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project-meteor-server/FFXIVClassic World Server/LinkshellManager.cs
2017-01-08 21:42:43 -05:00

226 lines
8 KiB
C#

using FFXIVClassic_World_Server.DataObjects.Group;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_World_Server
{
class LinkshellManager
{
private WorldManager mWorldManager;
private Object mGroupLockReference;
private Dictionary<ulong, Group> mCurrentWorldGroupsReference; //GroupId, LS
private Dictionary<ulong, Linkshell> mLinkshellList = new Dictionary<ulong, Linkshell>(); //GroupId, LS
private Dictionary<ulong, Linkshell> mLSIdToIdLookup = new Dictionary<ulong, Linkshell>(); //Name, GroupId
private Dictionary<string, ulong> mNameToIdLookup = new Dictionary<string, ulong>(); //Name, GroupId
public LinkshellManager(WorldManager worldManager, Object groupLock, Dictionary<ulong, Group> worldGroupList)
{
mWorldManager = worldManager;
mGroupLockReference = groupLock;
mCurrentWorldGroupsReference = worldGroupList;
}
//Creates a new linkshell and adds it to the list
public ulong CreateLinkshell(string name, ushort crest, uint master)
{
lock (mGroupLockReference)
{
ulong resultId = Database.CreateLinkshell(name, crest, master);
if (resultId >= 0)
{
Linkshell newLs = new Linkshell(resultId, mWorldManager.GetGroupIndex(), name, crest, master, 0xa);
//Add founder to the LS
if (AddMemberToLinkshell(master, newLs.name))
{
mLinkshellList.Add(mWorldManager.GetGroupIndex(), newLs);
mNameToIdLookup.Add(newLs.name, newLs.groupIndex);
mLSIdToIdLookup.Add(newLs.dbId, newLs);
mCurrentWorldGroupsReference.Add(mWorldManager.GetGroupIndex(), newLs);
mWorldManager.IncrementGroupIndex();
}
}
return resultId;
}
}
//Modifies the LS master
public bool ChangeLinkshellMaster(string name, uint newMaster)
{
ulong groupInstanceId;
if (mNameToIdLookup.ContainsKey(name))
groupInstanceId = mNameToIdLookup[name];
else
return false;
if (mCurrentWorldGroupsReference.ContainsKey(groupInstanceId))
{
Linkshell ls = (Linkshell)mCurrentWorldGroupsReference[groupInstanceId];
return false;
}
return false;
}
//Modifies the LS crest
public bool ChangeLinkshellCrest(string name, ushort newCrestId)
{
ulong groupInstanceId;
if (mNameToIdLookup.ContainsKey(name))
groupInstanceId = mNameToIdLookup[name];
else
return false;
if (mCurrentWorldGroupsReference.ContainsKey(groupInstanceId))
{
Linkshell ls = (Linkshell)mCurrentWorldGroupsReference[groupInstanceId];
return Database.ChangeLinkshellCrest(ls.dbId, newCrestId);
}
return false;
}
//Deletes a LS
public bool DeleteLinkshell(string name)
{
lock (mGroupLockReference)
{
ulong groupInstanceId;
if (mNameToIdLookup.ContainsKey(name))
groupInstanceId = mNameToIdLookup[name];
else
return false;
if (mCurrentWorldGroupsReference.ContainsKey(groupInstanceId))
{
Linkshell ls = (Linkshell)mCurrentWorldGroupsReference[groupInstanceId];
bool result = Database.DeleteLinkshell(ls.dbId);
if (result)
{
mCurrentWorldGroupsReference.Remove(groupInstanceId);
mLinkshellList.Remove(groupInstanceId);
mNameToIdLookup.Remove(name);
return true;
}
}
}
return false;
}
//Adds a player to the linkshell
public bool AddMemberToLinkshell(uint charaId, string LSName)
{
//Get the LS
Linkshell ls = GetLinkshell(LSName);
if (ls == null)
return false;
//Add player to ls in db
lock (mGroupLockReference)
{
bool result = Database.LinkshellAddPlayer(ls.dbId, charaId);
if (result)
{
ls.AddMember(charaId);
return true;
}
else
return false;
}
}
//Removes a player from the linkshell
public bool RemoveMemberFromLinkshell(uint charaId, string LSName)
{
//Get the LS
Linkshell ls = GetLinkshell(LSName);
if (ls == null)
return false;
//Delete the player in the db
lock (mGroupLockReference)
{
bool result = Database.LinkshellRemovePlayer(ls.dbId, charaId);
if (!result)
return false;
//Remove from group instance
ls.RemoveMember(charaId);
return true;
}
}
//Get a single linkshell group either already instantiated or make one from the db by Name
public Linkshell GetLinkshell(string name)
{
if (mNameToIdLookup.ContainsKey(name))
return (Linkshell)mCurrentWorldGroupsReference[mNameToIdLookup[name]];
else
{
lock (mGroupLockReference)
{
Linkshell ls = Database.GetLinkshell(mWorldManager.GetGroupIndex(), name);
ls.LoadMembers();
if (ls != null)
{
mLinkshellList.Add(ls.groupIndex, ls);
mNameToIdLookup.Add(ls.name, ls.groupIndex);
mLSIdToIdLookup.Add(ls.dbId, ls);
mCurrentWorldGroupsReference.Add(ls.groupIndex, ls);
mWorldManager.IncrementGroupIndex();
return ls;
}
else
return null;
}
}
}
//Get a single linkshell group either already instantiated or make one from the db by ID
public Linkshell GetLinkshell(ulong lsId)
{
if (mLSIdToIdLookup.ContainsKey(lsId))
return (Linkshell)mCurrentWorldGroupsReference[mLSIdToIdLookup[lsId].groupIndex];
else
{
lock (mGroupLockReference)
{
Linkshell ls = Database.GetLinkshell(mWorldManager.GetGroupIndex(), lsId);
ls.LoadMembers();
if (ls != null)
{
mLinkshellList.Add(ls.groupIndex, ls);
mNameToIdLookup.Add(ls.name, ls.groupIndex);
mLSIdToIdLookup.Add(ls.dbId, ls);
mCurrentWorldGroupsReference.Add(ls.groupIndex, ls);
mWorldManager.IncrementGroupIndex();
return ls;
}
else
return null;
}
}
}
//Get the linkshells player is part of
public List<Linkshell> GetPlayerLinkshellMembership(uint charaId)
{
List<LinkshellMember> memberships = Database.GetPlayerLSMembership(charaId);
List<Linkshell> linkshells = new List<Linkshell>();
foreach (LinkshellMember membership in memberships)
linkshells.Add(GetLinkshell(membership.lsId));
return linkshells;
}
}
}