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project-meteor-server/data/scripts/modifiers.lua
yogurt c5ce2ec771 Combat additions
Added formulas for base EXP gain and chain experience
Added basic scripts for most player abilities and effects
Added stat gains for some abilities
Changed status flags
Fixed bug with player death
Fixed bug where auto attacks didnt work when not locked on
Added traits
2018-04-18 16:06:41 -05:00

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5.2 KiB
Lua

modifiersGlobal =
{
NAMEPLATE_SHOWN = 0,
TARGETABLE = 1,
NAMEPLATE_SHOWN2 = 2,
--NAMEPLATE_SHOWN2 = 3,
Strength = 3,
Vitality = 4,
Dexterity = 5,
Intelligence = 6,
Mind = 7,
Piety = 8,
ResistFire = 9,
ResistIce = 10,
ResistWind = 11,
ResistLightning = 12,
ResistEarth = 13,
ResistWater = 14,
Accuracy = 15,
Evasion = 16,
Attack = 17,
Defense = 18, --Is there a magic defense stat? 19 maybe?
MagicAttack = 23,
MagicHeal = 24,
MagicEnhancePotency = 25,
MagicEnfeeblingPotency = 26,
MagicAccuracy = 27,
MagicEvasion = 28,
CraftProcessing = 30,
CraftMagicProcessing = 31,
CraftProcessControl = 32,
HarvestPotency = 33,
HarvestLimit = 34,
HarvestRate = 35,
None = 36,
Hp = 37,
HpPercent = 38,
Mp = 39,
MpPercent = 40,
Tp = 41,
TpPercent = 42,
Regen = 43,
Refresh = 44,
AttackRange = 45,
Speed = 46,
AttackDelay = 47,
Raise = 48,
MinimumHpLock = 49, -- hp cannot fall below this value
AttackType = 50, -- slashing, piercing, etc
BlockRate = 51,
Block = 52,
CritRating = 53,
HasShield = 54, -- Need this because shields are required for blocks. Could have used BlockRate or Block but BlockRate is provided by Gallant Sollerets and Block is provided by some buffs.
HitCount = 55, -- Amount of hits in an auto attack. Usually 1, 2 for h2h, 3 with spinning heel
--Flat percent increases to these rates. Probably a better way to do this
RawEvadeRate = 56,
RawParryRate = 57,
RawBlockRate = 58,
RawResistRate = 59,
RawHitRate = 60,
RawCritRate = 61,
DamageTakenDown = 62, -- Percent damage taken down
StoreTP = 63, --.1% extra tp per point. Lancer trait is 50 StoreTP
PhysicalCritRate = 64, --CritRating but only for physical attacks. Increases chance of critting.
PhysicalCritEvasion = 65, --Opposite of CritRating. Reduces chance of being crit by phyiscal attacks
PhysicalCritAttack = 66, --Increases damage done by Physical Critical hits
PhysicalCritResilience = 67, --Decreases damage taken by Physical Critical hits
Parry = 68, --Increases chance to parry
MagicCritPotency = 69, --Increases
Regain = 70, --TP regen, should be -90 out of combat, Invigorate sets to 100+ depending on traits
RegenDown = 71, --Damage over time effects. Separate from normal Regen because of how they are displayed in game
Stoneskin = 72, --Nullifies damage
MinimumTpLock = 73
}
mobModifiersGlobal =
{
None = 0,
SpawnLeash = 1, -- how far can i move before i deaggro target
SightRange = 2, -- how close does target need to be for me to detect by sight
SoundRange = 3, -- how close does target need to be for me to detect by sound
BuffChance = 4,
HealChance = 5,
SkillUseChance = 6,
LinkRadius = 7,
MagicDelay = 8,
SpecialDelay = 9,
ExpBonus = 10, --
IgnoreSpawnLeash = 11, -- pursue target forever
DrawIn = 12, -- do i suck people in around me
HpScale = 13, --
Assist = 14, -- gotta call the bois
NoMove = 15, -- cant move
ShareTarget = 16, -- use this actor's id as target id
AttackScript = 17, -- call my script's onAttack whenever i attack
DefendScript = 18, -- call my script's onDamageTaken whenever i take damage
SpellScript = 19, -- call my script's onSpellCast whenever i finish casting
WeaponskillScript = 20, -- call my script's onWeaponSkill whenever i finish using a weaponskill
AbilityScript = 21, -- call my script's onAbility whenever i finish using an ability
CallForHelp = 22, -- actor with this id outside of target's party with this can attack me
FreeForAll = 23, -- any actor can attack me
Roams = 24, -- Do I walk around?
RoamDelay = 25 -- What is the delay between roam ticks
}