mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-23 13:17:45 +00:00

# Conflicts: # FFXIVClassic Map Server/Database.cs # FFXIVClassic Map Server/FFXIVClassic Map Server.csproj # FFXIVClassic Map Server/WorldManager.cs # FFXIVClassic Map Server/actors/area/Area.cs # FFXIVClassic Map Server/actors/area/Zone.cs # FFXIVClassic Map Server/actors/chara/Character.cs # FFXIVClassic Map Server/actors/chara/npc/Npc.cs # FFXIVClassic Map Server/actors/chara/player/Inventory.cs # FFXIVClassic Map Server/actors/chara/player/Player.cs # FFXIVClassic Map Server/dataobjects/ZoneConnection.cs # FFXIVClassic Map Server/lua/LuaEngine.cs # FFXIVClassic Map Server/packets/send/Actor/AddActorPacket.cs # FFXIVClassic Map Server/packets/send/Actor/DeleteAllActorsPacket.cs # FFXIVClassic Map Server/packets/send/Actor/SetActorPropetyPacket.cs # FFXIVClassic Map Server/packets/send/Actor/SetActorStatePacket.cs # FFXIVClassic Map Server/packets/send/Actor/SetActorStatusAllPacket.cs # FFXIVClassic Map Server/packets/send/Actor/SetActorStatusPacket.cs # FFXIVClassic Map Server/packets/send/Actor/_0x132Packet.cs # FFXIVClassic Map Server/packets/send/Actor/battle/BattleAction.cs # FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX10Packet.cs # FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX18Packet.cs # FFXIVClassic Map Server/packets/send/Actor/battle/CommandResultX00Packet.cs # FFXIVClassic Map Server/packets/send/Actor/events/SetEmoteEventCondition.cs # FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX08Packet.cs # data/scripts/commands/gm/giveitem.lua
29 lines
920 B
C#
29 lines
920 B
C#
using FFXIVClassic.Common;
|
|
using System;
|
|
using System.IO;
|
|
using System.Text;
|
|
|
|
namespace FFXIVClassic_Map_Server.packets.send.actor
|
|
{
|
|
class _0x132Packet
|
|
{
|
|
public const ushort OPCODE = 0x132;
|
|
public const uint PACKET_SIZE = 0x48;
|
|
|
|
public static SubPacket BuildPacket(uint sourceActorId, ushort number, string function)
|
|
{
|
|
byte[] data = new byte[PACKET_SIZE - 0x20];
|
|
|
|
using (MemoryStream mem = new MemoryStream(data))
|
|
{
|
|
using (BinaryWriter binWriter = new BinaryWriter(mem))
|
|
{
|
|
binWriter.Write((UInt16)number);
|
|
binWriter.Write(Encoding.ASCII.GetBytes(function), 0, Encoding.ASCII.GetByteCount(function) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(function));
|
|
}
|
|
}
|
|
|
|
return new SubPacket(OPCODE, sourceActorId, data);
|
|
}
|
|
}
|
|
}
|