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Cleaned up unneeded requires in some scripts Fixed Second Wind Added new effect scripts Added bard song scripts that mostly work
43 lines
No EOL
1.3 KiB
Lua
43 lines
No EOL
1.3 KiB
Lua
require("global");
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require("modifiers");
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require("utils")
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--require("ability");
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function onAbilityPrepare(caster, target, ability)
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return 0;
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end;
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function onAbilityStart(caster, target, ability)
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return 0;
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end;
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--http://forum.square-enix.com/ffxiv/threads/51208-2nd-wind-modifier
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--The primary modifier for SW is class level.
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--There are three other factors that contribute to SW:
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-- PGL's SW trait, which increases potency by 25%.
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-- A bonus from INT (2INT=1HP)
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-- An additional random integer (580 at level 50. +/- 3%)
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function onSkillFinish(caster, target, skill, action, actionContainer)
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--Base amount seems to be 0.215x^2 - 0.35x + 60
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--^ this isn't totally correct
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local amount = (0.215 * math.pow(caster.GetLevel(), 2)) - (0.35 * caster.GetLevel()) + 60;
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--Heals can vary by up to 3.5%
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amount = math.Clamp(amount * (0.965 + (math.random() * 0.07)), 0, 9999);
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--PGL gets an INT bonus for Second Wind
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if caster.GetClass() == 2 then
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amount = amount + caster.GetMod(modifiersGlobal.Intelligence) / 2;
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end;
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--27120: Enhanced Second Wind
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if caster.HasTrait(27120) then
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amount = amount * 1.25;
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end;
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action.amount = amount;
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--DoAction handles rates, buffs, dealing damage
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action.DoAction(caster, target, skill, actionContainer);
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end; |