mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
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305 lines
No EOL
10 KiB
C#
305 lines
No EOL
10 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Net;
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using System.Net.Sockets;
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using FFXIVClassic_Map_Server.dataobjects;
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using FFXIVClassic.Common;
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using FFXIVClassic_Map_Server.Actors;
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using FFXIVClassic_Map_Server.lua;
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namespace FFXIVClassic_Map_Server
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{
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class Server
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{
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public const int FFXIV_MAP_PORT = 54992;
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public const int BUFFER_SIZE = 0xFFFF; //Max basepacket size is 0xFFFF
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public const int BACKLOG = 100;
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public const string STATIC_ACTORS_PATH = "./staticactors.bin";
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private static Server mSelf;
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private Socket mServerSocket;
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private Dictionary<uint, Session> mSessionList = new Dictionary<uint, Session>();
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private static CommandProcessor mCommandProcessor = new CommandProcessor();
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private static ZoneConnection mWorldConnection = new ZoneConnection();
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private static WorldManager mWorldManager;
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private static Dictionary<uint, ItemData> mGamedataItems;
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private static Dictionary<uint, GuildleveData> mGamedataGuildleves;
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private static StaticActors mStaticActors;
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private PacketProcessor mProcessor;
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public Server()
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{
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mSelf = this;
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}
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public bool StartServer()
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{
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mStaticActors = new StaticActors(STATIC_ACTORS_PATH);
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mGamedataItems = Database.GetItemGamedata();
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Program.Log.Info("Loaded {0} items.", mGamedataItems.Count);
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mGamedataGuildleves = Database.GetGuildleveGamedata();
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Program.Log.Info("Loaded {0} guildleves.", mGamedataGuildleves.Count);
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mWorldManager = new WorldManager(this);
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mWorldManager.LoadZoneList();
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mWorldManager.LoadZoneEntranceList();
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mWorldManager.LoadSeamlessBoundryList();
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mWorldManager.LoadActorClasses();
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mWorldManager.LoadSpawnLocations();
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mWorldManager.SpawnAllActors();
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mWorldManager.StartZoneThread();
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IPEndPoint serverEndPoint = new IPEndPoint(IPAddress.Parse(ConfigConstants.OPTIONS_BINDIP), int.Parse(ConfigConstants.OPTIONS_PORT));
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try
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{
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mServerSocket = new Socket(serverEndPoint.Address.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
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}
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catch (Exception e)
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{
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throw new ApplicationException("Could not Create socket, check to make sure not duplicating port", e);
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}
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try
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{
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mServerSocket.Bind(serverEndPoint);
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mServerSocket.Listen(BACKLOG);
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}
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catch (Exception e)
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{
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throw new ApplicationException("Error occured while binding socket, check inner exception", e);
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}
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try
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{
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mServerSocket.BeginAccept(new AsyncCallback(AcceptCallback), mServerSocket);
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}
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catch (Exception e)
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{
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throw new ApplicationException("Error occured starting listeners, check inner exception", e);
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}
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Console.ForegroundColor = ConsoleColor.White;
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Program.Log.Info("Map Server has started @ {0}:{1}", (mServerSocket.LocalEndPoint as IPEndPoint).Address, (mServerSocket.LocalEndPoint as IPEndPoint).Port);
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Console.ForegroundColor = ConsoleColor.Gray;
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mProcessor = new PacketProcessor(this);
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//mGameThread = new Thread(new ThreadStart(mProcessor.update));
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//mGameThread.Start();
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return true;
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}
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#region Session Handling
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public Session AddSession(uint id)
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{
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if (mSessionList.ContainsKey(id))
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return mSessionList[id];
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Session session = new Session(id);
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mSessionList.Add(id, session);
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return session;
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}
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public void RemoveSession(uint id)
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{
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if (mSessionList.ContainsKey(id))
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{
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mSessionList.Remove(id);
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}
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}
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public Session GetSession(uint id)
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{
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if (mSessionList.ContainsKey(id))
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return mSessionList[id];
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else
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return null;
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}
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public Session GetSession(string name)
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{
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foreach (Session s in mSessionList.Values)
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{
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if (s.GetActor().customDisplayName.ToLower().Equals(name.ToLower()))
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return s;
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}
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return null;
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}
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public Dictionary<uint, Session> GetSessionList()
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{
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return mSessionList;
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}
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#endregion
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#region Socket Handling
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private void AcceptCallback(IAsyncResult result)
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{
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ZoneConnection conn = null;
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Socket socket = (System.Net.Sockets.Socket)result.AsyncState;
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try
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{
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conn = new ZoneConnection();
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conn.socket = socket.EndAccept(result);
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conn.buffer = new byte[BUFFER_SIZE];
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mWorldConnection = conn;
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Program.Log.Info("Connection {0}:{1} has connected.", (conn.socket.RemoteEndPoint as IPEndPoint).Address, (conn.socket.RemoteEndPoint as IPEndPoint).Port);
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//Queue recieving of data from the connection
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conn.socket.BeginReceive(conn.buffer, 0, conn.buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveCallback), conn);
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//Queue the accept of the next incomming connection
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mServerSocket.BeginAccept(new AsyncCallback(AcceptCallback), mServerSocket);
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}
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catch (SocketException)
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{
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if (conn != null)
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{
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mWorldConnection = null;
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}
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mServerSocket.BeginAccept(new AsyncCallback(AcceptCallback), mServerSocket);
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}
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catch (Exception)
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{
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if (conn != null)
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{
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mWorldConnection = null;
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}
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mServerSocket.BeginAccept(new AsyncCallback(AcceptCallback), mServerSocket);
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}
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}
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/// <summary>
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/// Receive Callback. Reads in incoming data, converting them to base packets. Base packets are sent to be parsed. If not enough data at the end to build a basepacket, move to the beginning and prepend.
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/// </summary>
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/// <param name="result"></param>
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private void ReceiveCallback(IAsyncResult result)
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{
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ZoneConnection conn = (ZoneConnection)result.AsyncState;
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//Check if disconnected
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if ((conn.socket.Poll(1, SelectMode.SelectRead) && conn.socket.Available == 0))
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{
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mWorldConnection = null;
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Program.Log.Info("Disconnected from world server!");
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}
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try
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{
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int bytesRead = conn.socket.EndReceive(result);
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bytesRead += conn.lastPartialSize;
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if (bytesRead >= 0)
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{
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int offset = 0;
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//Build packets until can no longer or out of data
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while (true)
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{
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SubPacket subPacket = SubPacket.CreatePacket(ref offset, conn.buffer, bytesRead);
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//If can't build packet, break, else process another
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if (subPacket == null)
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break;
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else
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mProcessor.ProcessPacket(conn, subPacket);
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}
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//Not all bytes consumed, transfer leftover to beginning
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if (offset < bytesRead)
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Array.Copy(conn.buffer, offset, conn.buffer, 0, bytesRead - offset);
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conn.lastPartialSize = bytesRead - offset;
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//Build any queued subpackets into basepackets and send
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conn.FlushQueuedSendPackets();
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if (offset < bytesRead)
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//Need offset since not all bytes consumed
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conn.socket.BeginReceive(conn.buffer, bytesRead - offset, conn.buffer.Length - (bytesRead - offset), SocketFlags.None, new AsyncCallback(ReceiveCallback), conn);
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else
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//All bytes consumed, full buffer available
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conn.socket.BeginReceive(conn.buffer, 0, conn.buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveCallback), conn);
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}
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else
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{
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mWorldConnection = null;
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Program.Log.Info("Disconnected from world server!");
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}
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}
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catch (SocketException)
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{
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if (conn.socket != null)
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{
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mWorldConnection = null;
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Program.Log.Info("Disconnected from world server!");
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}
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}
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}
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#endregion
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public static ZoneConnection GetWorldConnection()
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{
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return mWorldConnection;
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}
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public static Server GetServer()
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{
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return mSelf;
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}
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public static CommandProcessor GetCommandProcessor()
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{
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return mCommandProcessor;
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}
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public static WorldManager GetWorldManager()
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{
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return mWorldManager;
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}
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public static Dictionary<uint, ItemData> GetGamedataItems()
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{
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return mGamedataItems;
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}
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public static Actor GetStaticActors(uint id)
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{
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return mStaticActors.GetActor(id);
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}
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public static Actor GetStaticActors(string name)
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{
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return mStaticActors.FindStaticActor(name);
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}
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public static ItemData GetItemGamedata(uint id)
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{
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if (mGamedataItems.ContainsKey(id))
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return mGamedataItems[id];
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else
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return null;
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}
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public static GuildleveData GetGuildleveGamedata(uint id)
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{
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if (mGamedataGuildleves.ContainsKey(id))
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return mGamedataGuildleves[id];
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else
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return null;
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}
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}
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} |