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project-meteor-server/FFXIVClassic Map Server/packets/send/SetWeatherPacket.cs

49 lines
2.6 KiB
C#

using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send
{
class SetWeatherPacket
{
public const ushort WEATHER_CLEAR = 8001;
public const ushort WEATHER_FAIR = 8002;
public const ushort WEATHER_CLOUDY = 8003;
public const ushort WEATHER_FOGGY = 8004;
public const ushort WEATHER_WINDY = 8005;
public const ushort WEATHER_BLUSTERY = 8006;
public const ushort WEATHER_RAINY = 8007;
public const ushort WEATHER_SHOWERY = 8008;
public const ushort WEATHER_THUNDERY = 8009;
public const ushort WEATHER_STORMY = 8010;
public const ushort WEATHER_DUSTY = 8011;
public const ushort WEATHER_SANDY = 8012;
public const ushort WEATHER_HOT = 8013;
public const ushort WEATHER_BLISTERING = 8014; //Bowl Of Embers Weather
public const ushort WEATHER_SNOWY = 8015;
public const ushort WEATHER_WINTRY = 8016;
public const ushort WEATHER_GLOOMY = 8017;
public const ushort WEATHER_SEASONAL = 8027; //Snow in Black Shroud, nothing elsewhere
public const ushort WEATHER_PRIMAL = 8028; //Howling Eye and Thornmarch Weather
public const ushort WEATHER_SEASONAL_FIREWORKS = 8029; //Plays fireworks between 20:00 - 21:00 ET
public const ushort WEATHER_DALAMUD = 8030;
public const ushort WEATHER_AURORA = 8031;
public const ushort WEATHER_DALAMUD_THUNDER = 8032;
public const ushort WEATHER_DAY = 8065; //Force skybox to show Day + Fair regardless of current ET
public const ushort WEATHER_TWILIGHT = 8066; //Force skybox to show Twilight + Clear regardless of current ET
public const ushort OPCODE = 0x000D;
public const uint PACKET_SIZE = 0x28;
public static SubPacket buildPacket(uint playerActorID, ushort weatherId, ushort transitionTime)
{
ulong combined = (ulong)(weatherId | (transitionTime << 16));
return new SubPacket(OPCODE, 0, playerActorID, BitConverter.GetBytes(combined));
}
}
}