mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-20 11:47:48 +00:00
682 lines
31 KiB
C#
682 lines
31 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Net;
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using System.Net.Sockets;
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using System.Threading.Tasks;
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using System.Threading;
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using FFXIVClassic_Lobby_Server.common;
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using FFXIVClassic_Map_Server.dataobjects;
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using FFXIVClassic_Lobby_Server.packets;
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using System.IO;
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using FFXIVClassic_Map_Server.packets.send.actor;
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using FFXIVClassic_Map_Server;
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using FFXIVClassic_Map_Server.packets.send;
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using FFXIVClassic_Map_Server.dataobjects.chara;
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using FFXIVClassic_Map_Server.Actors;
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using FFXIVClassic_Map_Server.lua;
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using FFXIVClassic_Map_Server.actors.chara.player;
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namespace FFXIVClassic_Lobby_Server
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{
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class CommandProcessor
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{
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private Dictionary<uint, ConnectedPlayer> mConnectedPlayerList;
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private static WorldManager mWorldManager = Server.GetWorldManager();
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private static Dictionary<uint, Item> gamedataItems = Server.GetGamedataItems();
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public CommandProcessor(Dictionary<uint, ConnectedPlayer> playerList)
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{
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mConnectedPlayerList = playerList;
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}
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public void sendPacket(ConnectedPlayer client, string path)
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{
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BasePacket packet = new BasePacket(path);
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if (client != null)
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{
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packet.replaceActorID(client.actorID);
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client.queuePacket(packet);
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}
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else
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{
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foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
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{
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packet.replaceActorID(entry.Value.actorID);
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entry.Value.queuePacket(packet);
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}
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}
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}
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public void changeProperty(uint id, uint value, string target)
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{
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SetActorPropetyPacket changeProperty = new SetActorPropetyPacket(target);
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changeProperty.setTarget(target);
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changeProperty.addInt(id, value);
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changeProperty.addTarget();
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foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
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{
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SubPacket changePropertyPacket = changeProperty.buildPacket((entry.Value.actorID), (entry.Value.actorID));
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BasePacket packet = BasePacket.createPacket(changePropertyPacket, true, false);
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packet.debugPrintPacket();
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entry.Value.queuePacket(packet);
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}
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}
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public void doMusic(ConnectedPlayer client, string music)
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{
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ushort musicId;
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if (music.ToLower().StartsWith("0x"))
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musicId = Convert.ToUInt16(music, 16);
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else
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musicId = Convert.ToUInt16(music);
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if (client != null)
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client.queuePacket(BasePacket.createPacket(SetMusicPacket.buildPacket(client.actorID, musicId, 1), true, false));
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else
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{
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foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
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{
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BasePacket musicPacket = BasePacket.createPacket(SetMusicPacket.buildPacket(entry.Value.actorID, musicId, 1), true, false);
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entry.Value.queuePacket(musicPacket);
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}
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}
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}
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public void doWarp(ConnectedPlayer client, string entranceId)
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{
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uint id;
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try
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{
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if (entranceId.ToLower().StartsWith("0x"))
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id = Convert.ToUInt32(entranceId, 16);
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else
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id = Convert.ToUInt32(entranceId);
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}
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catch(FormatException e)
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{return;}
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FFXIVClassic_Map_Server.WorldManager.ZoneEntrance ze = mWorldManager.getZoneEntrance(id);
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if (ze == null)
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return;
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if (client != null)
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mWorldManager.DoZoneChange(client.getActor(), ze.zoneId, ze.privateAreaName, ze.spawnType, ze.spawnX, ze.spawnY, ze.spawnZ, 0.0f);
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else
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{
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foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
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{
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mWorldManager.DoZoneChange(entry.Value.getActor(), ze.zoneId, ze.privateAreaName, ze.spawnType, ze.spawnX, ze.spawnY, ze.spawnZ, 0.0f);
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}
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}
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}
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public void doWarp(ConnectedPlayer client, string zone, string privateArea, string sx, string sy, string sz)
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{
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uint zoneId;
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float x,y,z;
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if (zone.ToLower().StartsWith("0x"))
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zoneId = Convert.ToUInt32(zone, 16);
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else
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zoneId = Convert.ToUInt32(zone);
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if (mWorldManager.GetZone(zoneId) == null)
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{
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if (client != null)
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client.queuePacket(BasePacket.createPacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", "Zone does not exist or setting isn't valid."), true, false));
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Log.error("Zone does not exist or setting isn't valid.");
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}
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x = Single.Parse(sx);
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y = Single.Parse(sy);
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z = Single.Parse(sz);
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if (client != null)
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mWorldManager.DoZoneChange(client.getActor(), zoneId, privateArea, 0x2, x, y, z, 0.0f);
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else
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{
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foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
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{
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mWorldManager.DoZoneChange(entry.Value.getActor(), zoneId, privateArea, 0x2, x, y, z, 0.0f);
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}
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}
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}
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public void printPos(ConnectedPlayer client)
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{
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if (client != null)
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{
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Player p = client.getActor();
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client.queuePacket(BasePacket.createPacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", String.Format("{0}\'s position: ZoneID: {1}, X: {2}, Y: {3}, Z: {4}, Rotation: {5}", p.customDisplayName, p.zoneId, p.positionX, p.positionY, p.positionZ, p.rotation)), true, false));
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}
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else
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{
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foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
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{
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Player p = entry.Value.getActor();
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Log.info(String.Format("{0}\'s position: ZoneID: {1}, X: {2}, Y: {3}, Z: {4}, Rotation: {5}", p.customDisplayName, p.zoneId, p.positionX, p.positionY, p.positionZ, p.rotation));
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}
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}
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}
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private void setGraphic(ConnectedPlayer client, uint slot, uint wId, uint eId, uint vId, uint cId)
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{
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if (client != null)
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{
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Player p = client.getActor();
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p.graphicChange(slot, wId, eId, vId, cId);
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p.sendAppearance();
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}
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else
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{
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foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
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{
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Player p = entry.Value.getActor();
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p.graphicChange(slot, wId, eId, vId, cId);
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p.sendAppearance();
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}
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}
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}
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private void giveItem(ConnectedPlayer client, uint itemId, int quantity)
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{
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if (client != null)
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{
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Player p = client.getActor();
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p.getInventory(Inventory.NORMAL).addItem(itemId, quantity);
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}
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else
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{
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foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
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{
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Player p = entry.Value.getActor();
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p.getInventory(Inventory.NORMAL).addItem(itemId, quantity);
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}
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}
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}
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private void giveItem(ConnectedPlayer client, uint itemId, int quantity, ushort type)
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{
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if (client != null)
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{
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Player p = client.getActor();
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if (p.getInventory(type) != null)
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p.getInventory(type).addItem(itemId, quantity);
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}
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else
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{
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foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
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{
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Player p = entry.Value.getActor();
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if (p.getInventory(type) != null)
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p.getInventory(type).addItem(itemId, quantity);
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}
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}
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}
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private void removeItem(ConnectedPlayer client, uint itemId, int quantity)
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{
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if (client != null)
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{
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Player p = client.getActor();
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p.getInventory(Inventory.NORMAL).removeItem(itemId, quantity);
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}
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else
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{
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foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
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{
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Player p = entry.Value.getActor();
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p.getInventory(Inventory.NORMAL).removeItem(itemId, quantity);
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}
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}
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}
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private void removeItem(ConnectedPlayer client, uint itemId, int quantity, ushort type)
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{
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if (client != null)
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{
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Player p = client.getActor();
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if (p.getInventory(type) != null)
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p.getInventory(type).removeItem(itemId, quantity);
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}
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else
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{
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foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
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{
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Player p = entry.Value.getActor();
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if (p.getInventory(type) != null)
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p.getInventory(type).removeItem(itemId, quantity);
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}
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}
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}
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private void giveCurrancy(ConnectedPlayer client, uint itemId, int quantity)
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{
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if (client != null)
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{
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Player p = client.getActor();
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p.getInventory(Inventory.CURRANCY).addItem(itemId, quantity);
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}
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else
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{
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foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
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{
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Player p = entry.Value.getActor();
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p.getInventory(Inventory.CURRANCY).addItem(itemId, quantity);
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}
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}
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}
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private void removeCurrancy(ConnectedPlayer client, uint itemId, int quantity)
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{
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if (client != null)
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{
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Player p = client.getActor();
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p.getInventory(Inventory.CURRANCY).removeItem(itemId, quantity);
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}
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else
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{
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foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
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{
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Player p = entry.Value.getActor();
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p.getInventory(Inventory.CURRANCY).removeItem(itemId, quantity);
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}
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}
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}
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private void giveKeyItem(ConnectedPlayer client, uint itemId)
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{
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if (client != null)
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{
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Player p = client.getActor();
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p.getInventory(Inventory.KEYITEMS).addItem(itemId, 1);
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}
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else
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{
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foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
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{
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Player p = entry.Value.getActor();
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p.getInventory(Inventory.KEYITEMS).addItem(itemId, 1);
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}
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}
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}
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private void removeKeyItem(ConnectedPlayer client, uint itemId)
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{
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if (client != null)
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{
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Player p = client.getActor();
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p.getInventory(Inventory.KEYITEMS).removeItem(itemId, 1);
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}
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else
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{
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foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
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{
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Player p = entry.Value.getActor();
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p.getInventory(Inventory.KEYITEMS).removeItem(itemId, 1);
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}
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}
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}
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internal bool doCommand(string input, ConnectedPlayer client)
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{
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input.Trim();
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if (input.StartsWith("!"))
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input = input.Substring(1);
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String[] split = input.Split(' ');
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split = split.Select(temp => temp.ToLower()).ToArray(); // Ignore case on commands
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// Debug
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// if (client != null)
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// client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
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// string.Join(",", split)
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// ));
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if (split.Length >= 1)
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{
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if (split[0].Equals("help"))
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{
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if (split.Length == 1)
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{
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if (client != null)
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client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
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"Use !help (command) for details\n\nAvailable commands:\nStandard: mypos, music, warp\nServer Administration: givecurrency, giveitem, givekeyitem, removecurrency, removekeyitem, reloaditems, resetzone\nDebug: property, property2, sendpacket, setgraphic"
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));
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}
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if (split.Length == 2)
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{
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if (split[1].Equals("mypos"))
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{
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if (client != null)
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client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
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"Prints out your current location\n\n*Note: The X/Y/Z coordinates do not correspond to the coordinates listed in the in-game map, they are based on the underlying game data"
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));
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}
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else if (split[1].Equals("music"))
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{
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if (client != null)
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client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
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"Changes the currently playing background music\n\n*Syntax: music <music id>\n<music id> is the key item's specific id as defined in the server database"
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));
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}
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else if (split[1].Equals("warp"))
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{
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if (client != null)
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client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
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"Teleports the player to the specified location\n\n*Syntax:\twarp <location list>\n\twarp <zone id> <X coordinate> <Y coordinate> <Z coordinate>\n\twarp <zone id> <instance> <X coordinate> <Y coordinate> <Z coordinate>\n<location list> is a pre-defined list of locations from the server database\n<instance> is an instanced copy of the desired zone that's only visible to the current player"
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));
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}
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else if (split[1].Equals("givecurrency"))
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{
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if (client != null)
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client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
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"Adds the specified currency to the current player's inventory\n\n*Syntax:\tgivecurrency <quantity>\n\tgivecurrency <quantity> <type>\n<type> is the specific type of currency desired, defaults to gil if no type specified"
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));
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}
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else if (split[1].Equals("giveitem"))
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{
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if (client != null)
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client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
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"Adds the specified items to the current player's inventory\n\n*Syntax:\tgiveitem <item id>\n\tgiveitem <item id> <quantity>\n\tgiveitem <item id> <quantity> <type>\n<item id> is the item's specific id as defined in the server database\n<type> is the type as defined in the server database (defaults to gil if not specified)"
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));
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}
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else if (split[1].Equals("givekeyitem"))
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{
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if (client != null)
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client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
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"Adds the specified key item to the current player's inventory\n\n*Syntax: givekeyitem <item id>\n<item id> is the key item's specific id as defined in the server database"
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));
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}
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else if (split[1].Equals("removecurrency"))
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{
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if (client != null)
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client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
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"Removes the specified currency from the current player's inventory\n\n*Syntax:\tremovecurrency <quantity>\n\tremovecurrency <quantity> <type>\n<type> is the specific type of currency desired, defaults to gil if no type specified"
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));
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}
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else if (split[1].Equals("removeitem"))
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{
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if (client != null)
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client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
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"Removes the specified items to the current player's inventory\n\n*Syntax:\tremoveitem <itemid>\n\tremoveitem <itemid> <quantity>\n<item id> is the item's specific id as defined in the server database"
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));
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}
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else if (split[1].Equals("removekeyitem"))
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{
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if (client != null)
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client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
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"Removes the specified key item to the current player's inventory\n\n*Syntax: removekeyitem <itemid>\n<item id> is the key item's specific id as defined in the server database"
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));
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}
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else if (split[1].Equals("reloaditems"))
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{
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if (client != null)
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client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
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"Reloads the current item data from the database"
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));
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}
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else if (split[1].Equals("resetzone"))
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{
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if (client != null)
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client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
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"Reloads the current zone data from the server files"
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));
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}
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else if (split[1].Equals("property"))
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{
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if (client != null)
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client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
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"\n*Syntax: property <value 1> <value 2> <value 3>"
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));
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}
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else if (split[1].Equals("property2"))
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{
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if (client != null)
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client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
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"\n*Syntax: property2 <value 1> <value 2> <value 3>"
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));
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}
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else if (split[1].Equals("sendpacket"))
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{
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if (client != null)
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client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
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"Server sends a special packet to the client\n\n*Syntax: sendpacket <path to packet>\n<Path to packet> is the path to the packet, starting in <map server install location>\\packet"
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));
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}
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else if (split[1].Equals("setgraphic"))
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{
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if (client != null)
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client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
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"Overrides the currently displayed character equipment in a specific slot\n\n*Note: Similar to Glamours in FFXIV:ARR, the overridden graphics are purely cosmetic, they do not affect the underlying stats of whatever is equipped on that slot\n\n*Syntax: sendpacket <slot> <wid> <eid> <vid> <cid>\n<w/e/v/c id> are as defined in the client game data"
|
|
));
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
else if (split[0].Equals("mypos"))
|
|
{
|
|
try
|
|
{
|
|
printPos(client);
|
|
return true;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Log.error("Could not load packet: " + e);
|
|
}
|
|
}
|
|
else if (split[0].Equals("resetzone"))
|
|
{
|
|
if (client != null)
|
|
{
|
|
Log.info(String.Format("Got request to reset zone: {0}", client.getActor().zoneId));
|
|
client.getActor().zone.clear();
|
|
client.getActor().zone.addActorToZone(client.getActor());
|
|
client.getActor().sendInstanceUpdate();
|
|
client.queuePacket(BasePacket.createPacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", String.Format("Reseting zone {0}...", client.getActor().zoneId)), true, false));
|
|
}
|
|
mWorldManager.reloadZone(client.getActor().zoneId);
|
|
return true;
|
|
}
|
|
else if (split[0].Equals("reloaditems"))
|
|
{
|
|
Log.info(String.Format("Got request to reload item gamedata"));
|
|
if (client != null)
|
|
client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", "Reloading Item Gamedata..."));
|
|
gamedataItems.Clear();
|
|
gamedataItems = Database.getItemGamedata();
|
|
Log.info(String.Format("Loaded {0} items.", gamedataItems.Count));
|
|
if (client != null)
|
|
client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", String.Format("Loaded {0} items.", gamedataItems.Count)));
|
|
return true;
|
|
}
|
|
else if (split[0].Equals("sendpacket"))
|
|
{
|
|
if (split.Length < 2)
|
|
return false;
|
|
|
|
try
|
|
{
|
|
sendPacket(client, "./packets/" + split[1]);
|
|
return true;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Log.error("Could not load packet: " + e);
|
|
}
|
|
}
|
|
else if (split[0].Equals("graphic"))
|
|
{
|
|
try
|
|
{
|
|
if (split.Length == 6)
|
|
setGraphic(client, UInt32.Parse(split[1]), UInt32.Parse(split[2]), UInt32.Parse(split[3]), UInt32.Parse(split[4]), UInt32.Parse(split[5]));
|
|
return true;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Log.error("Could not give item.");
|
|
}
|
|
}
|
|
else if (split[0].Equals("giveitem"))
|
|
{
|
|
try
|
|
{
|
|
if (split.Length == 2)
|
|
giveItem(client, UInt32.Parse(split[1]), 1);
|
|
else if (split.Length == 3)
|
|
giveItem(client, UInt32.Parse(split[1]), Int32.Parse(split[2]));
|
|
else if (split.Length == 4)
|
|
giveItem(client, UInt32.Parse(split[1]), Int32.Parse(split[2]), UInt16.Parse(split[3]));
|
|
return true;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Log.error("Could not give item.");
|
|
}
|
|
}
|
|
else if (split[0].Equals("removeitem"))
|
|
{
|
|
if (split.Length < 2)
|
|
return false;
|
|
|
|
try
|
|
{
|
|
if (split.Length == 2)
|
|
removeItem(client, UInt32.Parse(split[1]), 1);
|
|
else if (split.Length == 3)
|
|
removeItem(client, UInt32.Parse(split[1]), Int32.Parse(split[2]));
|
|
else if (split.Length == 4)
|
|
removeItem(client, UInt32.Parse(split[1]), Int32.Parse(split[2]), UInt16.Parse(split[3]));
|
|
return true;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Log.error("Could not remove item.");
|
|
}
|
|
}
|
|
else if (split[0].Equals("givekeyitem"))
|
|
{
|
|
try
|
|
{
|
|
if (split.Length == 2)
|
|
giveKeyItem(client, UInt32.Parse(split[1]));
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Log.error("Could not give keyitem.");
|
|
}
|
|
}
|
|
else if (split[0].Equals("removekeyitem"))
|
|
{
|
|
if (split.Length < 2)
|
|
return false;
|
|
|
|
try
|
|
{
|
|
if (split.Length == 2)
|
|
removeKeyItem(client, UInt32.Parse(split[1]));
|
|
return true;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Log.error("Could not remove keyitem.");
|
|
}
|
|
}
|
|
else if (split[0].Equals("givecurrency"))
|
|
{
|
|
try
|
|
{
|
|
if (split.Length == 2)
|
|
giveCurrancy(client, UInt32.Parse(split[1]), 1);
|
|
else if (split.Length == 3)
|
|
giveCurrancy(client, UInt32.Parse(split[1]), Int32.Parse(split[2]));
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Log.error("Could not give currency.");
|
|
}
|
|
}
|
|
else if (split[0].Equals("removecurrency"))
|
|
{
|
|
if (split.Length < 2)
|
|
return false;
|
|
|
|
try
|
|
{
|
|
if (split.Length == 2)
|
|
removeCurrancy(client, UInt32.Parse(split[1]), 1);
|
|
else if (split.Length == 3)
|
|
removeCurrancy(client, UInt32.Parse(split[1]), Int32.Parse(split[2]));
|
|
return true;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Log.error("Could not remove currency.");
|
|
}
|
|
}
|
|
else if (split[0].Equals("music"))
|
|
{
|
|
if (split.Length < 2)
|
|
return false;
|
|
|
|
try
|
|
{
|
|
doMusic(client, split[1]);
|
|
return true;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Log.error("Could not change music: " + e);
|
|
}
|
|
}
|
|
else if (split[0].Equals("warp"))
|
|
{
|
|
if (split.Length == 2)
|
|
doWarp(client, split[1]);
|
|
else if (split.Length == 5)
|
|
doWarp(client, split[1], null, split[2], split[3], split[4]);
|
|
else if (split.Length == 6)
|
|
doWarp(client, split[1], split[2], split[3], split[4], split[5]);
|
|
return true;
|
|
}
|
|
else if (split[0].Equals("property"))
|
|
{
|
|
if (split.Length == 4)
|
|
{
|
|
changeProperty(Utils.MurmurHash2(split[1], 0), Convert.ToUInt32(split[2], 16), split[3]);
|
|
}
|
|
return true;
|
|
}
|
|
else if (split[0].Equals("property2"))
|
|
{
|
|
if (split.Length == 4)
|
|
{
|
|
changeProperty(Convert.ToUInt32(split[1], 16), Convert.ToUInt32(split[2], 16), split[3]);
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
}
|
|
|
|
}
|