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sapphire/src/world/Network/Handlers/LinkshellHandlers.cpp

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#include <Common.h>
#include <Network/CommonNetwork.h>
#include <Network/GamePacket.h>
#include <Network/PacketContainer.h>
#include <Exd/ExdData.h>
#include <Service.h>
#include <Network/PacketDef/Zone/ClientZoneDef.h>
#include "Network/GameConnection.h"
#include "Session.h"
#include "Actor/Player.h"
#include "Manager/LinkshellMgr.h"
using namespace Sapphire::Common;
using namespace Sapphire::Network::Packets;
using namespace Sapphire::Network::Packets::WorldPackets;
using namespace Sapphire::World::Manager;
void Sapphire::Network::GameConnection::linkshellListHandler( const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player )
{
auto& lsMgr = Common::Service< LinkshellMgr >::ref();
lsMgr.sendLinkshellList( player );
}
void Sapphire::Network::GameConnection::linkshellJoinHandler( const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player )
{
const auto lsJoinPacket = ZoneChannelPacket< Client::FFXIVIpcLinkshellJoin >( inPacket );
auto& lsMgr = Common::Service< LinkshellMgr >::ref();
auto charName = std::string( lsJoinPacket.data().MemberCharacterName );
lsMgr.invitePlayer( charName, lsJoinPacket.data().LinkshellID );
}
void Sapphire::Network::GameConnection::linkshellLeaveHandler( const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player )
{
const auto lsLeavePacket = ZoneChannelPacket< Client::FFXIVIpcLinkshellLeave >( inPacket );
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auto& lsMgr = Common::Service< LinkshellMgr >::ref();
lsMgr.leaveLinkshell( lsLeavePacket.data().LinkshellID, player.getCharacterId() );
}
void Sapphire::Network::GameConnection::linkshellJoinOfficialHandler( const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player )
{
const auto lsLeavePacket = ZoneChannelPacket< Client::FFXIVIpcLinkshellJoinOfficial >( inPacket );
auto& lsMgr = Common::Service< LinkshellMgr >::ref();
lsMgr.joinLinkshell( lsLeavePacket.data().LinkshellID, player.getCharacterId() );
}