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project-meteor-server/data/scripts/commands/PartyTargetCommand.lua
CuriousJorge 359ea8a40e Actor script fixes, documented populace classes and misc things
Base
        - gcseals.lua
            Helper functions for GC seals.  Tables the seal caps per rank and checks against it when adding seals.

    Commands
        - PartyTargetCommand.lua :
            Handles markers above head.  Basic documentation, only works on self. "Heart" doesn't work, client bug?
            Eventually will need an object in the party class to handle tracking marked players/targets for the group.

    Class Scripts
        - PopulaceCaravanAdviser.lua
            Documented.  Can purchase gysahl greens from them, unsure what else their use is.
        - PopulaceCaravanGuide.lua
            Documented the Caravan Guide NPC, who escorts the chocobos with you.
        - PopulaceCaravanManager.lua
            NPC who handles signing up for Caravan escort, among other functions.
        - PopulaceSpecialEventCryer.lua
            Covers three NPCs for the Foundation Event.  They handle trading specific items in exchange for GC seals.

    Unique ID Script fixes
        - flame_private_sisimuza_tetemuza.lua
            Foundation Event NPC functions laid out.
        - flame_sergeant_mimio_mio.lua
            Foundation Event NPC functions laid out.
        - serpent_lieutenant_marette.lua
            Foundation Event NPC functions laid out.
        - serpent_private_tristelle.lua
            Foundation Event NPC functions laid out.
        - serpent_sergeant_frilaix.lua
            Foundation Event NPC functions laid out.
        - serpent_sergeant_nelhah.lua
            Removed unique script. PopulaceSpecialEventCryer handles it.
        - ansgor.lua
            Had incorrect defaultTalk value
        - ne_of_eshtaimes.lua
            Door @ !warp 209 -139 206.113 195   Had incorrect mapObj value.
2017-12-13 15:09:10 -05:00

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1.7 KiB
Lua

--[[
PartyTargetCommand Script
Handles placing marks on targets
--]]
require("global")
markers = { -- [id] = {overheadIcon, textIcon}
[0] = {0, 0}, -- Clear
[1] = {1000, 304},-- Watch my HP!
[2] = {2000, 305},-- Watch my MP!
[3] = {3000, 306},-- Watch my TP!
[5] = {5000, 308},-- I need enhancing magic!
[6] = {6000, 309},-- I am enfeebled!
[7] = {7000, 310},-- Good!
[8] = {8000, 311},-- Bad!
[100] = {-7000, 296}, -- Attack this target!
[101] = {-6000, 297}, -- Focus on this target!
[102] = {-5000, 298}, -- Stop this target!
[104] = {-4000, 299}, -- Do not attack this target!
[105] = {-3000, 300}, -- General mark Spade
[106] = {-2000, 301}, -- General mark Club
[107] = {-1000, 302}, -- General mark Diamond
}
function onEventStarted(player, actor, triggerName, commandValue, category, unk1, unk2, targetActor, unk3, unk4, unk5, unk6)
workName = "charaWork.parameterTemp.targetInformation";
uiFunc = "charaWork/stateForAll";
markerIndex = markers[commandValue][1] or 0;
iconIndex = markers[commandValue][2] or 0;
categoryKind = tonumber(category) or -1;
worldMaster = GetWorldMaster();
if categoryKind == -1 then
return
end
player:SetWorkValue(player, workName, uiFunc, markerIndex);
if iconIndex != 0 then
if categoryKind == 1 then
player:SendGameMessage(player, worldMaster, 30422, 0x20, player, iconIndex);
elseif categoryKind == 2 then
player:SendGameMessage(player, worldMaster, 30412, 0x20, player, iconIndex);
end
elseif iconIndex == 0 then
player:SendGameMessage(player, worldMaster, 30413, 0x20, player, 0);
end
player:EndEvent();
end