2018-03-07 08:14:42 +01:00
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#include <Script/NativeScriptApi.h>
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#include <Actor/Player.h>
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2018-03-20 00:05:54 +01:00
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#include <sapphire_zone/Event/EventHandler.h>
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2018-03-07 08:14:42 +01:00
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#include "Event/EventHelper.h"
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#include "../ScriptObject.h"
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// Quest Script: ManFst002_00124
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// Quest Name: Close to Home
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// Quest ID: 65660
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// Start NPC: 1001140
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// End NPC: 1000100
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class ManFst002 : public EventScript
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{
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private:
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static constexpr auto SEQ_0 = 0;
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static constexpr auto SEQ_1 = 1;
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static constexpr auto SEQ_2 = 2;
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2018-03-07 08:14:42 +01:00
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static constexpr auto SEQ_FINISH = 255;
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//this.SEQ_OFFER = ?;
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// Quest rewards
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static constexpr auto RewardExpFactor = 100;
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static constexpr auto RewardGil = 107;
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// Entities found in the script data of the quest
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// some of these may be useful
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static constexpr auto ACTOR0 = 1001140;
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static constexpr auto ACTOR1 = 2;
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static constexpr auto ACTOR2 = 1000251;
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static constexpr auto ACTOR20 = 1000159;
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static constexpr auto ACTOR3 = 1000768;
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static constexpr auto ACTOR4 = 1000100;
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static constexpr auto BIND_ACTOR0 = 6229224;
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static constexpr auto HOW_TO_DESION = 13;
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static constexpr auto HOW_TO_MAP_AND_NAVI = 4;
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static constexpr auto ITEM0 = 2000074;
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static constexpr auto LOC_ACTOR0 = 1003159;
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static constexpr auto LOC_MARKER_01 = 2153091;
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static constexpr auto LOC_MARKER_02 = 2153104;
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static constexpr auto LOC_MARKER_03 = 2153111;
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static constexpr auto LOC_MARKER_04 = 2154539;
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static constexpr auto LOC_MARKER_05 = 2154540;
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static constexpr auto LOC_MARKER_06 = 2154541;
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static constexpr auto LOC_MARKER_07 = 2210446;
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static constexpr auto LOC_MARKER_08 = 2210454;
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static constexpr auto LOC_MARKER_09 = 2210461;
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static constexpr auto LOC_MOTION0 = 799;
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static constexpr auto POPRANGE0 = 2280858;
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static constexpr auto REWARD_DESION = 1;
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static constexpr auto SEQ_0_ACTOR0 = 0;
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static constexpr auto SEQ_0_ACTOR0_LQ = 50;
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static constexpr auto SEQ_1_ACTOR0 = 4;
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static constexpr auto SEQ_1_ACTOR1 = 1;
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static constexpr auto SEQ_1_ACTOR1_WAIT = 51;
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static constexpr auto SEQ_1_ACTOR2 = 2;
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static constexpr auto SEQ_1_ACTOR3 = 3;
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static constexpr auto SEQ_1_ACTOR3_NPCTRADENO = 99;
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static constexpr auto SEQ_1_ACTOR3_NPCTRADEOK = 100;
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static constexpr auto SEQ_2_ACTOR4 = 5;
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static constexpr auto TERRITORYTYPE0 = 132;
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static constexpr auto UNLOCK_DESION = 14;
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void checkQuestCompletion( Entity::Player& player, uint32_t varIdx )
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{
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if( varIdx == 3 )
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player.sendQuestMessage( getId(), 1, 0, 0, 0 );
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else if( varIdx == 2 )
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player.sendQuestMessage( getId(), 2, 0, 0, 0 );
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else
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player.sendQuestMessage( getId(), 0, 0, 0, 0 );
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auto var_attuned = player.getQuestUI8AL( static_cast< uint16_t >( getId() ) );
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auto var_class = player.getQuestUI8BH( static_cast< uint16_t >( getId() ) );
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auto var_trade = player.getQuestUI8BL( static_cast< uint16_t >( getId() ) );
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if( var_attuned == 1 && var_class == 1 && var_trade == 1 )
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player.updateQuest( getId(), SEQ_FINISH );
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}
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void Scene00000( Entity::Player& player )
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{
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auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 ) // accept quest
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Scene00050( player );
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};
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player.eventPlay( getId(), SEQ_0_ACTOR0, HIDE_HOTBAR, 0, 0, callback );
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}
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void Scene00001( Entity::Player& player )
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{
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auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
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{
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player.setQuestUI8AL( getId(), 1 );
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checkQuestCompletion( player, 0 );
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};
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player.eventPlay( getId(), SEQ_1_ACTOR1, 0x0EFB, 0, 0, callback );
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}
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void Scene00002( Entity::Player& player )
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{
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auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
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{
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player.setQuestUI8BH( getId(), 1 );
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checkQuestCompletion( player, 3 );
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};
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2018-03-20 00:05:54 +01:00
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player.eventPlay( getId(), SEQ_1_ACTOR2, NONE, 0, 0, callback );
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}
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void Scene00003( Entity::Player& player )
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{
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auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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Scene00100( player );
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else
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Scene00099( player );
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};
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2018-03-20 00:05:54 +01:00
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player.eventPlay( getId(), SEQ_1_ACTOR3, NONE, 0, 0, callback );
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}
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void Scene00004( Entity::Player& player )
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{
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player.eventPlay( getId(), SEQ_1_ACTOR0, NONE, 0, 0 );
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}
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void Scene00005( Entity::Player& player )
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{
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auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 ) // finish quest
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2018-03-07 08:14:42 +01:00
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{
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if( player.giveQuestRewards( getId(), 0 ) )
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player.finishQuest( getId() );
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}
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};
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2018-03-20 00:05:54 +01:00
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player.eventPlay( getId(), SEQ_2_ACTOR4, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, 0, 0, callback );
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}
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void Scene00050( Entity::Player& player )
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{
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auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
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{
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// on quest accept
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player.updateQuest( getId(), SEQ_1 );
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player.setQuestUI8CH( getId(), 1 ); // receive key item
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// teleport to real gridania
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player.forceZoneing( TERRITORYTYPE0 );
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};
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2018-03-20 00:05:54 +01:00
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player.eventPlay( getId(), SEQ_0_ACTOR0_LQ, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, 0, 0, callback );
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}
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void Scene00051( Entity::Player& player )
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{
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auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
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{
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Scene00001( player );
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};
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2018-03-20 00:05:54 +01:00
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player.eventPlay( getId(), SEQ_1_ACTOR1_WAIT, NONE, 0, 0, callback );
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}
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void Scene00099( Entity::Player& player )
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{
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auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
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2018-03-07 08:14:42 +01:00
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{
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Scene00004( player );
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};
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2018-03-20 00:05:54 +01:00
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player.eventPlay( getId(), SEQ_1_ACTOR3_NPCTRADENO, NONE, 0, 0, callback );
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}
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void Scene00100( Entity::Player& player )
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{
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auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
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{
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player.setQuestUI8CH( getId(), 0 ); // remove traded key item
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player.setQuestUI8BL( getId(), 1 );
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checkQuestCompletion( player, 2 );
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};
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2018-03-20 00:05:54 +01:00
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player.eventPlay( getId(), SEQ_1_ACTOR3_NPCTRADEOK, 0x0EFB, 0, 0, callback );
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2018-03-07 08:14:42 +01:00
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}
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public:
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ManFst002() : EventScript( 65621 ) {}
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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{
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auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
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if( actor == ACTOR0 )
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Scene00000( player );
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else if( actor == ACTOR1 )
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{
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// attune
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auto event = [&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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{
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player.sendQuestMessage( 0x050002, 0, 1, 0, 0 );
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player.registerAetheryte( 2 );
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player.learnAction( 1 );
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Scene00051( player );
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};
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player.eventActionStart( 0x050002, 0x13, event, nullptr, 0x050002 );
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}
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else if( actor == ACTOR2 )
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Scene00002( player );
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else if( actor == ACTOR3 )
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Scene00003( player );
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else if( actor == ACTOR4 )
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Scene00005( player );
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}
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};
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