This website requires JavaScript.
Sign in
mirrors
/
project-meteor-server
Watch
1
Fork
You've already forked project-meteor-server
0
mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced
2025-04-23 21:27:46 +00:00
Code
Activity
c6ac8b2f14
project-meteor-server
/
FFXIVClassic Map Server
/
packets
History
Filip Maj
c6ac8b2f14
Fixed an error in the netcode that would cause the client to d/c on partial packets. Set buffer size to 0xFFFF due to disconnect on really large packets (ie gm packet). Implemented support ticket packets.
2016-02-16 22:53:53 -05:00
..
receive
Fixed an error in the netcode that would cause the client to d/c on partial packets. Set buffer size to 0xFFFF due to disconnect on really large packets (ie gm packet). Implemented support ticket packets.
2016-02-16 22:53:53 -05:00
send
Bunch of bugfixes and final tweaking to get inventory working.
2016-02-14 12:09:18 -05:00
BasePacket.cs
Reworked zones to allow for isolated zones (IE Opening Zone) and private area instances.
2016-02-07 13:05:54 -05:00
SubPacket.cs
Speed is now stored in the actor. Redid actor speed packet to use float. Added GameMessagePacket which can use all 20 msg packets. Added functions for lua side to call in player obj.
2016-02-02 00:02:06 -05:00