mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-20 11:47:48 +00:00
614 lines
35 KiB
C#
614 lines
35 KiB
C#
using FFXIVClassic_Lobby_Server.common;
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using FFXIVClassic_Lobby_Server.packets;
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using MySql.Data.MySqlClient;
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using FFXIVClassic_Map_Server.dataobjects;
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using FFXIVClassic_Map_Server.packets;
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using FFXIVClassic_Map_Server.packets.receive;
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using FFXIVClassic_Map_Server.packets.send;
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using FFXIVClassic_Map_Server.packets.send.login;
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using FFXIVClassic_Map_Server.packets.send.Actor.inventory;
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using FFXIVClassic_Map_Server.packets.send.Actor;
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using FFXIVClassic_Map_Server.packets.send.actor;
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using FFXIVClassic_Map_Server;
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using FFXIVClassic_Map_Server.packets.send.player;
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using FFXIVClassic_Map_Server.dataobjects.chara;
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using FFXIVClassic_Map_Server.packets.send.supportdesk;
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using FFXIVClassic_Map_Server.packets.receive.social;
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using FFXIVClassic_Map_Server.packets.send.social;
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using FFXIVClassic_Map_Server.packets.receive.supportdesk;
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using FFXIVClassic_Map_Server.packets.receive.recruitment;
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using FFXIVClassic_Map_Server.packets.send.recruitment;
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using FFXIVClassic_Map_Server.packets.send.list;
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using FFXIVClassic_Map_Server.packets.receive.events;
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using FFXIVClassic_Map_Server.packets.send.events;
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using FFXIVClassic_Map_Server.lua;
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using FFXIVClassic_Map_Server.dataobjects.actors;
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using FFXIVClassic_Map_Server.dataobjects.chara.npc;
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using FFXIVClassic_Map_Server.actors;
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namespace FFXIVClassic_Lobby_Server
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{
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class PacketProcessor
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{
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LuaEngine luaEngine = new LuaEngine();
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Dictionary<uint, ConnectedPlayer> mPlayers;
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List<ClientConnection> mConnections;
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StaticActors mStaticActors = new StaticActors();
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Zone inn = new Zone();
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public PacketProcessor(Dictionary<uint, ConnectedPlayer> playerList, List<ClientConnection> connectionList)
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{
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mPlayers = playerList;
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mConnections = connectionList;
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initNpcs();
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}
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public void processPacket(ClientConnection client, BasePacket packet)
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{
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ConnectedPlayer player = null;
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if (client.owner != 0 && mPlayers.ContainsKey(client.owner))
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player = mPlayers[client.owner];
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if (packet.header.isEncrypted == 0x01)
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BasePacket.decryptPacket(client.blowfish, ref packet);
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// packet.debugPrintPacket();
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List<SubPacket> subPackets = packet.getSubpackets();
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foreach (SubPacket subpacket in subPackets)
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{
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if (subpacket.header.type == 0x01)
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{
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packet.debugPrintPacket();
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byte[] reply1Data = {
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0x01, 0x00, 0x00, 0x00, 0x28, 0x0, 0x01, 0x0, 0x0, 0x0, 0x0, 0x0, 0x00, 0x00, 0x00, 0x00,
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0x18, 0x00, 0x07, 0x00, 0x00, 0x0, 0x00, 0x0, 0x0, 0x0, 0x0, 0x0, 0x7F, 0xFD, 0xFF, 0xFF,
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0x43, 0xEC, 0x00, 0xE0, 0x00, 0x0, 0x00, 0x0
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};
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BasePacket reply1 = new BasePacket(reply1Data);
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BasePacket reply2 = new BasePacket("./packets/login/login2.bin");
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using (MemoryStream mem = new MemoryStream(reply1.data))
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{
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using (BinaryWriter binReader = new BinaryWriter(mem))
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{
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binReader.BaseStream.Seek(0x14, SeekOrigin.Begin);
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binReader.Write((UInt32)Utils.UnixTimeStampUTC());
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}
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}
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//Already Handshaked
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if (client.owner != 0)
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{
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using (MemoryStream mem = new MemoryStream(reply2.data))
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{
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using (BinaryWriter binReader = new BinaryWriter(mem))
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{
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binReader.BaseStream.Seek(0x10, SeekOrigin.Begin);
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binReader.Write(player.actorID);
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}
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}
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client.queuePacket(reply1);
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client.queuePacket(reply2);
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break;
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}
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uint actorID = 0;
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using (MemoryStream mem = new MemoryStream(packet.data))
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{
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using (BinaryReader binReader = new BinaryReader(mem))
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{
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try
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{
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byte[] readIn = new byte[12];
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binReader.BaseStream.Seek(0x14, SeekOrigin.Begin);
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binReader.Read(readIn, 0, 12);
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actorID = UInt32.Parse(Encoding.ASCII.GetString(readIn));
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}
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catch (Exception)
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{ }
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}
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}
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if (actorID == 0)
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break;
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//Second connection
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if (mPlayers.ContainsKey(actorID))
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player = mPlayers[actorID];
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using (MemoryStream mem = new MemoryStream(reply2.data))
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{
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using (BinaryWriter binReader = new BinaryWriter(mem))
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{
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binReader.BaseStream.Seek(0x10, SeekOrigin.Begin);
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binReader.Write(actorID);
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}
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}
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if (player == null)
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{
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player = new ConnectedPlayer(actorID);
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mPlayers[actorID] = player;
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client.owner = actorID;
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client.connType = 0;
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player.setConnection1(client);
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Log.debug(String.Format("Got actorID {0} for conn {1}.", actorID, client.getAddress()));
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}
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else
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{
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client.owner = actorID;
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client.connType = 1;
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player.setConnection2(client);
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}
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//Get Character info
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//Create player actor
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reply1.debugPrintPacket();
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client.queuePacket(reply1);
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client.queuePacket(reply2);
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break;
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}
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else if (subpacket.header.type == 0x07)
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{
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//Ping?
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//packet.debugPrintPacket();
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BasePacket init = Login0x7ResponsePacket.buildPacket(BitConverter.ToUInt32(packet.data, 0x10), Utils.UnixTimeStampUTC());
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//client.queuePacket(init);
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}
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else if (subpacket.header.type == 0x08)
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{
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//Response, client's current [actorID][time]
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packet.debugPrintPacket();
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}
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else if (subpacket.header.type == 0x03)
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{
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//Normal Game Opcode
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switch (subpacket.gameMessage.opcode)
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{
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//Ping
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case 0x0001:
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//subpacket.debugPrintSubPacket();
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PingPacket pingPacket = new PingPacket(subpacket.data);
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client.queuePacket(BasePacket.createPacket(PongPacket.buildPacket(player.actorID, pingPacket.time), true, false));
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break;
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//Unknown
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case 0x0002:
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BasePacket packet196 = new BasePacket("./packets/196");
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BasePacket reply7 = new BasePacket("./packets/login/login7_data.bin");
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BasePacket reply8 = new BasePacket("./packets/login/login8_data.bin");
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BasePacket reply9 = new BasePacket("./packets/login/login9_zonesetup.bin");
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BasePacket reply10 = new BasePacket("./packets/login/login10.bin");
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BasePacket reply11 = new BasePacket("./packets/login/login11.bin");
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BasePacket reply12 = new BasePacket("./packets/login/login12.bin");
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// BasePacket keyitems = new BasePacket("./packets/login/keyitems.bin");
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// BasePacket currancy = new BasePacket("./packets/login/currancy.bin");
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#region replaceid
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//currancy.replaceActorID(player.actorID);
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//keyitems.replaceActorID(player.actorID);
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packet196.replaceActorID(player.actorID);
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reply7.replaceActorID(player.actorID);
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reply8.replaceActorID(player.actorID);
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reply9.replaceActorID(player.actorID);
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reply10.replaceActorID(player.actorID);
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reply11.replaceActorID(player.actorID);
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reply12.replaceActorID(player.actorID);
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#endregion
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client.queuePacket(SetMapPacket.buildPacket(player.actorID, 0xD1, 0xF4), true, false);
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// client.queuePacket(SetMapPacket.buildPacket(player.actorID, 0x68, 0xF4), true, false);
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client.queuePacket(_0x2Packet.buildPacket(player.actorID), true, false);
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client.queuePacket(SendMessagePacket.buildPacket(player.actorID, player.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", "-------- Login Message --------\nWelcome to the 1.0 Dev Server"), true, false);
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client.queuePacket(SetMusicPacket.buildPacket(player.actorID, 0x3D, 0x01), true, false);
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client.queuePacket(SetWeatherPacket.buildPacket(player.actorID, SetWeatherPacket.WEATHER_CLEAR), true, false);
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BasePacket actorPacket = player.getActor().getInitPackets(player.actorID);
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actorPacket.debugPrintPacket();
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client.queuePacket(actorPacket);
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//Retainers
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List<ListEntry> retainerListEntries = new List<ListEntry>();
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retainerListEntries.Add(new ListEntry(player.actorID, 0xFFFFFFFF, 0x139E, false, true, player.getActor().customDisplayName));
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retainerListEntries.Add(new ListEntry(0x23, 0x0, 0xFFFFFFFF, false, false, "TEST1"));
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retainerListEntries.Add(new ListEntry(0x24, 0x0, 0xFFFFFFFF, false, false, "TEST2"));
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retainerListEntries.Add(new ListEntry(0x25, 0x0, 0xFFFFFFFF, false, false, "TEST3"));
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BasePacket retainerListPacket = BasePacket.createPacket(ListUtils.createRetainerList(player.actorID, 0xF4, 1, 0x800000000004e639, retainerListEntries), true, false);
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client.queuePacket(retainerListPacket);
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//Party
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List<ListEntry> partyListEntries = new List<ListEntry>();
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partyListEntries.Add(new ListEntry(player.actorID, 0xFFFFFFFF, 0xFFFFFFFF, false, true, player.getActor().customDisplayName));
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partyListEntries.Add(new ListEntry(0x029B27D3, 0xFFFFFFFF, 0x195, false, true, "Valentine Bluefeather"));
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BasePacket partyListPacket = BasePacket.createPacket(ListUtils.createPartyList(player.actorID, 0xF4, 1, 0x8000000000696df2, partyListEntries), true, false);
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client.queuePacket(partyListPacket);
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////////ITEMS////////
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client.queuePacket(InventoryBeginChangePacket.buildPacket(player.actorID), true, false);
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#region itemsetup
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//TEST
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List<Item> items = new List<Item>();
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items.Add(new Item(1337, 8030920, 5)); //Leather Jacket
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items.Add(new Item(1338, 8013626, 1)); //Chocobo Mask
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items.Add(new Item(1339, 5030402, 2)); //Thyrus
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items.Add(new Item(1340, 8013635, 3)); //Dalamud Horn
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items.Add(new Item(1341, 10100132, 4)); //Savage Might 4
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items.Add(new Item(1342, 8032407, 6)); //Green Summer Halter (Female)
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items.Add(new Item(1343, 8051307, 7)); //Green Summer Tanga (Female)
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items.Add(new Item(1344, 8050766, 8)); //Flame Private's Saroul
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int count = 0;
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items[2].isHighQuality = true;
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items[0].durability = 9999;
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items[0].spiritbind = 10000;
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items[0].materia1 = 6;
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items[0].materia2 = 7;
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items[0].materia3 = 8;
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items[0].materia4 = 9;
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items[0].materia5 = 10;
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items[1].durability = 9999;
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items[2].durability = 0xFFFFFFF;
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items[3].durability = 9999;
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items[4].quantity = 99;
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//Reused
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SubPacket endInventory = InventorySetEndPacket.buildPacket(player.actorID);
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SubPacket beginInventory = InventorySetBeginPacket.buildPacket(player.actorID, 200, 00);
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SubPacket setInventory = InventoryItemPacket.buildPacket(player.actorID, items, ref count);
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List<SubPacket> setinvPackets = new List<SubPacket>();
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setinvPackets.Add(beginInventory);
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setinvPackets.Add(setInventory);
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setinvPackets.Add(endInventory);
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#endregion
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client.queuePacket(BasePacket.createPacket(setinvPackets, true, false));
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//client.queuePacket(currancy);
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//client.queuePacket(keyitems);
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#region equipsetup
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EquipmentSetupPacket initialEqupmentPacket = new EquipmentSetupPacket();
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initialEqupmentPacket.setItem(EquipmentSetupPacket.SLOT_BODY, 5);
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initialEqupmentPacket.setItem(EquipmentSetupPacket.SLOT_HEAD, 3);
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initialEqupmentPacket.setItem(EquipmentSetupPacket.SLOT_UNDERSHIRT, 6);
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initialEqupmentPacket.setItem(EquipmentSetupPacket.SLOT_UNDERGARMENT, 7);
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initialEqupmentPacket.setItem(EquipmentSetupPacket.SLOT_MAINHAND, 2);
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initialEqupmentPacket.setItem(EquipmentSetupPacket.SLOT_LEGS, 8);
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#endregion
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//Equip Init
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client.queuePacket(InventorySetBeginPacket.buildPacket(player.actorID, 0x23, InventorySetBeginPacket.CODE_EQUIPMENT), true, false);
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client.queuePacket(BasePacket.createPacket(initialEqupmentPacket.buildPackets(player.actorID), true, false));
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client.queuePacket(InventorySetEndPacket.buildPacket(player.actorID), true, false);
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client.queuePacket(InventoryEndChangePacket.buildPacket(player.actorID), true, false);
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////////ITEMS////////
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client.queuePacket(SetGrandCompanyPacket.buildPacket(player.actorID, player.actorID, 0x01, 0x1B, 0x1B, 0x1B), true, false);
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client.queuePacket(SetPlayerTitlePacket.buildPacket(player.actorID, player.actorID, 0x00), true, false);
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client.queuePacket(SetCurrentJobPacket.buildPacket(player.actorID, player.actorID, 0x13), true, false);
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//client.queuePacket(packet196);//client.queuePacket(_0x196Packet.buildPacket(player.actorID, player.actorID), true, false);
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client.queuePacket(SetChocoboNamePacket.buildPacket(player.actorID, player.actorID, "Boco"), true, false);
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client.queuePacket(SetHasChocoboPacket.buildPacket(player.actorID, true), true, false);
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client.queuePacket(SetHasGoobbuePacket.buildPacket(player.actorID, true), true, false);
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SetCompletedAchievementsPacket cheevos = new SetCompletedAchievementsPacket();
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cheevos.achievementFlags[SetCompletedAchievementsPacket.CATEGORY_BATTLE] = true;
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cheevos.achievementFlags[SetCompletedAchievementsPacket.CATEGORY_CHARACTER] = true;
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cheevos.achievementFlags[SetCompletedAchievementsPacket.CATEGORY_CURRENCY] = true;
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cheevos.achievementFlags[SetCompletedAchievementsPacket.CATEGORY_DUNGEONS] = true;
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cheevos.achievementFlags[SetCompletedAchievementsPacket.CATEGORY_EXPLORATION] = true;
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cheevos.achievementFlags[SetCompletedAchievementsPacket.CATEGORY_GATHERING] = true;
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cheevos.achievementFlags[SetCompletedAchievementsPacket.CATEGORY_GRAND_COMPANY] = true;
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cheevos.achievementFlags[SetCompletedAchievementsPacket.CATEGORY_ITEMS] = true;
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cheevos.achievementFlags[SetCompletedAchievementsPacket.CATEGORY_MATERIA] = true;
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cheevos.achievementFlags[SetCompletedAchievementsPacket.CATEGORY_QUESTS] = true;
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cheevos.achievementFlags[SetCompletedAchievementsPacket.CATEGORY_SEASONAL_EVENTS] = true;
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cheevos.achievementFlags[SetCompletedAchievementsPacket.CATEGORY_SYNTHESIS] = true;
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client.queuePacket(cheevos.buildPacket(player.actorID), true, false);
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client.queuePacket(SetLatestAchievementsPacket.buildPacket(player.actorID, new uint[5]), true, false);
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client.queuePacket(SetAchievementPointsPacket.buildPacket(player.actorID, 0x00), true, false);
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SetCutsceneBookPacket book = new SetCutsceneBookPacket();
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for (int i = 0; i < book.cutsceneFlags.Length; i++)
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book.cutsceneFlags[i] = true;
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client.queuePacket(book.buildPacket(player.actorID), true, false);
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//client.queuePacket(SetPlayerDreamPacket.buildPacket(player.actorID, 11), true, false);
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//BasePacket packet1a5 = new BasePacket("./packets/1ax/1a5");
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//packet1a5.replaceActorID(player.actorID);
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//client.queuePacket(packet1a5);
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//loadTest(client, player);
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//return;
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inn.addActorToZone(player.getActor());
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// BasePacket tpacket = BasePacket.createPacket(player.getActor().createInitSubpackets(player.actorID), true, false);
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// client.queuePacket(tpacket);
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client.queuePacket(reply7);
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client.queuePacket(reply8);
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client.queuePacket(reply9);
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client.queuePacket(reply10);
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// client.queuePacket(reply11);
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client.queuePacket(reply12);
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break;
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//Chat Received
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case 0x0003:
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ChatMessagePacket chatMessage = new ChatMessagePacket(subpacket.data);
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Log.info(String.Format("Got type-{5} message: {0} @ {1}, {2}, {3}, Rot: {4}", chatMessage.message, chatMessage.posX, chatMessage.posY, chatMessage.posZ, chatMessage.posRot, chatMessage.logType));
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subpacket.debugPrintSubPacket();
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break;
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//Unknown
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case 0x0007:
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break;
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//Update Position
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case 0x00CA:
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//Update Position
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UpdatePlayerPositionPacket posUpdate = new UpdatePlayerPositionPacket(subpacket.data);
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player.updatePlayerActorPosition(posUpdate.x, posUpdate.y, posUpdate.z, posUpdate.rot, posUpdate.moveState);
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//Update Instance
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List<BasePacket> instanceUpdatePackets = player.updateInstance(inn.getActorsAroundActor(player.getActor(), 50));
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foreach (BasePacket bp in instanceUpdatePackets)
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client.queuePacket(bp);
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break;
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//Set Target
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case 0x00CD:
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//subpacket.debugPrintSubPacket();
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SetTargetPacket setTarget = new SetTargetPacket(subpacket.data);
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player.getActor().currentTarget = setTarget.actorID;
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client.queuePacket(BasePacket.createPacket(SetActorTargetAnimatedPacket.buildPacket(player.actorID, player.actorID, setTarget.actorID), true, false));
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break;
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//Lock Target
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case 0x00CC:
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LockTargetPacket lockTarget = new LockTargetPacket(subpacket.data);
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player.getActor().currentLockedTarget = lockTarget.actorID;
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break;
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//Start Event
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case 0x012D:
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subpacket.debugPrintSubPacket();
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EventStartPacket eventStart = new EventStartPacket(subpacket.data);
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player.eventCurrentOwner = eventStart.scriptOwnerActorID;
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player.eventCurrentStarter = eventStart.eventStarter;
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//Is it a static actor? If not look in the player's instance
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//Actor ownerActor = findActor(player, player.eventCurrentOwner);
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//if (ownerActor == null)
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// break;
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//luaEngine.doEventStart(player, ownerActor, eventStart);
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//Log.debug(String.Format("\n===Event START===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nEvent Starter: {4}\nParams: {5}", eventStart.actorID, eventStart.scriptOwnerActorID, eventStart.val1, eventStart.val2, eventStart.eventStarter, LuaParamReader.dumpParams(eventStart.luaParams)));
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break;
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//Event Result
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case 0x012E:
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subpacket.debugPrintSubPacket();
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EventUpdatePacket eventUpdate = new EventUpdatePacket(subpacket.data);
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Log.debug(String.Format("\n===Event UPDATE===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nFunction ID: 0x{4:X}\nParams: {5}", eventUpdate.actorID, eventUpdate.scriptOwnerActorID, eventUpdate.val1, eventUpdate.val2, eventUpdate.step, LuaUtils.dumpParams(eventUpdate.luaParams)));
|
|
|
|
/*Actor updateOwnerActor = findActor(player, player.eventCurrentOwner);
|
|
if (updateOwnerActor == null)
|
|
break;
|
|
|
|
luaEngine.doEventUpdated(player, updateOwnerActor, eventUpdate);
|
|
*/
|
|
break;
|
|
case 0x012F:
|
|
subpacket.debugPrintSubPacket();
|
|
break;
|
|
/* RECRUITMENT */
|
|
//Start Recruiting
|
|
case 0x01C3:
|
|
StartRecruitingRequestPacket recruitRequestPacket = new StartRecruitingRequestPacket(subpacket.data);
|
|
client.queuePacket(BasePacket.createPacket(StartRecruitingResponse.buildPacket(player.actorID, true), true, false));
|
|
break;
|
|
//End Recruiting
|
|
case 0x01C4:
|
|
client.queuePacket(BasePacket.createPacket(EndRecruitmentPacket.buildPacket(player.actorID), true, false));
|
|
break;
|
|
//Party Window Opened, Request State
|
|
case 0x01C5:
|
|
client.queuePacket(BasePacket.createPacket(RecruiterStatePacket.buildPacket(player.actorID, true, true, 1), true, false));
|
|
break;
|
|
//Search Recruiting
|
|
case 0x01C7:
|
|
RecruitmentSearchRequestPacket recruitSearchPacket = new RecruitmentSearchRequestPacket(subpacket.data);
|
|
break;
|
|
//Get Recruitment Details
|
|
case 0x01C8:
|
|
RecruitmentDetailsRequestPacket currentRecruitDetailsPacket = new RecruitmentDetailsRequestPacket(subpacket.data);
|
|
RecruitmentDetails details = new RecruitmentDetails();
|
|
details.recruiterName = "Localhost Character";
|
|
details.purposeId = 2;
|
|
details.locationId = 1;
|
|
details.subTaskId = 1;
|
|
details.comment = "This is a test details packet sent by the server. No implementation has been created yet...";
|
|
details.num[0] = 1;
|
|
client.queuePacket(BasePacket.createPacket(CurrentRecruitmentDetailsPacket.buildPacket(player.actorID, details), true, false));
|
|
break;
|
|
//Accepted Recruiting
|
|
case 0x01C6:
|
|
subpacket.debugPrintSubPacket();
|
|
break;
|
|
/* SOCIAL STUFF */
|
|
case 0x01C9:
|
|
AddRemoveSocialPacket addBlackList = new AddRemoveSocialPacket(subpacket.data);
|
|
client.queuePacket(BasePacket.createPacket(BlacklistAddedPacket.buildPacket(player.actorID, true, addBlackList.name), true, false));
|
|
break;
|
|
case 0x01CA:
|
|
AddRemoveSocialPacket removeBlackList = new AddRemoveSocialPacket(subpacket.data);
|
|
client.queuePacket(BasePacket.createPacket(BlacklistRemovedPacket.buildPacket(player.actorID, true, removeBlackList.name), true, false));
|
|
break;
|
|
case 0x01CB:
|
|
int offset1 = 0;
|
|
client.queuePacket(BasePacket.createPacket(SendBlacklistPacket.buildPacket(player.actorID, new String[] { "Test" }, ref offset1), true, false));
|
|
break;
|
|
case 0x01CC:
|
|
AddRemoveSocialPacket addFriendList = new AddRemoveSocialPacket(subpacket.data);
|
|
client.queuePacket(BasePacket.createPacket(FriendlistAddedPacket.buildPacket(player.actorID, true, (uint)addFriendList.name.GetHashCode(), true, addFriendList.name), true, false));
|
|
break;
|
|
case 0x01CD:
|
|
AddRemoveSocialPacket removeFriendList = new AddRemoveSocialPacket(subpacket.data);
|
|
client.queuePacket(BasePacket.createPacket(FriendlistRemovedPacket.buildPacket(player.actorID, true, removeFriendList.name), true, false));
|
|
break;
|
|
case 0x01CE:
|
|
int offset2 = 0;
|
|
client.queuePacket(BasePacket.createPacket(SendFriendlistPacket.buildPacket(player.actorID, new Tuple<long, string>[] { new Tuple<long, string>(01, "Test2") }, ref offset2), true, false));
|
|
break;
|
|
case 0x01CF:
|
|
client.queuePacket(BasePacket.createPacket(FriendStatusPacket.buildPacket(player.actorID, null), true, false));
|
|
break;
|
|
/* SUPPORT DESK STUFF */
|
|
//Request for FAQ/Info List
|
|
case 0x01D0:
|
|
FaqListRequestPacket faqRequest = new FaqListRequestPacket(subpacket.data);
|
|
client.queuePacket(BasePacket.createPacket(FaqListResponsePacket.buildPacket(player.actorID, new string[] { "Testing FAQ1", "Coded style!" }), true, false));
|
|
break;
|
|
//Request for body of a faq/info selection
|
|
case 0x01D1:
|
|
FaqBodyRequestPacket faqBodyRequest = new FaqBodyRequestPacket(subpacket.data);
|
|
client.queuePacket(BasePacket.createPacket(FaqBodyResponsePacket.buildPacket(player.actorID, "HERE IS A GIANT BODY. Nothing else to say!"), true, false));
|
|
break;
|
|
//Request issue list
|
|
case 0x01D2:
|
|
GMTicketIssuesRequestPacket issuesRequest = new GMTicketIssuesRequestPacket(subpacket.data);
|
|
client.queuePacket(BasePacket.createPacket(IssueListResponsePacket.buildPacket(player.actorID, new string[] { "Test1", "Test2", "Test3", "Test4", "Test5" }), true, false));
|
|
break;
|
|
//Request if GM ticket exists
|
|
case 0x01D3:
|
|
client.queuePacket(BasePacket.createPacket(StartGMTicketPacket.buildPacket(player.actorID, false), true, false));
|
|
break;
|
|
//Request for GM response message
|
|
case 0x01D4:
|
|
client.queuePacket(BasePacket.createPacket(GMTicketPacket.buildPacket(player.actorID, "This is a GM Ticket Title", "This is a GM Ticket Body."), true, false));
|
|
break;
|
|
//Request to end ticket
|
|
case 0x01D6:
|
|
client.queuePacket(BasePacket.createPacket(EndGMTicketPacket.buildPacket(player.actorID), true, false));
|
|
break;
|
|
default:
|
|
Log.debug(String.Format("Unknown command 0x{0:X} received.", subpacket.gameMessage.opcode));
|
|
subpacket.debugPrintSubPacket();
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
packet.debugPrintPacket();
|
|
}
|
|
}
|
|
|
|
public void sendPacket(string path, int conn)
|
|
{
|
|
BasePacket packet = new BasePacket(path);
|
|
|
|
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mPlayers)
|
|
{
|
|
packet.replaceActorID(entry.Value.actorID);
|
|
if (conn == 1 || conn == 3)
|
|
entry.Value.getConnection1().queuePacket(packet);
|
|
if (conn == 2 || conn == 3)
|
|
entry.Value.getConnection2().queuePacket(packet);
|
|
}
|
|
}
|
|
|
|
/*
|
|
public Actor findActor(ConnectedPlayer player, uint id)
|
|
{
|
|
Actor ownerActor = mStaticActors[id];
|
|
if (ownerActor == null)
|
|
{
|
|
foreach (Actor a in player.actorInstanceList)
|
|
{
|
|
if (a.actorID == player.eventCurrentOwner)
|
|
{
|
|
ownerActor = a;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (ownerActor == null)
|
|
return null;
|
|
}
|
|
return ownerActor;
|
|
}
|
|
*/
|
|
private void initNpcs()
|
|
{
|
|
List<Npc> npcList = Database.getNpcList();
|
|
foreach (Npc npc in npcList)
|
|
inn.addActorToZone(npc);
|
|
Log.info(String.Format("Loaded {0} npcs...", npcList.Count));
|
|
}
|
|
|
|
private void loadTest(ClientConnection client, ConnectedPlayer player)
|
|
{
|
|
string sequence = "6789abcdefghijklmnopqrsuvwxy";
|
|
//10 for just login
|
|
for (int i = 7; i < sequence.Length; i++)
|
|
{
|
|
|
|
BasePacket packet = new BasePacket("./packets/tt2/" + sequence[i]);
|
|
packet.replaceActorID(player.actorID);
|
|
client.queuePacket(packet);
|
|
|
|
}
|
|
}
|
|
|
|
public void doWarp(uint mapID, float x, float y, float z)
|
|
{
|
|
List<SubPacket> pList = new List<SubPacket>();
|
|
|
|
|
|
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mPlayers)
|
|
{
|
|
pList.Clear();
|
|
|
|
entry.Value.getActor().positionX = x;
|
|
entry.Value.getActor().positionY = y;
|
|
entry.Value.getActor().positionZ = z;
|
|
|
|
pList.Add(_0xE2Packet.buildPacket(0x6c, 0xF));
|
|
pList.Add(SetMapPacket.buildPacket(0x6c, mapID, 0));
|
|
BasePacket packet = BasePacket.createPacket(pList, true, false);
|
|
|
|
BasePacket actorPacket = entry.Value.getActor().getInitPackets(entry.Value.actorID);
|
|
|
|
packet.replaceActorID(entry.Value.actorID);
|
|
actorPacket.replaceActorID(entry.Value.actorID);
|
|
|
|
entry.Value.getConnection2().queuePacket(packet);
|
|
actorPacket.debugPrintPacket();
|
|
entry.Value.getConnection2().queuePacket(actorPacket);
|
|
|
|
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|