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project-meteor-server/Data/scripts/effects/decoy.lua

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Lua

require("modifiers")
require("battleutils")
--This is the untraited version of decoy.
function onPreAction(effect, caster, target, skill, action, actionContainer)
--Evade single ranged or magic attack
--Traited allows for physical attacks
if target.allegiance != caster.allegiance and (skill.isRanged or skill.GetActionType() == ActionType.Magic) then
--Unsure if decoy forces a miss/resist or if this is the one case where the evade hittype is used
--Set action's hit rate to 0
action.hitRate = 0.0;
action.resistRate = 750;
--Remove status and add message
defender.statusEffects.RemoveStatusEffect(effect, actionContainer, 30331, false);
end
end;