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project-meteor-server/Map Server/Utils/ActorPropertyPacketUtil.cs
2022-02-05 17:48:49 -05:00

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2.6 KiB
C#

/*
===========================================================================
Copyright (C) 2015-2019 Project Meteor Dev Team
This file is part of Project Meteor Server.
Project Meteor Server is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Project Meteor Server is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
===========================================================================
*/
using System.Collections.Generic;
using Meteor.Map.packets.send.actor;
using Meteor.Map.Actors;
using Meteor.Common;
namespace Meteor.Map.utils
{
class ActorPropertyPacketUtil
{
private Actor forActor;
private List<SubPacket> subPackets = new List<SubPacket>();
private SetActorPropetyPacket currentActorPropertyPacket;
private string currentTarget;
public ActorPropertyPacketUtil(string firstTarget, Actor forActor)
{
currentActorPropertyPacket = new SetActorPropetyPacket(firstTarget);
this.forActor = forActor;
this.currentTarget = firstTarget;
}
public void AddProperty(string property)
{
if (!currentActorPropertyPacket.AddProperty(forActor, property))
{
currentActorPropertyPacket.SetIsMore(true);
currentActorPropertyPacket.AddTarget();
subPackets.Add(currentActorPropertyPacket.BuildPacket(forActor.Id));
currentActorPropertyPacket = new SetActorPropetyPacket(currentTarget);
currentActorPropertyPacket.AddProperty(forActor, property);
}
}
public void NewTarget(string target)
{
currentActorPropertyPacket.AddTarget();
currentTarget = target;
currentActorPropertyPacket.SetTarget(target);
}
public List<SubPacket> Done()
{
currentActorPropertyPacket.AddTarget();
currentActorPropertyPacket.SetIsMore(false);
subPackets.Add(currentActorPropertyPacket.BuildPacket(forActor.Id));
return subPackets;
}
}
}