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sapphire/src/servers/Server_Zone/EventFinishPacket.h

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2017-08-08 13:53:47 +02:00
#ifndef _EVENTFINISH_H
#define _EVENTFINISH_H
#include <Server_Common/GamePacketNew.h>
namespace Core {
namespace Network {
namespace Packets {
namespace Server {
/**
* @brief The packet sent to finish an event.
*/
class EventFinishPacket : public GamePacketNew< FFXIVIpcEventFinish >
{
public:
EventFinishPacket( uint32_t playerId,
uint32_t eventId,
uint8_t param1,
uint32_t param3 ) :
GamePacketNew< FFXIVIpcEventFinish >( playerId, playerId )
{
initialize( eventId, param1, param3 );
};
private:
void initialize( uint32_t eventId,
uint8_t param1,
uint32_t param3 )
{
m_data.eventId = eventId;
m_data.param1 = param1;
m_data.param2 = 1;
m_data.param3 = param3;
};
};
}
}
}
}
#endif /*_EVENTFINISH_H*/