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sapphire/src/servers/sapphire_zone/Zone/HousingZone.cpp

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#include <Common.h>
#include <Logging/Logger.h>
#include <Util/Util.h>
#include <Util/UtilMath.h>
#include <Network/GamePacketNew.h>
#include <Network/PacketDef/Zone/ServerZoneDef.h>
#include "Actor/Player.h"
#include "Forwards.h"
#include "HousingZone.h"
#include "Framework.h"
extern Core::Framework g_fw;
using namespace Core::Common;
using namespace Core::Network::Packets;
using namespace Core::Network::Packets::Server;
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Core::HousingZone::HousingZone( uint8_t wardNum,
uint16_t territoryId,
uint32_t guId,
const std::string& internalName,
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const std::string& contentName ) :
Zone( territoryId, guId, internalName, contentName ),
m_wardNum( wardNum )
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{
}
bool Core::HousingZone::init()
{
uint32_t landSetId;
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for( landSetId = 0; landSetId < 60; landSetId++ )
{
//TODO: load house information here
}
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return true;
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}
Core::HousingZone::~HousingZone()
{
}
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void Core::HousingZone::onPlayerZoneIn( Entity::Player& player )
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{
auto pLog = g_fw.get< Logger >();
pLog->debug( "HousingZone::onPlayerZoneIn: Zone#" + std::to_string( getGuId() ) + "|" +
+", Entity#" + std::to_string( player.getId() ) );
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uint32_t landSetId;
uint32_t yardPacketNum;
uint32_t yardPacketTotal = 8;
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auto wardInfoPacket = makeZonePacket< FFXIVIpcWardInfo >( player.getId() );
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wardInfoPacket->data().wardNum = m_wardNum;
wardInfoPacket->data().zoneId = player.getZoneId();
//TODO: get current WorldId
wardInfoPacket->data().worldId = 67;
//TODO: handle Subdivision
wardInfoPacket->data().subInstance = 1;
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for( landSetId = 0; landSetId < 30; landSetId++ )
{
wardInfoPacket->data().landSet[ landSetId ].houseSize = 1;
wardInfoPacket->data().landSet[ landSetId ].houseState = 1;
}
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player.queuePacket( wardInfoPacket );
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for( yardPacketNum = 0; yardPacketNum < yardPacketTotal; yardPacketNum++ )
{
auto wardYardInfoPacket = makeZonePacket< FFXIVIpcWardYardInfo >( player.getId() );
wardYardInfoPacket->data().unknown1 = 0xFFFFFFFF;
wardYardInfoPacket->data().unknown2 = 0xFFFFFFFF;
wardYardInfoPacket->data().unknown3 = 0xFF;
wardYardInfoPacket->data().packetNum = yardPacketNum;
wardYardInfoPacket->data().packetTotal = yardPacketTotal;
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//TODO: Add Objects here
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player.queuePacket( wardYardInfoPacket );
}
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}
uint8_t Core::HousingZone::getWardNum() const
{
return m_wardNum;
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}