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project-meteor-server/data/scripts/effects/hawks_eye.lua
yogurt c442dc9ecd Script fixes and new effects.
Cleaned up unneeded requires in some scripts
Fixed Second Wind
Added new effect scripts
Added bard song scripts that mostly work
2018-06-25 23:36:18 -05:00

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1,001 B
Lua

require("modifiers");
--In one capture, hawks eye seemed to give 18.75% additional accuracy (379 to 450)
--The player in this capture was a Dragoon, so this is untraited.
--Traited Hawk's Eye says it increases Accuracy by 50%.
--This could mean traited hawk's eye gives 28.125% (18.75% * 1.5) or it could mean it gives 68.75% (18.75% + 50%)
--It's also possible that Hawk's Eye gives 15 + 15% accuracy untraited, which would give 450.85, which would be rounded down.
--In that case, traited hawks eye could be 15 + 22.5% or 22.5 + 22.5% or (15 + 15%) * 1.5
function onGain(target, effect)
local accuracyMod = 0.1875;
if effect.GetTier() == 2 then
accuracyMod = 0.28125;
end
local amountGained = accuracyMod * target.GetMod(modifiersGlobal.Accuracy);
effect.SetMagnitude(amountGained);
target.AddMod(modifiersGlobal.Accuracy, effect.GetMagnitude());
end;
function onLose(target, effect)
target.SubtractMod(modifiersGlobal.Accuracy, effect.GetMagnitude());
end;