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sapphire/src/servers/Server_Common/Network/GamePacketParser.cpp

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#include "CommonNetwork.h"
#include "GamePacketParser.h"
2017-08-26 15:29:57 +09:00
#include <string> // memcpy
#include <stdlib.h> //realloc
using namespace Core::Network::Packets;
namespace Core
{
namespace Network
{
namespace Packets
{
PacketParseResult getHeader(
const std::vector< uint8_t > &buffer,
const uint32_t offset,
FFXIVARR_PACKET_HEADER &header)
{
const auto headerSize = sizeof( FFXIVARR_PACKET_HEADER );
// Check if we have enough bytes in the buffer.
auto remainingBytes = buffer.size() - offset;
if ( remainingBytes < headerSize )
{
return Incomplete;
}
// Copy packet header.
memcpy( &header, buffer.data() + offset, headerSize );
if ( !checkHeader(header) )
{
return Malformed;
}
return Success;
}
PacketParseResult getSegmentHeader(
const std::vector< uint8_t > &buffer,
const uint32_t offset,
FFXIVARR_PACKET_SEGMENT_HEADER &header)
{
const auto headerSize = sizeof( FFXIVARR_PACKET_SEGMENT_HEADER );
// Check if we have enough bytes in the buffer.
auto remainingBytes = buffer.size() - offset;
if (remainingBytes < headerSize)
{
return Incomplete;
}
// Copy segment header
memcpy(&header, buffer.data() + offset, headerSize);
return Success;
}
PacketParseResult getPackets(
const std::vector< uint8_t > &buffer,
const uint32_t offset,
const FFXIVARR_PACKET_HEADER &packetHeader,
std::vector< FFXIVARR_PACKET_RAW > &packets)
{
// sanity check: check there's enough bytes in the buffer
const auto bytesExpected = packetHeader.size - sizeof(struct FFXIVARR_PACKET_HEADER);
if ( buffer.size() - offset < bytesExpected )
{
return Incomplete;
}
// Loop each message
uint32_t count = 0;
uint32_t bytesProcessed = 0;
while ( count < packetHeader.count )
{
FFXIVARR_PACKET_RAW rawPacket;
// Copy ipc packet message
const auto packetResult = getPacket(buffer, offset + bytesProcessed, rawPacket);
if ( packetResult != Success )
{
return packetResult;
}
// NOTE: isn't rawPacket is allocated on stack?
// why is okay to do this?
packets.push_back( rawPacket );
// Add message size and count
bytesProcessed += rawPacket.segHdr.size;
count += 1;
}
// sanity check: check if we processed all bytes.
// this check can fail if size of messages don't add up to size reported from packet header.
if ( bytesExpected != bytesProcessed )
{
return Malformed;
}
return Success;
}
PacketParseResult getPacket(
const std::vector< uint8_t > &buffer,
const uint32_t offset,
FFXIVARR_PACKET_RAW &packet
)
{
// Copy segment header
const auto headerResult = getSegmentHeader(buffer, offset, packet.segHdr);
if ( headerResult != Success )
{
return headerResult;
}
// Check header sanity and it's size
if ( !checkSegmentHeader( packet.segHdr ) )
{
return Malformed;
}
const auto dataOffset = offset + sizeof(struct FFXIVARR_PACKET_SEGMENT_HEADER);
const auto dataSize = packet.segHdr.size;
// Allocate data buffer and copy
packet.data.resize( dataSize );
memcpy( packet.data.data(), buffer.data() + dataOffset, dataSize );
return Success;
}
bool checkHeader(const FFXIVARR_PACKET_HEADER &header)
{
// Max size of the packet is capped at 1MB for now.
if ( header.size > 1 * 1024 * 1024 )
{
return false;
}
// Max number of message is capped at 255 for now.
if ( header.count > 255 )
{
return false;
}
return true;
}
bool checkSegmentHeader(const FFXIVARR_PACKET_SEGMENT_HEADER &header)
{
// Max size of individual message is capped at 256KB for now.
if ( header.size > 256 * 1024 )
{
return false;
}
return true;
}
}
}
}