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42 lines
1.3 KiB
C++
42 lines
1.3 KiB
C++
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#include <ScriptObject.h>
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#include <Actor/Player.h>
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#include <Framework.h>
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#include <Exd/ExdDataGenerated.h>
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#include <Zone/Zone.h>
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using namespace Core;
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class HousingAethernet :
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public Sapphire::ScriptAPI::EventScript
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{
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public:
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HousingAethernet() :
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Sapphire::ScriptAPI::EventScript( 0x001E0000 )
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{
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}
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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{
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player.playScene( eventId, 0, HIDE_HOTBAR | NO_DEFAULT_CAMERA, [this, eventId]( Entity::Player& player, const Event::SceneResult& result )
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{
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auto pExdData = getFramework()->get< Core::Data::ExdDataGenerated >();
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if( !pExdData )
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return;
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auto housingAethernetIds = pExdData->getHousingAethernetIdList();
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auto terrritoryTypeId = player.getCurrentZone()->getTerritoryTypeId();
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// param2 is the index starting from 0 inside housingaethernet.exd, but the ID column starts at 0x001E0000........ wtf
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auto pHousingAethernet = pExdData->get< Core::Data::HousingAethernet >( getId() + result.param2 );
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if( !pHousingAethernet )
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return;
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// check we're teleporting to the same territorytype
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if( player.getCurrentZone()->getTerritoryTypeId() != pHousingAethernet->territoryType )
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return;
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player.sendDebug( "got level entry: " + std::to_string( pHousingAethernet->level ) );
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} );
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}
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};
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