mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-22 04:37:47 +00:00
80 lines
2.9 KiB
C#
80 lines
2.9 KiB
C#
using FFXIVClassic.Common;
|
|
using FFXIVClassic_World_Server.Actor.Group.Work;
|
|
using FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
|
|
namespace FFXIVClassic_World_Server.DataObjects.Group
|
|
{
|
|
class RetainerGroup : Group
|
|
{
|
|
public RetainerWork work = new RetainerWork();
|
|
public uint owner;
|
|
public List<RetainerGroupMember> members = new List<RetainerGroupMember>();
|
|
|
|
public RetainerGroup(ulong groupId, uint owner) : base(groupId)
|
|
{
|
|
this.owner = owner;
|
|
}
|
|
|
|
public void setRetainerProperties(int index, byte cdIDOffset, ushort placeName, byte condition, byte level)
|
|
{
|
|
if (members.Count >= index)
|
|
return;
|
|
work._memberSave[index].cdIDOffset = cdIDOffset;
|
|
work._memberSave[index].placeName = placeName;
|
|
work._memberSave[index].conditions = condition;
|
|
work._memberSave[index].level = level;
|
|
}
|
|
|
|
public override void SendInitWorkValues(Session session)
|
|
{
|
|
SynchGroupWorkValuesPacket groupWork = new SynchGroupWorkValuesPacket(groupIndex);
|
|
|
|
for (int i = 0; i < members.Count; i++)
|
|
{
|
|
work._memberSave[i].cdIDOffset = members[i].cdIDOffset;
|
|
work._memberSave[i].placeName = members[i].placeName;
|
|
work._memberSave[i].conditions = members[i].conditions;
|
|
work._memberSave[i].level = members[i].level;
|
|
|
|
groupWork.addProperty(this, String.Format("work._memberSave[{0}].cdIDOffset", i));
|
|
groupWork.addProperty(this, String.Format("work._memberSave[{0}].placeName", i));
|
|
groupWork.addProperty(this, String.Format("work._memberSave[{0}].conditions", i));
|
|
groupWork.addProperty(this, String.Format("work._memberSave[{0}].level", i));
|
|
}
|
|
|
|
groupWork.setTarget("/_init");
|
|
|
|
SubPacket test = groupWork.buildPacket(session.sessionId, session.sessionId);
|
|
session.clientConnection.QueuePacket(test, true, false);
|
|
}
|
|
|
|
public override int GetMemberCount()
|
|
{
|
|
return members.Count + 1;
|
|
}
|
|
|
|
public override uint GetTypeId()
|
|
{
|
|
return Group.RetainerGroup;
|
|
}
|
|
|
|
public override List<GroupMember> BuildMemberList(uint id)
|
|
{
|
|
List<GroupMember> groupMembers = new List<GroupMember>();
|
|
|
|
//Add retainers
|
|
foreach (RetainerGroupMember member in members)
|
|
groupMembers.Add(new GroupMember(member.id, -1, 0, false, true, member.name));
|
|
|
|
//Add player
|
|
groupMembers.Add(new GroupMember(owner, -1, 0, false, true, Server.GetServer().GetNameForId(owner)));
|
|
|
|
return groupMembers;
|
|
}
|
|
}
|
|
}
|