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project-meteor-server/FFXIVClassic Map Server
2016-01-24 03:10:17 -05:00
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actors Added a way to reset a zone and reload the NPC list. 2016-01-24 03:10:17 -05:00
common Moving zone/login stuff away from packetprocessor into a "WorldManager" class. 2016-01-17 23:36:34 -05:00
dataobjects Rewrote the server commands. They can now accept a client connection, letting a user fire a command from within the game and only receive the response. Added actor removal for the instance system. Removed hardcoded packet 9. 2016-01-23 23:28:12 -05:00
lua NPCs now spawn and load template from the db. 2016-01-20 23:18:10 -05:00
obj/Debug Cleaning up repo. Removing everything under /bin. 2015-11-28 20:56:57 -05:00
packets Rewrote the server commands. They can now accept a client connection, letting a user fire a command from within the game and only receive the response. Added actor removal for the instance system. Removed hardcoded packet 9. 2016-01-23 23:28:12 -05:00
Properties Initial Commit. 2015-09-25 18:52:25 -04:00
utils NPCs now spawn and load template from the db. 2016-01-20 23:18:10 -05:00
App.config Initial Commit. 2015-09-25 18:52:25 -04:00
ClientConnection.cs Can queue subpackets now (automatically creates basepacket). List packets implemented. Base packets fully figured out and implemented. Login has been stablized and no longer crashes. Implemented the following packets: List Packets, Set Job packet, chat message receive packet, SetActorIcon, SetActorIsZoning, SetActorSingleStatus, AchievementRate and some unknown packets. 2015-12-29 01:20:46 -05:00
ConfigConstants.cs Initial Commit. 2015-09-25 18:52:25 -04:00
Database.cs NPCs now spawn and load template from the db. 2016-01-20 23:18:10 -05:00
FFXIVClassic Map Server.csproj Added event conditions to the database. This is a JSON object that stores all types of conditions. The server also sends the correct packets to enable these conditions (minus the push packets... those aren't implemented). 2016-01-23 22:11:45 -05:00
inventorys_packets.txt New debug packets. 2015-10-04 22:42:20 -04:00
packages.config Added NLua. 2016-01-01 14:11:48 -05:00
PacketProcessor.cs Rewrote the server commands. They can now accept a client connection, letting a user fire a command from within the game and only receive the response. Added actor removal for the instance system. Removed hardcoded packet 9. 2016-01-23 23:28:12 -05:00
Program.cs Rewrote the server commands. They can now accept a client connection, letting a user fire a command from within the game and only receive the response. Added actor removal for the instance system. Removed hardcoded packet 9. 2016-01-23 23:28:12 -05:00
Server.cs Added a way to reset a zone and reload the NPC list. 2016-01-24 03:10:17 -05:00
WorldManager.cs Added a way to reset a zone and reload the NPC list. 2016-01-24 03:10:17 -05:00