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New scripts for commands and effects that use the new function signatures and work with the new statuseffectcontainer
41 lines
No EOL
1.4 KiB
Lua
41 lines
No EOL
1.4 KiB
Lua
require("global");
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properties = {
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permissions = 0,
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parameters = "sssss",
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description =
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[[
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Changes appearance for equipment with given parameters.
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!graphic <slot> <wID> <eID> <vID> <vID>
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]],
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}
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function onTrigger(player, argc, slot, wId, eId, vId, cId)
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local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
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local sender = "[graphic] ";
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slot = tonumber(slot) or 0;
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wId = tonumber(wId) or 0;
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eId = tonumber(eId) or 0;
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vId = tonumber(vId) or 0;
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cId = tonumber(cId) or 0;
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local actor = GetWorldManager():GetActorInWorld(player.currentTarget) or nil;
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if player and actor then
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if player and argc > 0 then
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-- player.appearanceIds[5] = player.achievementPoints;
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if argc > 2 then
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actor:GraphicChange(slot, wId, eId, vId, cId);
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--player.achievementPoints = player.achievementPoints + 1;
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actor:SendMessage(messageID, sender, string.format("Changing appearance on slot %u", slot));
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actor:SendMessage(messageID, sender, string.format("points %u", player.appearanceIds[5]));
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else
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actor.appearanceIds[slot] = wId;
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end
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actor:SendAppearance();
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else
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player:SendMessage(messageID, sender, "No parameters sent! Usage: "..properties.description);
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end;
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end;
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end; |