mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-20 11:47:48 +00:00

Added formulas for base EXP gain and chain experience Added basic scripts for most player abilities and effects Added stat gains for some abilities Changed status flags Fixed bug with player death Fixed bug where auto attacks didnt work when not locked on Added traits
35 lines
No EOL
1,006 B
Lua
35 lines
No EOL
1,006 B
Lua
require("global");
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properties = {
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permissions = 0,
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parameters = "sssss",
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description =
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[[
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Changes appearance for equipment with given parameters.
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!graphic <slot> <wID> <eID> <vID> <vID>
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]],
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}
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function onTrigger(player, argc, slot, wId, eId, vId, cId)
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local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
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local sender = "[graphic] ";
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slot = tonumber(slot) or 0;
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wId = tonumber(wId) or 0;
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eId = tonumber(eId) or 0;
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vId = tonumber(vId) or 0;
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cId = tonumber(cId) or 0;
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if player and argc > 0 then
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if argc > 2 then
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player:GraphicChange(slot, wId, eId, vId, cId);
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player:SendMessage(messageID, sender, string.format("Changing appearance on slot %u", slot));
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else
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player:GraphicChange(slot, wId);
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end
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player:SendAppearance();
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else
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player:SendMessage(messageID, sender, "No parameters sent! Usage: "..properties.description);
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end;
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end; |