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sapphire/src/servers/sapphire_zone/Zone/HousingZone.h

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#ifndef SAPPHIRE_HOUSINGZONE_H
#define SAPPHIRE_HOUSINGZONE_H
#include "Zone.h"
#include "Forwards.h"
namespace Core {
class HousingZone :
public Zone
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{
public:
HousingZone( uint8_t wardNum,
uint16_t territoryId,
uint32_t guId,
const std::string& internalName,
const std::string& contentName );
virtual ~HousingZone();
bool init() override;
void onPlayerZoneIn( Entity::Player& player ) override;
/* returns current ward number for this zone */
uint8_t getWardNum() const;
const uint32_t m_wardMaxNum = 18;
private:
uint8_t m_wardNum;
};
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}
#endif //SAPPHIRE_HOUSINGZONE_H