1
Fork 0
mirror of https://github.com/SapphireServer/Sapphire.git synced 2025-04-25 14:07:46 +00:00
sapphire/src/servers/sapphire_zone/Actor/PlayerEvent.cpp

369 lines
11 KiB
C++
Raw Normal View History

#include <common/Common.h>
#include <common/Network/GamePacket.h>
#include <common/Logging/Logger.h>
#include <common/Network/PacketContainer.h>
#include <common/Config/XMLConfig.h>
2017-08-08 13:53:47 +02:00
#include "Network/GameConnection.h"
#include "Network/PacketWrappers/ActorControlPacket142.h"
#include "Network/PacketWrappers/InitUIPacket.h"
#include "Network/PacketWrappers/ServerNoticePacket.h"
#include "Network/PacketWrappers/EventStartPacket.h"
#include "Network/PacketWrappers/EventPlayPacket.h"
#include "Network/PacketWrappers/EventFinishPacket.h"
#include "Network/PacketWrappers/DirectorPlayScenePacket.h"
2017-08-08 13:53:47 +02:00
#include "Action/EventAction.h"
#include "Action/EventItemAction.h"
2017-10-01 18:38:58 +02:00
2018-01-09 23:50:54 +01:00
#include "Event/EventHandler.h"
#include "Event/EventHandler.h"
#include "Zone/Zone.h"
#include "Player.h"
#include "Forwards.h"
#include "ServerZone.h"
#include "Framework.h"
2017-08-08 13:53:47 +02:00
extern Core::Framework g_framework;
2017-08-08 13:53:47 +02:00
using namespace Core::Common;
using namespace Core::Network::Packets;
using namespace Core::Network::Packets::Server;
2018-01-09 23:50:54 +01:00
void Core::Entity::Player::addEvent( Event::EventHandlerPtr pEvent )
2017-08-08 13:53:47 +02:00
{
m_eventHandlerMap[pEvent->getId()] = pEvent;
2017-08-08 13:53:47 +02:00
}
2018-01-09 23:50:54 +01:00
std::map< uint32_t, Core::Event::EventHandlerPtr >& Core::Entity::Player::eventList()
2017-08-08 13:53:47 +02:00
{
return m_eventHandlerMap;
2017-08-08 13:53:47 +02:00
}
2018-01-09 23:50:54 +01:00
Core::Event::EventHandlerPtr Core::Entity::Player::getEvent( uint32_t eventId )
2017-08-08 13:53:47 +02:00
{
auto it = m_eventHandlerMap.find( eventId );
if( it != m_eventHandlerMap.end() )
2017-08-08 13:53:47 +02:00
return it->second;
2018-01-09 23:50:54 +01:00
return Event::EventHandlerPtr( nullptr );
2017-08-08 13:53:47 +02:00
}
size_t Core::Entity::Player::getEventCount()
{
return m_eventHandlerMap.size();
2017-08-08 13:53:47 +02:00
}
void Core::Entity::Player::removeEvent( uint32_t eventId )
{
auto it = m_eventHandlerMap.find( eventId );
if( it != m_eventHandlerMap.end() )
2017-08-08 13:53:47 +02:00
{
auto tmpEvent = it->second;
m_eventHandlerMap.erase( it );
2017-08-08 13:53:47 +02:00
}
}
void Core::Entity::Player::checkEvent( uint32_t eventId )
{
auto pEvent = getEvent( eventId );
2017-11-28 00:09:36 +01:00
if( pEvent && !pEvent->hasPlayedScene() )
eventFinish( eventId, 1 );
2017-08-08 13:53:47 +02:00
}
void Core::Entity::Player::directorPlayScene( uint32_t eventId, uint32_t scene, uint32_t flags, uint32_t eventParam2,
uint32_t eventParam3 )
{
if( flags & 0x02 )
setStateFlag( PlayerStateFlag::WatchingCutscene );
auto pEvent = getEvent( eventId );
if( !pEvent )
{
g_framework.getLogger().error( "Could not find event " + std::to_string( eventId ) + ", event has not been started!" );
return;
}
pEvent->setPlayedScene( true );
pEvent->setEventReturnCallback( nullptr );
DirectorPlayScenePacket eventPlay( getId(), getId(), pEvent->getId(),
scene, flags, eventParam2, eventParam3 );
queuePacket( eventPlay );
}
2017-08-08 13:53:47 +02:00
void Core::Entity::Player::eventStart( uint64_t actorId, uint32_t eventId,
2018-01-09 23:50:54 +01:00
Event::EventHandler::EventType eventType, uint8_t eventParam1,
uint32_t eventParam2, uint32_t contentId )
2017-08-08 13:53:47 +02:00
{
auto newEvent = Event::make_EventHandler( this, actorId, eventId, eventType, eventParam2 );
2017-08-08 13:53:47 +02:00
addEvent( newEvent );
setStateFlag( PlayerStateFlag::InNpcEvent );
2017-08-08 13:53:47 +02:00
EventStartPacket eventStart( getId(), actorId, eventId, eventType, eventParam1, eventParam2, contentId );
2017-08-08 13:53:47 +02:00
queuePacket( eventStart );
}
void Core::Entity::Player::eventPlay( uint32_t eventId, uint32_t scene,
uint32_t flags, uint32_t eventParam2,
uint32_t eventParam3 )
{
eventPlay( eventId, scene, flags, eventParam2, eventParam3, nullptr );
}
void Core::Entity::Player::eventPlay( uint32_t eventId, uint32_t scene,
2018-01-09 23:50:54 +01:00
uint32_t flags, Event::EventHandler::SceneReturnCallback eventCallback )
2017-08-08 13:53:47 +02:00
{
eventPlay( eventId, scene, flags, 0, 0, eventCallback );
}
void Core::Entity::Player::eventPlay( uint32_t eventId, uint32_t scene, uint32_t flags )
{
eventPlay( eventId, scene, flags, 0, 0, nullptr );
}
void Core::Entity::Player::eventPlay( uint32_t eventId, uint32_t scene,
uint32_t flags, uint32_t eventParam2,
2018-01-09 23:50:54 +01:00
uint32_t eventParam3, Event::EventHandler::SceneReturnCallback eventCallback )
2017-08-08 13:53:47 +02:00
{
if( flags & 0x02 )
setStateFlag( PlayerStateFlag::WatchingCutscene );
auto pEvent = getEvent( eventId );
if( !pEvent && getEventCount() )
{
// We're trying to play a nested event, need to start it first.
2018-01-09 23:50:54 +01:00
eventStart( getId(), eventId, Event::EventHandler::Nest, 0, 0 );
2017-08-08 13:53:47 +02:00
pEvent = getEvent( eventId );
}
else if( !pEvent )
{
g_framework.getLogger().error( "Could not find event " + std::to_string( eventId ) + ", event has not been started!" );
2017-08-08 13:53:47 +02:00
return;
}
pEvent->setPlayedScene( true );
pEvent->setEventReturnCallback( eventCallback );
EventPlayPacket eventPlay( getId(), pEvent->getActorId(), pEvent->getId(),
scene, flags, eventParam2, eventParam3 );
queuePacket( eventPlay );
}
void Core::Entity::Player::eventPlay( uint32_t eventId, uint32_t scene,
uint32_t flags, uint32_t eventParam2,
2018-01-09 23:50:54 +01:00
uint32_t eventParam3, uint32_t eventParam4, Event::EventHandler::SceneReturnCallback eventCallback )
2017-08-08 13:53:47 +02:00
{
if( flags & 0x02 )
setStateFlag( PlayerStateFlag::WatchingCutscene );
auto pEvent = getEvent( eventId );
if( !pEvent && getEventCount() )
{
// We're trying to play a nested event, need to start it first.
2018-01-09 23:50:54 +01:00
eventStart( getId(), eventId, Event::EventHandler::Nest, 0, 0 );
2017-08-08 13:53:47 +02:00
pEvent = getEvent( eventId );
}
else if( !pEvent )
{
g_framework.getLogger().error( "Could not find event " + std::to_string( eventId ) + ", event has not been started!" );
2017-08-08 13:53:47 +02:00
return;
}
pEvent->setPlayedScene( true );
pEvent->setEventReturnCallback( eventCallback );
EventPlayPacket eventPlay( getId(), pEvent->getActorId(), pEvent->getId(),
scene, flags, eventParam2, eventParam3, eventParam4 );
queuePacket( eventPlay );
}
void Core::Entity::Player::eventFinish( uint32_t eventId, uint32_t freePlayer )
{
auto pEvent = getEvent( eventId );
if( !pEvent )
{
g_framework.getLogger().error( "Could not find event " + std::to_string( eventId ) + ", event has not been started!" );
2017-08-08 13:53:47 +02:00
return;
}
2018-01-09 23:50:54 +01:00
if( getEventCount() > 1 && pEvent->getEventType() != Event::EventHandler::Nest )
2017-08-08 13:53:47 +02:00
{
// this is the parent of a nested event, we can't finish it until the parent finishes
return;
}
switch( pEvent->getEventType() )
{
2018-01-09 23:50:54 +01:00
case Event::EventHandler::Nest:
2017-08-08 13:53:47 +02:00
{
queuePacket( EventFinishPacket( getId(), pEvent->getId(), pEvent->getEventType(), pEvent->getEventParam() ) );
2017-08-08 13:53:47 +02:00
removeEvent( pEvent->getId() );
auto events = eventList();
for( auto it : events )
{
if( it.second->hasPlayedScene() == false )
{
// TODO: not happy with this, this is also prone to break wit more than one remaining event in there
queuePacket( EventFinishPacket( getId(), it.second->getId(), it.second->getEventType(),
it.second->getEventParam() ) );
2017-08-08 13:53:47 +02:00
removeEvent( it.second->getId() );
}
}
break;
}
default:
{
queuePacket( EventFinishPacket( getId(), pEvent->getId(), pEvent->getEventType(), pEvent->getEventParam() ) );
2017-08-08 13:53:47 +02:00
break;
}
}
if( hasStateFlag( PlayerStateFlag::WatchingCutscene ) )
unsetStateFlag( PlayerStateFlag::WatchingCutscene );
removeEvent( pEvent->getId() );
if( freePlayer == 1 )
unsetStateFlag( PlayerStateFlag::InNpcEvent );
2017-08-08 13:53:47 +02:00
}
2017-10-01 18:38:58 +02:00
void Core::Entity::Player::eventActionStart( uint32_t eventId,
uint32_t action,
ActionCallback finishCallback,
ActionCallback interruptCallback,
uint64_t additional )
{
auto pEventAction = Action::make_EventAction( getAsChara(), eventId, action,
finishCallback, interruptCallback, additional );
2017-10-01 18:38:58 +02:00
setCurrentAction( pEventAction );
auto pEvent = getEvent( eventId );
if( !pEvent && getEventCount() )
{
// We're trying to play a nested event, need to start it first.
2018-01-09 23:50:54 +01:00
eventStart( getId(), eventId, Event::EventHandler::Nest, 0, 0 );
2017-10-01 18:38:58 +02:00
pEvent = getEvent( eventId );
}
else if( !pEvent )
{
g_framework.getLogger().error( "Could not find event " + std::to_string( eventId ) + ", event has not been started!" );
2017-10-01 18:38:58 +02:00
return;
}
if( pEvent )
pEvent->setPlayedScene( true );
pEventAction->onStart();
}
void Core::Entity::Player::eventItemActionStart( uint32_t eventId,
uint32_t action,
ActionCallback finishCallback,
ActionCallback interruptCallback,
uint64_t additional )
{
Action::ActionPtr pEventItemAction = Action::make_EventItemAction( getAsChara(), eventId, action,
finishCallback, interruptCallback, additional );
2017-10-01 18:38:58 +02:00
setCurrentAction( pEventItemAction );
pEventItemAction->onStart();
}
2017-08-08 13:53:47 +02:00
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void Core::Entity::Player::onLogin()
{
for( auto& child : g_framework.getServerZone().getConfig()->getChild( "Settings.Parameters.MotDArray" ) )
2017-11-28 00:09:36 +01:00
{
sendNotice( child.second.data() );
}
2017-08-08 13:53:47 +02:00
}
void Core::Entity::Player::onZoneStart()
{
}
void Core::Entity::Player::onZoneDone()
{
}
void Core::Entity::Player::onDeath()
{
}
// TODO: slightly ugly here and way too static. Needs too be done properly
void Core::Entity::Player::onTick()
{
bool sendUpdate = false;
if( !isAlive() || !isLoadingComplete() )
return;
uint32_t addHp = static_cast< uint32_t >( getMaxHp() * 0.1f + 1 );
uint32_t addMp = static_cast< uint32_t >( getMaxMp() * 0.06f + 1 );
uint32_t addTp = 100;
2017-08-08 13:53:47 +02:00
if( !m_actorIdTohateSlotMap.empty() )
{
addHp = static_cast< uint32_t >( getMaxHp() * 0.01f + 1 );
addMp = static_cast< uint32_t >( getMaxMp() * 0.02f + 1 );
addTp = 60;
2017-08-08 13:53:47 +02:00
}
if( m_hp < getMaxHp() )
{
if( m_hp + addHp < getMaxHp() )
m_hp += addHp;
else
m_hp = getMaxHp();
sendUpdate = true;
}
if( m_mp < getMaxMp() )
{
if( m_mp + addMp < getMaxMp() )
m_mp += addMp;
else
m_mp = getMaxMp();
sendUpdate = true;
}
if( m_tp < 1000 )
{
if( m_tp + addTp < 1000 )
m_tp += addTp;
else
m_tp = 1000;
sendUpdate = true;
}
if( sendUpdate )
sendStatusUpdate();
}