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![]() -Renamed the ActorSpecialGraphicPacket to SetActorQuestGraphic as those icons all have to do with questing. -Got onSpawn to work and implemented the quest graphics. -Added new QuestDirector class. |
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.. | ||
database | ||
ConnectedPlayer.cs | ||
DBWorld.cs | ||
InventoryItem.cs | ||
Item.cs | ||
RecruitmentDetails.cs | ||
SearchEntry.cs |