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project-meteor-server/data/scripts/commands/gm/setnpcls.lua

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695 B
Lua

require("global");
properties = {
permissions = 0,
parameters = "is",
description = "Sets a NPC LS' state. Args: npcLSId, <gone|inactive|active|alert>",
}
function onTrigger(player, argc, lsId, state)
local id = tonumber(lsId) or 0;
if (state == "alert") then
player:SetNpcLS(id, NPCLS_ALERT);
elseif (state == "active") then
player:SetNpcLS(id, NPCLS_ACTIVE);
elseif (state == "inactive") then
player:SetNpcLS(id, NPCLS_INACTIVE);
elseif (state == "gone") then
player:SetNpcLS(id, NPCLS_GONE);
else
player:SendMessage(0x20, "", "Invalid state argument");
return;
end
player:SendMessage(0x20, "", string.format("NPC LS %d set to %s", id, state));
end