2017-08-08 13:53:47 +02:00
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#include "Action.h"
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2019-02-08 22:09:48 +11:00
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#include <Exd/ExdDataGenerated.h>
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2018-03-06 22:22:19 +01:00
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#include <Util/Util.h>
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2019-02-08 22:09:48 +11:00
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#include "Framework.h"
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#include "Script/ScriptMgr.h"
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2017-08-08 13:53:47 +02:00
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2019-02-08 22:09:48 +11:00
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#include "Actor/Player.h"
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2017-08-08 13:53:47 +02:00
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2019-02-08 22:09:48 +11:00
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#include <Network/CommonActorControl.h>
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#include "Network/PacketWrappers/ActorControlPacket142.h"
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#include "Network/PacketWrappers/ActorControlPacket143.h"
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#include "Network/PacketWrappers/ActorControlPacket144.h"
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using namespace Sapphire::Common;
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using namespace Sapphire::Network;
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using namespace Sapphire::Network::Packets;
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using namespace Sapphire::Network::Packets::Server;
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using namespace Sapphire::Network::ActorControl;
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Sapphire::Action::Action::Action() = default;
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Sapphire::Action::Action::~Action() = default;
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2019-02-09 15:39:05 +11:00
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Sapphire::Action::Action::Action( Entity::CharaPtr caster, uint32_t actionId,
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Data::ActionPtr action, FrameworkPtr fw ) :
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2019-02-08 22:09:48 +11:00
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m_pSource( std::move( caster ) ),
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m_pFw( std::move( fw ) ),
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m_id( actionId ),
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2019-02-09 18:32:10 +11:00
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m_startTime( 0 ),
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2019-02-10 22:13:47 +11:00
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m_interruptType( Common::ActionInterruptType::None ),
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m_hasResidentTarget( false )
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2017-08-08 13:53:47 +02:00
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{
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2019-02-10 21:01:04 +11:00
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m_castTime = static_cast< uint32_t >( action->cast100ms * 100 );
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2019-02-10 22:13:47 +11:00
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m_recastTime = static_cast< uint16_t >( action->recast100ms * 100 );
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2019-02-10 21:01:04 +11:00
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m_cooldownGroup = action->cooldownGroup;
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2019-02-09 18:01:39 +11:00
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2019-02-09 23:14:30 +11:00
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m_actionCost.fill( { Common::ActionCostType::None, 0 } );
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2019-02-09 20:49:22 +11:00
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2019-02-09 23:14:30 +11:00
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m_actionCost[ 0 ] = {
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static_cast< Common::ActionCostType >( action->costType ),
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action->cost
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};
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calculateActionCost();
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2019-02-09 15:39:05 +11:00
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}
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2017-08-08 13:53:47 +02:00
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2019-02-09 15:39:05 +11:00
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uint32_t Sapphire::Action::Action::getId() const
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{
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return m_id;
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}
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2019-02-08 22:09:48 +11:00
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2019-02-09 18:32:10 +11:00
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void Sapphire::Action::Action::setPos( Sapphire::Common::FFXIVARR_POSITION3 pos )
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{
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m_pos = pos;
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}
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Sapphire::Common::FFXIVARR_POSITION3 Sapphire::Action::Action::getPos() const
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{
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return m_pos;
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}
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2019-02-09 15:39:05 +11:00
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void Sapphire::Action::Action::setTargetChara( Sapphire::Entity::CharaPtr chara )
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{
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assert( chara );
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m_pTarget = chara;
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m_targetId = chara->getId();
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2017-08-08 13:53:47 +02:00
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}
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2019-02-10 22:13:47 +11:00
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void Sapphire::Action::Action::setResidentTargetId( uint64_t targetId )
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{
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m_targetId = targetId;
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m_hasResidentTarget = true;
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}
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bool Sapphire::Action::Action::hasResidentTarget() const
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{
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return m_hasResidentTarget;
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}
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2018-11-29 16:55:48 +01:00
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Sapphire::Entity::CharaPtr Sapphire::Action::Action::getTargetChara() const
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2017-08-08 13:53:47 +02:00
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{
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return m_pTarget;
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2017-08-08 13:53:47 +02:00
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}
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2018-11-29 16:55:48 +01:00
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bool Sapphire::Action::Action::isInterrupted() const
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2017-08-08 13:53:47 +02:00
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{
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2019-02-10 21:21:34 +11:00
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return m_interruptType != Common::ActionInterruptType::None;
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2017-08-08 13:53:47 +02:00
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}
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2019-02-10 21:21:34 +11:00
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void Sapphire::Action::Action::setInterrupted( Common::ActionInterruptType type )
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2017-08-08 13:53:47 +02:00
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{
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2019-02-10 21:12:22 +11:00
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m_interruptType = type;
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2017-08-08 13:53:47 +02:00
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}
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2019-02-08 22:09:48 +11:00
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void Sapphire::Action::Action::start()
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2017-08-08 13:53:47 +02:00
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{
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2019-02-08 22:09:48 +11:00
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m_startTime = Util::getTimeMs();
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2017-08-08 13:53:47 +02:00
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2019-02-08 22:09:48 +11:00
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onStart();
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2017-08-08 13:53:47 +02:00
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}
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2018-11-29 16:55:48 +01:00
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uint32_t Sapphire::Action::Action::getCastTime() const
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2017-08-08 13:53:47 +02:00
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{
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2018-08-29 21:40:59 +02:00
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return m_castTime;
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2017-08-08 13:53:47 +02:00
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}
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2018-11-29 16:55:48 +01:00
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void Sapphire::Action::Action::setCastTime( uint32_t castTime )
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2017-08-08 13:53:47 +02:00
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{
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2018-08-29 21:40:59 +02:00
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m_castTime = castTime;
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2017-08-08 13:53:47 +02:00
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}
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2019-02-08 22:09:48 +11:00
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bool Sapphire::Action::Action::isCastedAction() const
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{
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return m_castTime > 0;
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}
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2018-11-29 16:55:48 +01:00
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Sapphire::Entity::CharaPtr Sapphire::Action::Action::getActionSource() const
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2017-08-08 13:53:47 +02:00
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{
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2018-08-29 21:40:59 +02:00
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return m_pSource;
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2017-08-08 13:53:47 +02:00
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}
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2018-11-29 16:55:48 +01:00
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bool Sapphire::Action::Action::update()
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2017-08-08 13:53:47 +02:00
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{
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2018-08-29 21:40:59 +02:00
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// action has not been started yet
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if( m_startTime == 0 )
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return false;
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2019-02-10 21:12:22 +11:00
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if( isInterrupted() )
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2018-08-29 21:40:59 +02:00
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{
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onInterrupt();
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return true;
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}
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2019-02-10 22:13:47 +11:00
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if( !hasResidentTarget() )
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{
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// todo: check if the target is still in range
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}
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2018-08-29 21:40:59 +02:00
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uint64_t currTime = Util::getTimeMs();
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2019-02-10 21:01:04 +11:00
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if( !isCastedAction() || std::difftime( currTime, m_startTime ) > m_castTime )
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2018-08-29 21:40:59 +02:00
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{
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onFinish();
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return true;
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}
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2019-02-10 21:01:04 +11:00
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2018-08-29 21:40:59 +02:00
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return false;
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2017-08-08 13:53:47 +02:00
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}
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2019-02-08 22:09:48 +11:00
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void Sapphire::Action::Action::onStart()
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{
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assert( m_pSource );
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2019-02-10 22:13:47 +11:00
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auto player = m_pSource->getAsPlayer();
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if( player )
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{
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player->sendDebug( "onStart()" );
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}
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2019-02-08 22:09:48 +11:00
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if( isCastedAction() )
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{
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2019-02-09 15:45:02 +11:00
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auto castPacket = makeZonePacket< Server::FFXIVIpcActorCast >( getId() );
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2019-02-08 22:09:48 +11:00
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2019-02-10 21:18:03 +11:00
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castPacket->data().action_id = static_cast< uint16_t >( m_id );
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2019-02-08 22:09:48 +11:00
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castPacket->data().skillType = Common::SkillType::Normal;
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castPacket->data().unknown_1 = m_id;
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// This is used for the cast bar above the target bar of the caster.
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2019-02-09 15:39:05 +11:00
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castPacket->data().cast_time = m_castTime / 1000.f;
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2019-02-10 21:18:03 +11:00
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castPacket->data().target_id = static_cast< uint32_t >( m_targetId );
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2019-02-08 22:09:48 +11:00
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m_pSource->sendToInRangeSet( castPacket, true );
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2019-02-10 21:18:03 +11:00
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2019-02-10 22:13:47 +11:00
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if( player )
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2019-02-10 21:18:03 +11:00
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{
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player->setStateFlag( PlayerStateFlag::Casting );
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}
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2019-02-08 22:09:48 +11:00
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}
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}
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void Sapphire::Action::Action::onInterrupt()
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{
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assert( m_pSource );
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2019-02-10 21:01:04 +11:00
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// things that aren't players don't care about cooldowns and state flags
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if( m_pSource->isPlayer() )
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2019-02-08 22:09:48 +11:00
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{
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2019-02-10 21:01:04 +11:00
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auto player = m_pSource->getAsPlayer();
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auto resetCooldownPkt = makeActorControl143( m_pSource->getId(), ActorControlType::SetActionCooldown, 1, getId(), 0 );
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player->queuePacket( resetCooldownPkt );
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// todo: reset cooldown for actual player
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// reset state flag
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2019-02-10 21:18:03 +11:00
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//player->unsetStateFlag( PlayerStateFlag::Occupied1 );
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2019-02-10 21:01:04 +11:00
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player->unsetStateFlag( PlayerStateFlag::Casting );
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2019-02-10 21:21:34 +11:00
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2019-02-10 21:18:03 +11:00
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player->sendDebug( "onInterrupt()" );
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2019-02-10 21:01:04 +11:00
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}
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if( isCastedAction() )
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{
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2019-02-10 21:12:22 +11:00
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uint8_t interruptEffect = 0;
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if( m_interruptType == ActionInterruptType::DamageInterrupt )
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interruptEffect = 1;
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// Note: When cast interrupt from taking too much damage, set the last value to 1.
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// This enables the cast interrupt effect.
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auto control = makeActorControl142( m_pSource->getId(), ActorControlType::CastInterrupt,
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0x219, 1, m_id, interruptEffect );
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2019-02-08 22:09:48 +11:00
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m_pSource->sendToInRangeSet( control, true );
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}
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}
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void Sapphire::Action::Action::onFinish()
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{
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assert( m_pSource );
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auto pScriptMgr = m_pFw->get< Scripting::ScriptMgr >();
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auto pPlayer = m_pSource->getAsPlayer();
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pPlayer->sendDebug( "onFinish()" );
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if( isCastedAction() )
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{
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/*auto control = ActorControlPacket143( m_pTarget->getId(), ActorControlType::Unk7,
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0x219, m_id, m_id, m_id, m_id );
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m_pSource->sendToInRangeSet( control, true );*/
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2019-02-10 22:13:47 +11:00
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}
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if( !hasResidentTarget() )
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{
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2019-02-08 22:09:48 +11:00
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pScriptMgr->onCastFinish( *pPlayer, m_pTarget, m_id );
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}
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2019-02-10 22:13:47 +11:00
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else
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{
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pScriptMgr->onEObjHit( *pPlayer, m_targetId );
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}
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2019-02-08 22:09:48 +11:00
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}
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2019-02-09 17:36:44 +11:00
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void Sapphire::Action::Action::buildEffectPacket()
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{
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for( int i = 0; i < EffectPacketIdentity::MAX_ACTION_EFFECT_PACKET_IDENT; ++i )
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{
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auto& packetData = m_effects[ static_cast< EffectPacketIdentity >( i ) ];
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// todo: this
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}
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}
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void Sapphire::Action::Action::damageTarget( uint32_t amount, Entity::Chara& chara,
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Common::ActionAspect aspect )
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{
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Common::EffectEntry entry{};
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// todo: handle cases where the action misses/is blocked?
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entry.effectType = Common::ActionEffectType::Damage;
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// todo: handle crits
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entry.hitSeverity = Common::ActionHitSeverityType::NormalDamage;
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// todo: handle > 65535 damage values, not sure if this is right?
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if( amount > 65535 )
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{
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entry.value = static_cast< int16_t >( amount / 10 );
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// todo: rename this? need to confirm how it works again
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entry.bonusPercent = 1;
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}
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else
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entry.value = static_cast< int16_t >( amount );
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// todo: aspected damage?
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chara.takeDamage( amount );
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m_effects[ EffectPacketIdentity::DamageEffect ].m_entries.emplace_back( entry );
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// todo: make sure that we don't add the same actor more than once
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m_effects[ EffectPacketIdentity::DamageEffect ].m_hitActors.emplace_back( chara.getId() );
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}
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void Sapphire::Action::Action::healTarget( uint32_t amount, Entity::Chara& chara )
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{
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Common::EffectEntry entry{};
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entry.effectType = Common::ActionEffectType::Heal;
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// todo: handle crits
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entry.hitSeverity = Common::ActionHitSeverityType::NormalHeal;
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// todo: handle > 65535 healing values, not sure if this is right?
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if( amount > 65535 )
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{
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entry.value = static_cast< int16_t >( amount / 10 );
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// todo: rename this? need to confirm how it works again
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entry.bonusPercent = 1;
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}
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else
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entry.value = static_cast< int16_t >( amount );
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chara.heal( amount );
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m_effects[ EffectPacketIdentity::HealingEffect ].m_entries.emplace_back( entry );
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// todo: make sure that we don't add the same actor more than once
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m_effects[ EffectPacketIdentity::HealingEffect ].m_hitActors.emplace_back( chara.getId() );
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}
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2019-02-09 23:14:30 +11:00
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const Sapphire::Action::Action::ActionCostArray& Sapphire::Action::Action::getCostArray() const
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{
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return m_actionCost;
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}
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void Sapphire::Action::Action::calculateActionCost()
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{
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for( uint8_t i = 0; i < m_actionCost.size(); ++i )
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{
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auto& entry = m_actionCost[ i ];
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if( entry.m_costType == ActionCostType::MagicPoints )
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calculateMPCost( i );
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}
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}
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void Sapphire::Action::Action::calculateMPCost( uint8_t costArrayIndex )
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{
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auto level = m_pSource->getLevel();
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// each level range is 1-10, 11-20, 21-30, ... therefore:
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// level 50 should be in the 4th group, not the 5th
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// dividing by 10 on the border will break this unless we subtract 1
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auto levelGroup = std::max< uint8_t >( level - 1, 1 ) / 10;
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auto& costEntry = m_actionCost[ costArrayIndex ];
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float cost = costEntry.m_cost;
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// thanks to andrew for helping me figure this shit out, should be pretty accurate
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switch( levelGroup )
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{
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// level 1-10
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case 0:
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{
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// r^2 = 0.9999
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cost = 0.0952f * level + 0.9467f;
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break;
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}
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// level 11-20
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case 1:
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{
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// r^2 = 1
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cost = 0.19f * level;
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break;
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}
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// level 21-30
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case 2:
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{
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// r^2 = 1
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cost = 0.38f * level - 3.8f;
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break;
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}
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// level 31-40
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case 3:
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{
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// r^2 = 1
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cost = 0.6652f * level - 12.358f;
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break;
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}
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// level 41-50
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case 4:
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{
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// r^2 = 1
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cost = 1.2352f * level - 35.159f;
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break;
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}
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// level 51-60
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case 5:
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{
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// r^2 = 1
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cost = 0.0654f * std::exp( 0.1201f * level );
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break;
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}
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// level 61-70
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case 6:
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{
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// r^2 = 0.9998
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cost = 0.2313f * ( level * level ) - 26.98f * level + 875.21f;
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break;
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}
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default:
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return;
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}
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// m_cost is the base cost, cost is the multiplier for the current player level
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costEntry.m_cost = static_cast< uint16_t >( std::round( cost * costEntry.m_cost ) );
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}
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