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project-meteor-server/FFXIVClassic Map Server/dataobjects/Item.cs

440 lines
12 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.dataobjects
{
class Item
{
//Basic
public readonly uint catalogID;
public readonly string name;
//_item sheet
public readonly string category;
public readonly int maxStack;
public readonly bool isRare;
public readonly bool isExclusive;
//itemData sheet
public readonly int durability;
public readonly int icon;
public readonly int king;
public readonly int color;
public readonly int material;
public readonly int decoration;
public readonly int use;
public readonly int mainSkill;
public readonly int unknown1;
public readonly int level;
public readonly int compatibility;
public readonly float effectMagnitude;
public readonly float effectRate;
public readonly float shieldBlocking;
public readonly float effectDuration;
public readonly float recastTime;
public readonly float unknown2;
public readonly byte recastGroup;
public readonly int repairSkill;
public readonly int repairItem;
public readonly int repairItemNum;
public readonly int repairLevel;
public readonly int repairLicense;
#region Utility Functions
public bool IsMoney()
{
return catalogID >= 1000000 && catalogID <= 1999999;
}
public bool IsImportant()
{
return catalogID >= 2000001 && catalogID <= 2002048;
}
public bool IsFood()
{
return catalogID >= 3010000 && catalogID <= 3019999;
}
public bool IsDrink()
{
return catalogID >= 3010600 && catalogID <= 3010699;
}
public bool IsPotion()
{
return catalogID >= 3020000 && catalogID <= 3029999;
}
public bool IsEquipment()
{
return catalogID >= 3900000 && catalogID <= 9999999;
}
public bool IsWeapon()
{
return catalogID >= 3900000 && catalogID <= 7999999;
}
public bool IsBattleWeapon()
{
return catalogID >= 3900000 && catalogID <= 5999999;
}
public bool IsAttackWeapon()
{
return catalogID >= 4020000 && catalogID <= 4999999;
}
public bool IsNailWeapon()
{
return catalogID >= 4020000 && catalogID <= 4029999;
}
public bool IsSwordWeapon()
{
return catalogID >= 4030000 && catalogID <= 4039999;
}
public bool IsAxeWeapon()
{
return catalogID >= 4040000 && catalogID <= 4049999;
}
public bool IsRapierWeapon()
{
return catalogID >= 4050000 && catalogID <= 4059999;
}
public bool IsMaceWeapon()
{
return catalogID >= 4060000 && catalogID <= 4069999;
}
public bool IsBowWeapon()
{
return catalogID >= 4070000 && catalogID <= 4079999;
}
public bool IsLanceWeapon()
{
return catalogID >= 4080000 && catalogID <= 4089999;
}
public bool IsGunWeapon()
{
return catalogID >= 4090000 && catalogID <= 4099999;
}
public bool IsLongRangeWeapon()
{
return catalogID >= 4050000 && catalogID <= 4059999;
}
public bool IsShotWeapon()
{
return !IsBowWeapon() ? IsGunWeapon() : false;
}
public bool IsAmmoWeapon()
{
return !IsThrowWeapon() && !IsArrowWeapon();
}
public bool IsThrowWeapon()
{
return catalogID >= 3910000 && catalogID <= 3919999;
}
public bool IsArrowWeapon()
{
return catalogID >= 3920000 && catalogID <= 3929999;
}
public bool IsBulletWeapon()
{
return catalogID >= 3930000 && catalogID <= 3939999;
}
public bool IsShieldWeapon()
{
return catalogID >= 4100000 && catalogID <= 4109999;
}
public bool IsManualGuardShieldWeapon()
{
return IsShieldWeapon() && GetShieldGuardTime() != -1;
}
public bool IsMagicWeapon()
{
return catalogID >= 5000000 && catalogID <= 5999999;
}
public bool IsMysticWeapon()
{
return catalogID >= 5010000 && catalogID <= 5019999;
}
public bool IsThaumaturgeWeapon()
{
return catalogID >= 5020000 && catalogID <= 5029999;
}
public bool IsConjurerWeapon()
{
return catalogID >= 5030000 && catalogID <= 5039999;
}
public bool IsArchanistWeapon()
{
return catalogID >= 5040000 && catalogID <= 5049999;
}
public bool IsCraftWeapon()
{
return catalogID >= 6000000 && catalogID <= 6999999;
}
public bool IsCarpenterWeapon()
{
return catalogID >= 6010000 && catalogID <= 6019999;
}
public bool IsBlackSmithWeapon()
{
return catalogID >= 6020000 && catalogID <= 6029999;
}
public bool IsArmorerWeapon()
{
return catalogID >= 6030000 && catalogID <= 6039999;
}
public bool IsGoldSmithWeapon()
{
return catalogID >= 6040000 && catalogID <= 6049999;
}
public bool IsTannerWeapon()
{
return catalogID >= 6050000 && catalogID <= 6059999;
}
public bool IsWeaverWeapon()
{
return catalogID >= 6060000 && catalogID <= 6069999;
}
public bool IsAlchemistWeapon()
{
return catalogID >= 6070000 && catalogID <= 6079999;
}
public bool IsCulinarianWeapon()
{
return catalogID >= 6080000 && catalogID <= 6089999;
}
public bool IsHarvestWeapon()
{
return catalogID >= 7000000 && catalogID <= 7999999;
}
public bool IsMinerWeapon()
{
return catalogID >= 7010000 && catalogID <= 7019999;
}
public bool IsBotanistWeapon()
{
return catalogID >= 7020000 && catalogID <= 7029999;
}
public bool IsFishingWeapon()
{
return catalogID >= 7030000 && catalogID <= 7039999;
}
public bool IsShepherdWeapon()
{
return catalogID >= 7040000 && catalogID <= 7049999;
}
public bool IsFishingBaitWeapon()
{
return catalogID >= 3940000 && catalogID <= 3949999;
}
public bool IsFishingLureWeapon()
{
return catalogID >= 3940100 && catalogID <= 3940199;
}
public bool IsArmor()
{
return catalogID >= 8000000 && catalogID <= 8999999;
}
public bool IsAccessory()
{
return catalogID >= 9000000 && catalogID <= 9079999;
}
public bool IsAmulet()
{
return catalogID >= 9080000 && catalogID <= 9089999;
}
public bool IsEnchantMateria()
{
return catalogID >= 10100000 && catalogID <= 10199999;
}
public bool IsMaterial()
{
return catalogID >= 10000000 && catalogID <= 10999999;
}
public bool IsEventItem()
{
return catalogID >= 11000000 && catalogID <= 15000000;
}
public bool IsUseForBattle()
{
return false;
}
public bool IsHostilityItem()
{
return true;
}
public bool IsUsable()
{
return use != 0;
}
public bool IsUseFree()
{
return use == -1;
}
public bool IsLostAfterUsed()
{
return !IsEquipment();
}
public int GetShieldGuardTime()
{
return -1;
}
#endregion
}
class EquipmentItem : Item
{
//equipment sheet
public readonly int equipPoint;
public readonly short equipTribe1;
public readonly ushort unknown1;
public readonly short equipTribe2;
public readonly ushort unknown2;
public readonly short equipTribe3;
public readonly ushort unknown3;
public readonly short equipTribe4;
public readonly ushort unknown4;
public readonly int paramBonusType1;
public readonly short paramBonusValue1;
public readonly int paramBonusType2;
public readonly short paramBonusValue2;
public readonly int paramBonusType3;
public readonly short paramBonusValue3;
public readonly int paramBonusType4;
public readonly short paramBonusValue4;
public readonly int paramBonusAtSlotType;
public readonly short paramBonusAtSlotValue;
public readonly int elementalBonusType;
public readonly short elementalBonusValue;
}
class WeaponItem : EquipmentItem
{
//graphics
public readonly int graphicsWeaponId;
public readonly int graphicsEquipId;
public readonly int graphicsVariantId;
public readonly int graphicsColorId;
//weapon sheet
public readonly short attack;
public readonly short magicAttack;
public readonly short craftProcessing;
public readonly short craftMagicProcessing;
public readonly short harvestPotency;
public readonly short harvestLimit;
public readonly byte frequency;
public readonly short rate;
public readonly short magicRate;
public readonly short craftProcessControl;
public readonly short harvestRate;
public readonly short critical;
public readonly short magicCritical;
public readonly short parry;
public readonly int damageAttributeType1;
public readonly float damageAttributeValue1;
public readonly int damageAttributeType2;
public readonly float damageAttributeValue2;
public readonly int damageAttributeType3;
public readonly float damageAttributeValue3;
}
class ArmorItem : EquipmentItem
{
//graphics
public readonly int graphicsArmorId;
public readonly int graphicsEquipId;
public readonly int graphicsVariantId;
public readonly int graphicsColorId;
//armor sheet
public readonly short defence;
public readonly short magicDefence;
public readonly short criticalDefense;
public readonly short evasion;
public readonly short magicResistance;
public readonly int damageDefenseType1;
public readonly short damageDefenseValue1;
public readonly int damageDefenseType2;
public readonly short damageDefenseValue2;
public readonly int damageDefenseType3;
public readonly short damageDefenseValue3;
public readonly int damageDefenseType4;
public readonly short damageDefenseValue4;
}
class AccessoryItem : EquipmentItem
{
//graphics
public readonly int graphicsAccessoryId;
public readonly int graphicsEquipId;
public readonly int graphicsVariantId;
public readonly int graphicsColorId;
//accessory sheet
public readonly byte power;
public readonly byte size;
}
}