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project-meteor-server/FFXIVClassic Map Server/dataobjects/Item.cs

104 lines
3.3 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.dataobjects
{
class Item
{
public uint uniqueId;
public uint itemId;
public int quantity = 1;
public uint slot;
public bool isUntradeable = false;
public byte quality = 1;
public uint durability = 0;
public ushort spiritbind = 0;
public byte materia1 = 0;
public byte materia2 = 0;
public byte materia3 = 0;
public byte materia4 = 0;
public byte materia5 = 0;
//Bare Minimum
public Item(uint id, uint itemId, uint slot)
{
this.uniqueId = id;
this.itemId = itemId;
this.quantity = quantity;
this.slot = slot;
}
public Item(uint uniqueId, uint itemId, int quantity, uint slot, bool isUntradeable, byte qualityNumber, uint durability, ushort spiritbind, byte materia1, byte materia2, byte materia3, byte materia4, byte materia5)
{
this.uniqueId = uniqueId;
this.itemId = itemId;
this.quantity = quantity;
this.slot = slot;
this.isUntradeable = isUntradeable;
this.quality = qualityNumber;
this.durability = durability;
this.spiritbind = spiritbind;
this.materia1 = materia1;
this.materia2 = materia2;
this.materia3 = materia3;
this.materia4 = materia4;
this.materia5 = materia5;
}
public byte[] toPacketBytes()
{
byte[] data = new byte[0x70];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((UInt32)uniqueId);
binWriter.Write((UInt32)0x00000000);
binWriter.Write((Int32)quantity);
binWriter.Write((UInt32)itemId);
binWriter.Write((UInt32)slot);
binWriter.Write((UInt32)0x00000000);
binWriter.Write((UInt32)0x00000000);
binWriter.Write((UInt32)0x00000000);
binWriter.Write(isUntradeable ? (UInt32)0x3 : (UInt32)0x0);
binWriter.Write((UInt32)0x00000000);
binWriter.Write((byte)quality);
binWriter.Write((byte)0x01);
binWriter.Write((uint)durability);
binWriter.BaseStream.Seek(0x10-0x06, SeekOrigin.Current);
binWriter.Write((byte)0x01);
binWriter.Write((byte)0x01);
binWriter.Write((byte)0x01);
binWriter.Write((byte)0x01);
binWriter.BaseStream.Seek(0x10, SeekOrigin.Current);
binWriter.Write((ushort)spiritbind);
binWriter.Write((byte)materia1);
binWriter.Write((byte)materia2);
binWriter.Write((byte)materia3);
binWriter.Write((byte)materia4);
binWriter.Write((byte)materia5);
}
}
return data;
}
}
}