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New scripts for commands and effects that use the new function signatures and work with the new statuseffectcontainer
34 lines
No EOL
1.3 KiB
Lua
34 lines
No EOL
1.3 KiB
Lua
require("global");
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require("magic");
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require("modifiers");
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function onMagicPrepare(caster, target, spell)
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return 0;
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end;
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function onMagicStart(caster, target, spell)
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return 0;
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end;
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--http://forum.square-enix.com/ffxiv/threads/41900-White-Mage-A-Guide
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function onSkillFinish(caster, target, skill, action, actionContainer)
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--For every 1-2-2-1-2 (repeating 3x) then 1-2-1-2-2 (repeating 3x) Enhancing magic potency you have, the amount your Regen cures per tic increases by 1.
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--.625 * Enhancing
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local slope = 0.625;
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local intercept = -110;
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--8051406: Healer's Culottes: Enhances Regen
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if caster.HasItemEquippedInSlot(8051406, 14) then
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--I don't know if the numbers in that thread are completely correct because the AF Regen table has 3 1555s in a row.
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--If we assume that AF boots multiply both static parts of the regenTick equation by 1.25, we get a decently close match to actual numbers
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slope = slope * 1.25;
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intercept = intercept * 1.25;
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end
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local regenTick = (slope * caster.GetMod(modifiersGlobal.EnhancementMagicPotency)) + intercept + 1;
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spell.statusMagnitude = regenTick;
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--DoAction handles rates, buffs, dealing damage
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action.DoAction(caster, target, skill, actionContainer);
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end; |