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sapphire/src/common/Util/UtilMath.cpp

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#include <cmath>
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#include "UtilMath.h"
float Sapphire::Math::Util::distanceSq( float x, float y, float z, float x1, float y1, float z1 )
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{
float deltaX = x - x1;
float deltaY = y - y1;
float deltaZ = z - z1;
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return ( deltaX * deltaX + deltaY * deltaY + deltaZ * deltaZ );
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}
float Sapphire::Math::Util::distance( float x, float y, float z, float x1, float y1, float z1 )
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{
return sqrtf( distanceSq( x, y, z, x1, y1, z1 ) );
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}
float Sapphire::Math::Util::distance2DSq( float x, float y, float x1, float y1 )
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{
float deltaX = x - x1;
float deltaY = y - y1;
return ( deltaX * deltaX + deltaY * deltaY );
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}
float Sapphire::Math::Util::distance2D( float x, float y, float x1, float y1 )
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{
return sqrtf( distance2DSq( x, y, x1, y1 ) );
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}
float Sapphire::Math::Util::calcAngTo( float x, float y, float x1, float y1 )
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{
float dx = x - x1;
float dy = y - y1;
if( dy != 0.0f )
{
return atan2( dy, dx );
}
else
{
return 0.0f;
}
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}
float Sapphire::Math::Util::calcAngFrom( float x, float y, float x1, float y1 )
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{
float dx = x - x1;
float dy = y - y1;
if( dy != 0.0f )
{
return atan2( dy, dx );
}
else
{
return 0.0f;
}
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}
uint16_t Sapphire::Math::Util::floatToUInt16( float val )
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{
return static_cast< uint16_t >( 0x8000 + val * 32.767f );
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}
uint16_t Sapphire::Math::Util::floatToUInt16Rot( float val )
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{
return static_cast< uint16_t >( 0x8000 * ( ( val + PI ) ) / PI );
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}
uint8_t Sapphire::Math::Util::floatToUInt8Rot( float val )
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{
return static_cast< uint8_t >( 0x80 * ( ( val + PI ) ) / PI );
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}