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project-meteor-server/data/scripts/commands/ability/blissful_mind.lua
yogurt c5ce2ec771 Combat additions
Added formulas for base EXP gain and chain experience
Added basic scripts for most player abilities and effects
Added stat gains for some abilities
Changed status flags
Fixed bug with player death
Fixed bug where auto attacks didnt work when not locked on
Added traits
2018-04-18 16:06:41 -05:00

43 lines
No EOL
1.4 KiB
Lua

require("global");
require("ability");
function onAbilityPrepare(caster, target, ability)
return 0;
end;
function onAbilityStart(caster, target, ability)
--27362: Enhanced Blissful Mind
if caster.HasTrait(27362) then
ability.statusTier = 2;
end
return 0;
end;
function onSkillFinish(caster, target, skill, action, actionContainer)
--Blissful Mind
--223228: Blissful Mind
--223242: Fully Blissful Mind
local buff = caster.statusEffects.GetStatusEffectById(223228) or caster.statusEffects.GetStatusEffectById(223242);
--If we have a buff then Blissful Mind removes that buff and restores MP. Otherwise, it adds the Blissful Mind effect
if buff ~= nil then
local amount = buff.GetExtra();
local remAction = caster.statusEffects.RemoveStatusEffectForBattleAction(buff, 30329);
caster.AddMP(amount);
actionContainer.AddMPAction(caster.actorId, 30321, amount);
actionContainer.AddAction(remAction);
else
--Blissful mind takes 25% of CURRENT HP and begins storing MP up to that point, at which point the buff changes to indicate its full
local amount = caster.GetHP() * 0.25;
caster.DelHP(amount);
skill.statusMagnitude = amount;
--DoAction handles rates, buffs, dealing damage
action.DoAction(caster, target, skill, actionContainer);
end
end;