket();
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UpdatePlayerPositionPacket posUpdate = new UpdatePlayerPositionPacket(subpacket.data);
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player.UpdatePlayerActorPosition(posUpdate.x, posUpdate.y, posUpdate.z, posUpdate.rot, posUpdate.moveState);
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player.GetActor().SendInstanceUpdate();
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if (player.GetActor().IsInZoneChange())
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player.GetActor().SetZoneChanging(false);
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break;
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//Set Target
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case 0x00CD:
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//subpacket.DebugPrintSubPacket();
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SetTargetPacket setTarget = new SetTargetPacket(subpacket.data);
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player.GetActor().currentTarget = setTarget.actorID;
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player.GetActor().BroadcastPacket(SetActorTargetAnimatedPacket.BuildPacket(player.actorID, player.actorID, setTarget.actorID), true);
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break;
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//Lock Target
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case 0x00CC:
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LockTargetPacket lockTarget = new LockTargetPacket(subpacket.data);
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player.GetActor().currentLockedTarget = lockTarget.actorID;
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break;
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//Start Event
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case 0x012D:
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subpacket.DebugPrintSubPacket();
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EventStartPacket eventStart = new EventStartPacket(subpacket.data);
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/*
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if (eventStart.error != null)
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{
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player.errorMessage += eventStart.error;
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if (eventStart.errorIndex == eventStart.errorNum - 1)
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Program.Log.Error("\n"+player.errorMessage);
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break;
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}
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*/
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Actor ownerActor = Server.GetStaticActors(eventStart.scriptOwnerActorID);
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player.GetActor().currentEventOwner = eventStart.scriptOwnerActorID;
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player.GetActor().currentEventName = eventStart.triggerName;
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if (ownerActor == null)
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{
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//Is it a instance actor?
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ownerActor = Server.GetWorldManager().GetActorInWorld(player.GetActor().currentEventOwner);
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if (ownerActor == null)
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{
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//Is it a Director?
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if (player.GetActor().currentDirector != null && player.GetActor().currentEventOwner == player.GetActor().currentDirector.actorId)
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ownerActor = player.GetActor().currentDirector;
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else
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{
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Program.Log.Debug("\n===Event START===\nCould not find actor 0x{0:X} for event started by caller: 0x{1:X}\nEvent Starter: {2}\nParams: {3}", eventStart.actorID, eventStart.scriptOwnerActorID, eventStart.triggerName, LuaUtils.DumpParams(eventStart.luaParams));
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break;
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}
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}
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}
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player.GetActor().StartEvent(ownerActor, eventStart);
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Program.Log.Debug("\n===Event START===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nEvent Starter: {4}\nParams: {5}", eventStart.actorID, eventStart.scriptOwnerActorID, eventStart.val1, eventStart.val2, eventStart.triggerName, LuaUtils.DumpParams(eventStart.luaParams));
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break;
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//Unknown, happens at npc spawn and cutscene play????
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case 0x00CE:
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break;
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//Event Result
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case 0x012E:
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subpacket.DebugPrintSubPacket();
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EventUpdatePacket eventUpdate = new EventUpdatePacket(subpacket.data);
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Program.Log.Debug("\n===Event UPDATE===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nStep: 0x{4:X}\nParams: {5}", eventUpdate.actorID, eventUpdate.scriptOwnerActorID, eventUpdate.val1, eventUpdate.val2, eventUpdate.step, LuaUtils.DumpParams(eventUpdate.luaParams));
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/*
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//Is it a static actor? If not look in the player's instance
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Actor updateOwnerActor = Server.GetStaticActors(player.GetActor().currentEventOwner);
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if (updateOwnerActor == null)
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{
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updateOwnerActor = Server.GetWorldManager().GetActorInWorld(player.GetActor().currentEventOwner);
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if (player.GetActor().currentDirector != null && player.GetActor().currentEventOwner == player.GetActor().currentDirector.actorId)
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updateOwnerActor = player.GetActor().currentDirector;
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if (updateOwnerActor == null)
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break;
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}
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*/
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player.GetActor().UpdateEvent(eventUpdate);
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//LuaEngine.DoActorOnEventUpdated(player.GetActor(), updateOwnerActor, eventUpdate);
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break;
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case 0x012F:
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//subpacket.DebugPrintSubPacket();
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ParameterDataRequestPacket paramRequest = new ParameterDataRequestPacket(subpacket.data);
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if (paramRequest.paramName.Equals("charaWork/exp"))
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player.GetActor().SendCharaExpInfo();
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break;
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/* RECRUITMENT */
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//Start Recruiting
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case 0x01C3:
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StartRecruitingRequestPacket recruitRequestPacket = new StartRecruitingRequestPacket(subpacket.data);
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client.QueuePacket(BasePacket.CreatePacket(StartRecruitingResponse.BuildPacket(player.actorID, true), true, false));
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break;
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//End Recruiting
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case 0x01C4:
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client.QueuePacket(BasePacket.CreatePacket(EndRecruitmentPacket.BuildPacket(player.actorID), true, false));
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break;
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//Party Window Opened, Request State
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case 0x01C5:
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client.QueuePacket(BasePacket.CreatePacket(RecruiterStatePacket.BuildPacket(player.actorID, true, true, 1), true, false));
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break;
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//Search Recruiting
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case 0x01C7:
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RecruitmentSearchRequestPacket recruitSearchPacket = new RecruitmentSearchRequestPacket(subpacket.data);
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break;
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//Get Recruitment Details
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case 0x01C8:
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RecruitmentDetailsRequestPacket currentRecruitDetailsPacket = new RecruitmentDetailsRequestPacket(subpacket.data);
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RecruitmentDetails details = new RecruitmentDetails();
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details.recruiterName = "Localhost Character";
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details.purposeId = 2;
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details.locationId = 1;
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details.subTaskId = 1;
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details.comment = "This is a test details packet sent by the server. No implementation has been Created yet...";
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details.num[0] = 1;
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client.QueuePacket(BasePacket.CreatePacket(CurrentRecruitmentDetailsPacket.BuildPacket(player.actorID, details), true, false));
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break;
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//Accepted Recruiting
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case 0x01C6:
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subpacket.DebugPrintSubPacket();
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break;
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/* SOCIAL STUFF */
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case 0x01C9:
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AddRemoveSocialPacket addBlackList = new AddRemoveSocialPacket(subpacket.data);
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client.QueuePacket(BasePacket.CreatePacket(BlacklistAddedPacket.BuildPacket(player.actorID, true, addBlackList.name), true, false));
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break;
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case 0x01CA:
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AddRemoveSocialPacket RemoveBlackList = new AddRemoveSocialPacket(subpacket.data);
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client.QueuePacket(BasePacket.CreatePacket(BlacklistRemovedPacket.BuildPacket(player.actorID, true, RemoveBlackList.name), true, false));
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break;
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case 0x01CB:
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int offset1 = 0;
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client.QueuePacket(BasePacket.CreatePacket(SendBlacklistPacket.BuildPacket(player.actorID, new String[] { "Test" }, ref offset1), true, false));
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break;
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case 0x01CC:
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AddRemoveSocialPacket addFriendList = new AddRemoveSocialPacket(subpacket.data);
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client.QueuePacket(BasePacket.CreatePacket(FriendlistAddedPacket.BuildPacket(player.actorID, true, (uint)addFriendList.name.GetHashCode(), true, addFriendList.name), true, false));
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break;
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case 0x01CD:
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AddRemoveSocialPacket RemoveFriendList = new AddRemoveSocialPacket(subpacket.data);
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client.QueuePacket(BasePacket.CreatePacket(FriendlistRemovedPacket.BuildPacket(player.actorID, true, RemoveFriendList.name), true, false));
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break;
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case 0x01CE:
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int offset2 = 0;
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client.QueuePacket(BasePacket.CreatePacket(SendFriendlistPacket.BuildPacket(player.actorID, new Tuple<long, string>[] { new Tuple<long, string>(01, "Test2") }, ref offset2), true, false));
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break;
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case 0x01CF:
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client.QueuePacket(BasePacket.CreatePacket(FriendStatusPacket.BuildPacket(player.actorID, null), true, false));
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break;
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/* SUPPORT DESK STUFF */
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//Request for FAQ/Info List
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case 0x01D0:
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FaqListRequestPacket faqRequest = new FaqListRequestPacket(subpacket.data);
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client.QueuePacket(BasePacket.CreatePacket(FaqListResponsePacket.BuildPacket(player.actorID, new string[] { "Testing FAQ1", "Coded style!" }), true, false));
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break;
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//Request for body of a faq/info selection
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case 0x01D1:
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FaqBodyRequestPacket faqBodyRequest = new FaqBodyRequestPacket(subpacket.data);
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client.QueuePacket(BasePacket.CreatePacket(FaqBodyResponsePacket.BuildPacket(player.actorID, "HERE IS A GIANT BODY. Nothing else to say!"), true, false));
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break;
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//Request issue list
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case 0x01D2:
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GMTicketIssuesRequestPacket issuesRequest = new GMTicketIssuesRequestPacket(subpacket.data);
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client.QueuePacket(BasePacket.CreatePacket(IssueListResponsePacket.BuildPacket(player.actorID, new string[] { "Test1", "Test2", "Test3", "Test4", "Test5" }), true, false));
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break;
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//Request if GM ticket exists
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case 0x01D3:
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client.QueuePacket(BasePacket.CreatePacket(StartGMTicketPacket.BuildPacket(player.actorID, false), true, false));
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break;
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//Request for GM response message
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case 0x01D4:
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client.QueuePacket(BasePacket.CreatePacket(GMTicketPacket.BuildPacket(player.actorID, "This is a GM Ticket Title", "This is a GM Ticket Body."), true, false));
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break;
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//GM Ticket Sent
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case 0x01D5:
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GMSupportTicketPacket gmTicket = new GMSupportTicketPacket(subpacket.data);
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Program.Log.Info("Got GM Ticket: \n" + gmTicket.ticketTitle + "\n" + gmTicket.ticketBody);
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client.QueuePacket(BasePacket.CreatePacket(GMTicketSentResponsePacket.BuildPacket(player.actorID, true), true, false));
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break;
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//Request to end ticket
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case 0x01D6:
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client.QueuePacket(BasePacket.CreatePacket(EndGMTicketPacket.BuildPacket(player.actorID), true, false));
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break;
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default:
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Program.Log.Debug("Unknown command 0x{0:X} received.", subpacket.gameMessage.opcode);
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subpacket.DebugPrintSubPacket();
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break;
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}
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}
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else
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packet.DebugPrintPacket();
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}
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}
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}
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}
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