2022-02-16 04:03:13 +09:00
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// FFXIVTheMovie.ParserV3.8
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// fake IsAnnounce table
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#include <Actor/Player.h>
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2022-02-23 08:36:23 +01:00
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#include <Actor/BNpc.h>
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2022-02-16 04:03:13 +09:00
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#include <ScriptObject.h>
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#include <Service.h>
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#include "Manager/TerritoryMgr.h"
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#include "Manager/EventMgr.h"
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#include "Territory/Territory.h"
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#include <Manager/WarpMgr.h>
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using namespace Sapphire;
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class ManSea005 : public Sapphire::ScriptAPI::QuestScript
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{
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public:
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ManSea005() : Sapphire::ScriptAPI::QuestScript( 66079 ){};
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~ManSea005() = default;
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//SEQ_0, 1 entries
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//SEQ_1, 1 entries
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//SEQ_2, 1 entries
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//SEQ_255, 1 entries
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//ACTOR0 = 1002626
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//CUTSCENE02 = 134
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//CUTSCENE03 = 56
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//CUTSCENE04 = 135
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//EOBJECT0 = 2001582
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//EVENTACTIONPROCESSMIDDLE = 16
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//ITEM0 = 2000522
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//QUESTBATTLE0 = 35
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//SEQ0ACTOR0LQ = 90
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//TERRITORYTYPE0 = 252
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//TERRITORYTYPE1 = 134
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static constexpr auto EVENT_ON_TALK = 0;
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static constexpr auto EVENT_ON_EMOTE = 1;
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static constexpr auto EVENT_ON_BNPC_KILL = 2;
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static constexpr auto EVENT_ON_WITHIN_RANGE = 3;
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static constexpr auto EVENT_ON_ENTER_TERRITORY = 4;
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static constexpr auto EVENT_ON_EVENT_ITEM = 5;
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static constexpr auto EVENT_ON_EOBJ_HIT = 6;
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static constexpr auto EVENT_ON_SAY = 7;
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private:
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void onProgress( World::Quest& quest, Entity::Player& player, uint32_t type, uint64_t param1, uint32_t param2, uint32_t param3 )
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{
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switch( quest.getSeq() )
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{
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case 0:
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{
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if( type != EVENT_ON_BNPC_KILL ) Scene00000( quest, player ); // Scene00000: Normal(Talk, QuestOffer, TargetCanMove), id=STAELWYRN
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// +Callback Scene00001: Normal(Talk, FadeIn, QuestAccept, TargetCanMove), id=STAELWYRN
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break;
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}
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//seq 1 event item ITEM0 = UI8BH max stack 1
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case 1:
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{
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if( type != EVENT_ON_BNPC_KILL ) Scene00003( quest, player ); // Scene00003: Normal(QuestBattle, YesNo, SystemTalk), id=unknown
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break;
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}
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//seq 2 event item ITEM0 = UI8BH max stack 1
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case 2:
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{
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if( type != EVENT_ON_BNPC_KILL ) Scene00004( quest, player ); // Scene00004: Normal(CutScene, AutoFadeIn), id=unknown
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break;
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}
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//seq 255 event item ITEM0 = UI8BH max stack 1
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case 255:
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{
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if( type != EVENT_ON_BNPC_KILL ) Scene00005( quest, player ); // Scene00005: NpcTrade(Basic), id=unknown
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// +Callback Scene00006: Normal(Talk, FadeIn, QuestReward, QuestComplete, TargetCanMove), id=STAELWYRN
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break;
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}
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default:
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{
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playerMgr().sendUrgent( player, "Sequence {} not defined.", quest.getSeq() );
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break;
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}
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}
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}
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public:
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void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
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{
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onProgress( quest, player, EVENT_ON_TALK, actorId, 0, 0 );
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}
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void onEmote( World::Quest& quest, uint64_t actorId, uint32_t emoteId, Sapphire::Entity::Player& player ) override
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{
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playerMgr().sendDebug( player, "emote: {}", emoteId );
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onProgress( quest, player, EVENT_ON_EMOTE, actorId, 0, emoteId );
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}
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2022-02-23 08:36:23 +01:00
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void onBNpcKill( World::Quest& quest, Sapphire::Entity::BNpc& bnpc, Sapphire::Entity::Player& player ) override
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2022-02-16 04:03:13 +09:00
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{
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2022-02-23 08:36:23 +01:00
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onProgress( quest, player, EVENT_ON_BNPC_KILL, static_cast< uint64_t >( bnpc.getBNpcNameId() ), bnpc.getLayoutId(), 0 );
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2022-02-16 04:03:13 +09:00
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}
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void onWithinRange( World::Quest& quest, Sapphire::Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z ) override
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{
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onProgress( quest, player, EVENT_ON_WITHIN_RANGE, static_cast< uint64_t >( param1 ), 0, 0 );
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}
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void onEnterTerritory( World::Quest& quest, Sapphire::Entity::Player& player, uint16_t param1, uint16_t param2 ) override
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{
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onProgress( quest, player, EVENT_ON_ENTER_TERRITORY, static_cast< uint64_t >( param1 ), static_cast< uint32_t >( param2 ), 0 );
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}
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void onEventItem( World::Quest& quest, Sapphire::Entity::Player& player, uint64_t actorId ) override
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{
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onProgress( quest, player, EVENT_ON_EVENT_ITEM, actorId, 0, 0 );
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}
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void onEObjHit( World::Quest& quest, Sapphire::Entity::Player& player, uint64_t actorId, uint32_t actionId ) override
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{
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onProgress( quest, player, EVENT_ON_EOBJ_HIT, actorId, actionId, 0 );
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}
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void onSay( World::Quest& quest, Sapphire::Entity::Player& player, uint64_t actorId, uint32_t sayId ) override
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{
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onProgress( quest, player, EVENT_ON_SAY, actorId, sayId, 0 );
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}
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private:
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void checkProgressSeq0( World::Quest& quest, Entity::Player& player )
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{
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quest.setSeq( 1 );
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}
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void checkProgressSeq1( World::Quest& quest, Entity::Player& player )
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{
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quest.setSeq( 2 );
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}
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void checkProgressSeq2( World::Quest& quest, Entity::Player& player )
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{
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quest.setSeq( 255 );
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quest.setUI8BH( 1 );
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}
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void Scene00000( World::Quest& quest, Entity::Player& player ) //SEQ_0: , <No Var>, <No Flag>
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{
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playerMgr().sendDebug( player, "ManSea005:66079 calling Scene00000: Normal(Talk, QuestOffer, TargetCanMove), id=STAELWYRN" );
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auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
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{
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if( result.numOfResults > 0 && result.getResult( 0 ) == 1 )
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{
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Scene00001( quest, player );
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}
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};
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eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, callback );
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}
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void Scene00001( World::Quest& quest, Entity::Player& player ) //SEQ_0: , <No Var>, <No Flag>
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{
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playerMgr().sendDebug( player, "ManSea005:66079 calling Scene00001: Normal(Talk, FadeIn, QuestAccept, TargetCanMove), id=STAELWYRN" );
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auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
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{
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checkProgressSeq0( quest, player );
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};
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eventMgr().playQuestScene( player, getId(), 1, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, callback );
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}
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void Scene00003( World::Quest& quest, Entity::Player& player ) //SEQ_1: , <No Var>, <No Flag>
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{
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playerMgr().sendDebug( player, "ManSea005:66079 calling Scene00003: Normal(QuestBattle, YesNo, SystemTalk), id=unknown" );
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eventMgr().eventActionStart( player, getId(), 16, [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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{
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auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
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{
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if( result.numOfResults > 0 && result.getResult( 0 ) == 1 )
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{
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//quest battle
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eventMgr().eventFinish( player, result.eventId, 1 );
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teriMgr().createAndJoinQuestBattle( player, 35 );
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}
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};
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eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, callback );
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}, nullptr, getId() );
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}
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void Scene00004( World::Quest& quest, Entity::Player& player ) //SEQ_2: , <No Var>, <No Flag>
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{
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playerMgr().sendDebug( player, "ManSea005:66079 calling Scene00004: Normal(CutScene, AutoFadeIn), id=unknown" );
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auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
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{
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checkProgressSeq2( quest, player );
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playerMgr().sendDebug( player, "Finished with AutoFadeIn scene, reloading zone..." );
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eventMgr().eventFinish( player, result.eventId, 1 );
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warpMgr().requestWarp( player, Common::WarpType::WARP_TYPE_NORMAL, player.getPos(), player.getRot() );
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};
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eventMgr().playQuestScene( player, getId(), 4, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, callback );
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}
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void Scene00005( World::Quest& quest, Entity::Player& player ) //SEQ_255: , <No Var>, <No Flag>
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{
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playerMgr().sendDebug( player, "ManSea005:66079 calling Scene00005: NpcTrade(Basic), id=unknown" );
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auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
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{
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if( result.numOfResults > 0 && result.getResult( 0 ) == 1 )
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{
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Scene00006( quest, player );
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}
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};
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eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, callback );
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}
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void Scene00006( World::Quest& quest, Entity::Player& player ) //SEQ_255: , <No Var>, <No Flag>
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{
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playerMgr().sendDebug( player, "ManSea005:66079 calling Scene00006: Normal(Talk, FadeIn, QuestReward, QuestComplete, TargetCanMove), id=STAELWYRN" );
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auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result )
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{
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if( result.numOfResults > 0 && result.getResult( 0 ) == 1 )
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{
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player.finishQuest( getId(), result.getResult( 1 ) );
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}
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};
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eventMgr().playQuestScene( player, getId(), 6, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, callback );
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}
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};
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EXPOSE_SCRIPT( ManSea005 );
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