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https://bitbucket.org/Ioncannon/project-meteor-server.git
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87 lines
3.1 KiB
C#
87 lines
3.1 KiB
C#
using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Diagnostics;
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using System.Threading;
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using FFXIVClassic_Lobby_Server.common;
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using System.Runtime.InteropServices;
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using MySql.Data.MySqlClient;
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using System.Reflection;
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using System.IO;
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using FFXIVClassic_Lobby_Server.dataobjects;
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using System.Collections.Generic;
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using System.Text;
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namespace FFXIVClassic_Lobby_Server
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{
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class Program
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{
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static void Main(string[] args)
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{
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#if DEBUG
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TextWriterTraceListener myWriter = new TextWriterTraceListener(System.Console.Out);
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Debug.Listeners.Add(myWriter);
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#endif
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bool startServer = true;
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Console.ForegroundColor = ConsoleColor.Cyan;
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Console.WriteLine("---------FFXIV 1.0 Map Server---------");
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Console.ForegroundColor = ConsoleColor.Gray;
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Assembly assem = Assembly.GetExecutingAssembly();
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Version vers = assem.GetName().Version;
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Console.WriteLine("Version: " + vers.ToString());
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//Load Config
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if (!ConfigConstants.load())
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startServer = false;
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//Test DB Connection
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Console.Write("Testing DB connection... ");
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using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
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{
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try
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{
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conn.Open();
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conn.Close();
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Console.ForegroundColor = ConsoleColor.Green;
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Console.WriteLine("[OK]");
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Console.ForegroundColor = ConsoleColor.Gray;
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}
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catch (MySqlException e)
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{
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Console.ForegroundColor = ConsoleColor.Red;
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Console.WriteLine("[FAILED]");
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Console.ForegroundColor = ConsoleColor.Gray;
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startServer = false;
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}
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}
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//Check World ID
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DBWorld thisWorld = Database.getServer(ConfigConstants.DATABASE_WORLDID);
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if (thisWorld != null)
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Console.WriteLine("Successfully pulled world info from DB. Server name is {0}.", thisWorld.name);
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else
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Console.WriteLine("World info could not be retrieved from the DB. Welcome and MOTD will not be displayed.");
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//Start server if A-OK
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if (startServer)
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{
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Server server = new Server();
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CommandProcessor cp = new CommandProcessor(server.GetConnectedPlayerList());
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server.startServer();
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while (true)
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{
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String input = Console.ReadLine();
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cp.doCommand(input, null);
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}
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}
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Console.WriteLine("Press any key to continue...");
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Console.ReadKey();
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}
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}
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}
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