1
Fork 0
mirror of https://bitbucket.org/Ioncannon/project-meteor-server.git synced 2025-04-23 21:27:46 +00:00
project-meteor-server/FFXIVClassic Map Server/packets/send/Actor/MoveActorToPositionPacket.cs
Tahir Akhlaq 8b93abe86e servers now log (almost) everything to file
- regex'd in mysqlexception logging
- servers can now specify server_port, log_path, log_file
- added scripts to import/export all tables (exporting will export a handful of garbage table names, open and check for structure before deleting)
- fixed packet logging (thanks deviltti)
2016-06-09 19:48:06 +01:00

33 lines
1.1 KiB
C#

using System;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class MoveActorToPositionPacket
{
public const ushort OPCODE = 0x00CF;
public const uint PACKET_SIZE = 0x50;
public static SubPacket buildPacket(uint playerActorID, uint targetActorID, float x, float y, float z, float rot, ushort moveState)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.BaseStream.Seek(0x8, SeekOrigin.Begin);
binWriter.Write((Single)x);
binWriter.Write((Single)y);
binWriter.Write((Single)z);
binWriter.Write((Single)rot);
binWriter.Write((ushort)moveState);
}
}
SubPacket packet = new SubPacket(OPCODE, playerActorID, targetActorID, data);
return packet;
}
}
}