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sapphire/src/servers/Scripts/quest/ManSea001.cpp

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#include <Script/NativeScriptApi.h>
#include <Actor/Player.h>
#include "Event/EventHelper.h"
#include "../ScriptObject.h"
class ManSea001 : public EventScript
{
private:
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
static constexpr auto SEQ_0 = 0;
static constexpr auto SEQ_1 = 1;
static constexpr auto SEQ_FINISH = 255;
static constexpr auto ACTOR0 = 1001028;
static constexpr auto ACTOR1 = 1002732;
static constexpr auto ACTOR2 = 1002697;
static constexpr auto CUT_EVENT = 202;
static constexpr auto EOBJECT0 = 2001679;
static constexpr auto EOBJECT1 = 2001680;
static constexpr auto EVENT_ACTION_SEARCH = 1;
static constexpr auto LOC_ACTOR0 = 1002732;
static constexpr auto LOC_POS_ACTOR0 = 4107186;
static constexpr auto OPENING_EVENT_HANDLER = 1245185;
static constexpr auto POPRANGE0 = 4127803;
static constexpr auto TERRITORYTYPE0 = 181;
void Scene00000( Entity::Player& player )
{
auto callback = [ this ]( Entity::Player& player, const Event::SceneResult& result )
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{
if( result.param2 == 1 )
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{
player.setOpeningSequence( 2 );
Scene00001( player );
}
};
player.eventPlay( getId(), 0, HIDE_HOTBAR, 0, 0, callback );
}
void Scene00001( Entity::Player& player )
{
auto callback = [ this ]( Entity::Player& player, const Event::SceneResult& result )
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{
Scene00002( player );
};
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player.eventPlay( getId(), 1, DISABLE_SKIP | HIDE_HOTBAR | SET_BASE, 0, 0, callback );
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}
void Scene00002( Entity::Player& player )
{
auto callback = [ this ]( Entity::Player& player, const Event::SceneResult& result )
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{
Scene00003( player );
};
player.eventPlay( getId(), 2, NONE, 0, 0, callback );
}
void Scene00003( Entity::Player& player )
{
auto callback = [ this ]( Entity::Player& player, const Event::SceneResult& result )
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{
player.eventPlay( OPENING_EVENT_HANDLER, 0x1E, HIDE_HOTBAR | NO_DEFAULT_CAMERA, 1, 0 );
};
player.eventPlay( getId(), 3, NONE, 0, 0, callback );
}
void Scene00004( Entity::Player& player )
{
player.eventPlay( getId(), 4, NONE, 0, 0 );
}
void Scene00005( Entity::Player& player )
{
auto callback = [ this ]( Entity::Player& player, const Event::SceneResult& result )
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{
Scene00006( player );
};
player.eventPlay( getId(), 5, HIDE_HOTBAR, 0, 0, callback );
}
void Scene00006( Entity::Player& player )
{
auto callback = [ this ]( Entity::Player& player, const Event::SceneResult& result )
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{
player.updateQuest( getId(), SEQ_FINISH );
player.prepareZoning( player.getZoneId(), true, 1, 0 );
player.changePosition( 9, 40, 14, 2 );
};
player.eventPlay( getId(), 6, INVIS_OTHER_PC, 0, 0, callback );
}
void Scene00007( Entity::Player& player )
{
player.eventPlay( getId(), 7, NONE, 0, 0 );
}
void Scene00008( Entity::Player& player )
{
player.eventPlay( getId(), 8, NONE, 0, 0 );
}
void Scene00009( Entity::Player& player )
{
player.eventPlay( getId(), 9, NONE, 0, 0 );
}
void Scene00010( Entity::Player& player )
{
player.eventPlay( getId(), 10, NONE, 0, 0 );
}
void Scene00011( Entity::Player& player )
{
auto callback = [ this ]( Entity::Player& player, const Event::SceneResult& result )
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{
Scene00012( player );
};
player.eventPlay( getId(), 11, 0x2c02, 0, 0, callback );
}
void Scene00012( Entity::Player& player )
{
auto callback = [ this ]( Entity::Player& player, const Event::SceneResult& result )
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{
if( result.param2 == 1 ) // finish quest
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{
if( player.giveQuestRewards( getId(), 0 ) )
player.finishQuest( getId() );
}
};
player.eventPlay( getId(), 12, INVIS_OTHER_PC, 0, 0, callback );
}
void Scene00013( Entity::Player& player )
{
player.eventPlay( getId(), 13, NONE, 0, 0 );
}
public:
ManSea001() : EventScript( 65643 ) {}
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == ACTOR0 )
Scene00000( player );
else if( actor == ACTOR1 )
Scene00005( player );
else if( actor == ACTOR2 )
Scene00011( player );
}
};