mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-20 11:47:48 +00:00
57 lines
2 KiB
C#
57 lines
2 KiB
C#
/*
|
|
===========================================================================
|
|
Copyright (C) 2015-2019 Project Meteor Dev Team
|
|
|
|
This file is part of Project Meteor Server.
|
|
|
|
Project Meteor Server is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU Affero General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Project Meteor Server is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Affero General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Affero General Public License
|
|
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
|
|
===========================================================================
|
|
*/
|
|
|
|
using System;
|
|
using System.IO;
|
|
using System.Text;
|
|
|
|
namespace Meteor.Map.dataobjects
|
|
{
|
|
class SearchEntry
|
|
{
|
|
public ushort preferredClass;
|
|
public ushort langauges;
|
|
public ushort location;
|
|
public ushort grandCompany;
|
|
public ushort status;
|
|
public ushort currentClass;
|
|
public string name;
|
|
public ushort[] classes = new ushort[2 * 20];
|
|
public ushort[] jobs = new ushort[8];
|
|
|
|
public void WriteSearchEntry(BinaryWriter writer)
|
|
{
|
|
writer.Write((UInt16)preferredClass);
|
|
writer.Write((UInt16)langauges);
|
|
writer.Write((UInt16)location);
|
|
writer.Write((UInt16)grandCompany);
|
|
writer.Write((UInt16)status);
|
|
writer.Write((UInt16)currentClass);
|
|
|
|
writer.Write(Encoding.ASCII.GetBytes(name), 0, Encoding.ASCII.GetByteCount(name) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(name));
|
|
|
|
for (int i = 0; i < classes.Length; i++)
|
|
writer.Write((UInt16)classes[i]);
|
|
for (int i = 0; i < jobs.Length; i++)
|
|
writer.Write((UInt16)jobs[i]);
|
|
}
|
|
}
|
|
}
|