mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-22 20:57:47 +00:00
440 lines
12 KiB
C#
440 lines
12 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.dataobjects
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{
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class Item
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{
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//Basic
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public readonly uint catalogID;
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public readonly string name;
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//_item sheet
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public readonly string category;
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public readonly int maxStack;
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public readonly bool isRare;
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public readonly bool isExclusive;
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//itemData sheet
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public readonly int durability;
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public readonly int icon;
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public readonly int king;
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public readonly int color;
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public readonly int material;
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public readonly int decoration;
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public readonly int use;
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public readonly int mainSkill;
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public readonly int unknown1;
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public readonly int level;
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public readonly int compatibility;
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public readonly float effectMagnitude;
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public readonly float effectRate;
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public readonly float shieldBlocking;
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public readonly float effectDuration;
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public readonly float recastTime;
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public readonly float unknown2;
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public readonly byte recastGroup;
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public readonly int repairSkill;
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public readonly int repairItem;
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public readonly int repairItemNum;
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public readonly int repairLevel;
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public readonly int repairLicense;
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#region Utility Functions
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public bool IsMoney()
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{
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return catalogID >= 1000000 && catalogID <= 1999999;
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}
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public bool IsImportant()
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{
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return catalogID >= 2000001 && catalogID <= 2002048;
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}
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public bool IsFood()
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{
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return catalogID >= 3010000 && catalogID <= 3019999;
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}
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public bool IsDrink()
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{
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return catalogID >= 3010600 && catalogID <= 3010699;
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}
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public bool IsPotion()
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{
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return catalogID >= 3020000 && catalogID <= 3029999;
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}
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public bool IsEquipment()
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{
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return catalogID >= 3900000 && catalogID <= 9999999;
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}
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public bool IsWeapon()
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{
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return catalogID >= 3900000 && catalogID <= 7999999;
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}
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public bool IsBattleWeapon()
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{
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return catalogID >= 3900000 && catalogID <= 5999999;
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}
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public bool IsAttackWeapon()
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{
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return catalogID >= 4020000 && catalogID <= 4999999;
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}
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public bool IsNailWeapon()
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{
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return catalogID >= 4020000 && catalogID <= 4029999;
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}
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public bool IsSwordWeapon()
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{
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return catalogID >= 4030000 && catalogID <= 4039999;
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}
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public bool IsAxeWeapon()
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{
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return catalogID >= 4040000 && catalogID <= 4049999;
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}
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public bool IsRapierWeapon()
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{
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return catalogID >= 4050000 && catalogID <= 4059999;
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}
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public bool IsMaceWeapon()
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{
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return catalogID >= 4060000 && catalogID <= 4069999;
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}
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public bool IsBowWeapon()
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{
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return catalogID >= 4070000 && catalogID <= 4079999;
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}
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public bool IsLanceWeapon()
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{
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return catalogID >= 4080000 && catalogID <= 4089999;
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}
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public bool IsGunWeapon()
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{
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return catalogID >= 4090000 && catalogID <= 4099999;
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}
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public bool IsLongRangeWeapon()
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{
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return catalogID >= 4050000 && catalogID <= 4059999;
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}
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public bool IsShotWeapon()
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{
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return !IsBowWeapon() ? IsGunWeapon() : false;
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}
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public bool IsAmmoWeapon()
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{
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return !IsThrowWeapon() && !IsArrowWeapon();
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}
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public bool IsThrowWeapon()
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{
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return catalogID >= 3910000 && catalogID <= 3919999;
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}
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public bool IsArrowWeapon()
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{
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return catalogID >= 3920000 && catalogID <= 3929999;
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}
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public bool IsBulletWeapon()
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{
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return catalogID >= 3930000 && catalogID <= 3939999;
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}
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public bool IsShieldWeapon()
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{
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return catalogID >= 4100000 && catalogID <= 4109999;
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}
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public bool IsManualGuardShieldWeapon()
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{
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return IsShieldWeapon() && GetShieldGuardTime() != -1;
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}
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public bool IsMagicWeapon()
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{
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return catalogID >= 5000000 && catalogID <= 5999999;
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}
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public bool IsMysticWeapon()
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{
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return catalogID >= 5010000 && catalogID <= 5019999;
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}
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public bool IsThaumaturgeWeapon()
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{
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return catalogID >= 5020000 && catalogID <= 5029999;
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}
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public bool IsConjurerWeapon()
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{
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return catalogID >= 5030000 && catalogID <= 5039999;
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}
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public bool IsArchanistWeapon()
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{
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return catalogID >= 5040000 && catalogID <= 5049999;
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}
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public bool IsCraftWeapon()
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{
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return catalogID >= 6000000 && catalogID <= 6999999;
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}
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public bool IsCarpenterWeapon()
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{
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return catalogID >= 6010000 && catalogID <= 6019999;
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}
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public bool IsBlackSmithWeapon()
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{
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return catalogID >= 6020000 && catalogID <= 6029999;
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}
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public bool IsArmorerWeapon()
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{
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return catalogID >= 6030000 && catalogID <= 6039999;
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}
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public bool IsGoldSmithWeapon()
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{
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return catalogID >= 6040000 && catalogID <= 6049999;
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}
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public bool IsTannerWeapon()
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{
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return catalogID >= 6050000 && catalogID <= 6059999;
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}
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public bool IsWeaverWeapon()
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{
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return catalogID >= 6060000 && catalogID <= 6069999;
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}
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public bool IsAlchemistWeapon()
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{
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return catalogID >= 6070000 && catalogID <= 6079999;
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}
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public bool IsCulinarianWeapon()
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{
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return catalogID >= 6080000 && catalogID <= 6089999;
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}
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public bool IsHarvestWeapon()
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{
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return catalogID >= 7000000 && catalogID <= 7999999;
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}
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public bool IsMinerWeapon()
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{
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return catalogID >= 7010000 && catalogID <= 7019999;
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}
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public bool IsBotanistWeapon()
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{
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return catalogID >= 7020000 && catalogID <= 7029999;
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}
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public bool IsFishingWeapon()
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{
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return catalogID >= 7030000 && catalogID <= 7039999;
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}
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public bool IsShepherdWeapon()
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{
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return catalogID >= 7040000 && catalogID <= 7049999;
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}
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public bool IsFishingBaitWeapon()
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{
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return catalogID >= 3940000 && catalogID <= 3949999;
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}
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public bool IsFishingLureWeapon()
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{
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return catalogID >= 3940100 && catalogID <= 3940199;
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}
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public bool IsArmor()
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{
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return catalogID >= 8000000 && catalogID <= 8999999;
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}
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public bool IsAccessory()
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{
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return catalogID >= 9000000 && catalogID <= 9079999;
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}
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public bool IsAmulet()
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{
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return catalogID >= 9080000 && catalogID <= 9089999;
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}
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public bool IsEnchantMateria()
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{
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return catalogID >= 10100000 && catalogID <= 10199999;
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}
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public bool IsMaterial()
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{
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return catalogID >= 10000000 && catalogID <= 10999999;
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}
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public bool IsEventItem()
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{
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return catalogID >= 11000000 && catalogID <= 15000000;
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}
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public bool IsUseForBattle()
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{
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return false;
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}
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public bool IsHostilityItem()
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{
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return true;
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}
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public bool IsUsable()
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{
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return use != 0;
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}
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public bool IsUseFree()
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{
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return use == -1;
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}
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public bool IsLostAfterUsed()
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{
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return !IsEquipment();
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}
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public int GetShieldGuardTime()
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{
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return -1;
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}
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#endregion
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}
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class EquipmentItem : Item
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{
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//equipment sheet
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public readonly int equipPoint;
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public readonly short equipTribe1;
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public readonly ushort unknown1;
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public readonly short equipTribe2;
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public readonly ushort unknown2;
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public readonly short equipTribe3;
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public readonly ushort unknown3;
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public readonly short equipTribe4;
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public readonly ushort unknown4;
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public readonly int paramBonusType1;
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public readonly short paramBonusValue1;
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public readonly int paramBonusType2;
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public readonly short paramBonusValue2;
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public readonly int paramBonusType3;
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public readonly short paramBonusValue3;
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public readonly int paramBonusType4;
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public readonly short paramBonusValue4;
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public readonly int paramBonusAtSlotType;
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public readonly short paramBonusAtSlotValue;
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public readonly int elementalBonusType;
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public readonly short elementalBonusValue;
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}
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class WeaponItem : EquipmentItem
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{
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//graphics
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public readonly int graphicsWeaponId;
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public readonly int graphicsEquipId;
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public readonly int graphicsVariantId;
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public readonly int graphicsColorId;
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//weapon sheet
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public readonly short attack;
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public readonly short magicAttack;
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public readonly short craftProcessing;
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public readonly short craftMagicProcessing;
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public readonly short harvestPotency;
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public readonly short harvestLimit;
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public readonly byte frequency;
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public readonly short rate;
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public readonly short magicRate;
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public readonly short craftProcessControl;
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public readonly short harvestRate;
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public readonly short critical;
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public readonly short magicCritical;
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public readonly short parry;
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public readonly int damageAttributeType1;
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public readonly float damageAttributeValue1;
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public readonly int damageAttributeType2;
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public readonly float damageAttributeValue2;
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public readonly int damageAttributeType3;
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public readonly float damageAttributeValue3;
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}
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class ArmorItem : EquipmentItem
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{
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//graphics
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public readonly int graphicsArmorId;
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public readonly int graphicsEquipId;
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public readonly int graphicsVariantId;
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public readonly int graphicsColorId;
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//armor sheet
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public readonly short defence;
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public readonly short magicDefence;
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public readonly short criticalDefense;
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public readonly short evasion;
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public readonly short magicResistance;
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public readonly int damageDefenseType1;
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public readonly short damageDefenseValue1;
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public readonly int damageDefenseType2;
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public readonly short damageDefenseValue2;
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public readonly int damageDefenseType3;
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public readonly short damageDefenseValue3;
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public readonly int damageDefenseType4;
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public readonly short damageDefenseValue4;
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}
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class AccessoryItem : EquipmentItem
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{
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//graphics
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public readonly int graphicsAccessoryId;
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public readonly int graphicsEquipId;
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public readonly int graphicsVariantId;
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public readonly int graphicsColorId;
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//accessory sheet
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public readonly byte power;
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public readonly byte size;
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}
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}
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