1
Fork 0
mirror of https://github.com/SapphireServer/Sapphire.git synced 2025-04-26 06:27:45 +00:00
sapphire/src/scripts/quest/ManFst004.cpp

276 lines
8.8 KiB
C++
Raw Normal View History

// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
2018-03-07 08:14:42 +01:00
#include <Actor/Player.h>
2018-12-23 03:53:08 +01:00
#include "Manager/EventMgr.h"
2018-03-07 08:14:42 +01:00
#include <ScriptObject.h>
2020-03-01 01:00:57 +11:00
#include <Service.h>
2018-03-07 08:14:42 +01:00
// Quest Script: ManFst004_00124
// Quest Name: Close to Home
// Quest ID: 65660
// Start NPC: 1001140
// End NPC: 1000100
using namespace Sapphire;
2018-10-28 21:53:21 +01:00
class ManFst004 : public Sapphire::ScriptAPI::QuestScript
2018-03-07 08:14:42 +01:00
{
2018-03-20 22:33:51 +11:00
private:
// Basic quest information
// Quest vars / flags used
// GetQuestBitFlag8
// GetQuestUI8AL
// GetQuestUI8BH
// GetQuestUI8BL
// GetQuestUI8CH
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
SeqFinish = 255,
};
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1001140;
static constexpr auto Actor1 = 2;
static constexpr auto Actor2 = 1000323;
static constexpr auto Actor20 = 1000159;
static constexpr auto Actor3 = 1000768;
static constexpr auto Actor4 = 1000100;
static constexpr auto Item0 = 2000120;
static constexpr auto Poprange0 = 2280858;
static constexpr auto RewardDesion = 1;
static constexpr auto Seq0Actor0 = 0;
static constexpr auto Seq0Actor0Lq = 50;
static constexpr auto Seq1Actor0 = 4;
static constexpr auto Seq1Actor1 = 1;
static constexpr auto Seq1Actor1Wait = 51;
static constexpr auto Seq1Actor2 = 2;
static constexpr auto Seq1Actor3 = 3;
static constexpr auto Seq1Actor3Npctradeno = 99;
static constexpr auto Seq1Actor3Npctradeok = 100;
static constexpr auto Seq2Actor4 = 5;
static constexpr auto Territorytype0 = 132;
static constexpr auto UnlockDesion = 14;
2018-03-20 22:33:51 +11:00
public:
ManFst004() : Sapphire::ScriptAPI::QuestScript( 65660 ){};
~ManFst004() = default;
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
if( actorId == ManFst004::Actor0 )
{
Scene00000( quest, player );
}
else if( actorId == ManFst004::Actor1 )
{
// starting the Aetheryte eventaction
// player.eventStart( actorId, 0x050002, 7, 0, 0);
// starting the eventaction 0x13 ( attuning )
eventMgr().eventActionStart( player, 0x050002, 0x13,
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
player.sendEventNotice( 0x050002, 0, 1, 0, 0 );
player.registerAetheryte( 2 );
player.learnAction( Common::UnlockEntry::Return );
Scene00051( quest, player );
},
nullptr, quest.getId() );
}
else if( actorId == ManFst004::Actor2 )
{
Scene00002( quest, player );
}
else if( actorId == ManFst004::Actor3 )
{
Scene00003( quest, player );
}
else if( actorId == ManFst004::Actor4 )
{
Scene00005( quest, player );
}
}
2018-03-07 08:14:42 +01:00
2018-03-20 22:33:51 +11:00
private:
void checkQuestCompletion( World::Quest& quest, Entity::Player& player, uint32_t varIdx )
{
if( varIdx == 3 )
{
player.sendEventNotice( getId(), 1, 0, 0, 0 );
}
else if( varIdx == 2 )
{
player.sendEventNotice( getId(), 2, 0, 0, 0 );
}
else
{
player.sendEventNotice( getId(), 0, 0, 0, 0 );
}
auto QUEST_VAR_ATTUNE = quest.getUI8AL();
auto QUEST_VAR_CLASS = quest.getUI8BH();
auto QUEST_VAR_TRADE = quest.getUI8BL();
if( QUEST_VAR_ATTUNE == 1 && QUEST_VAR_CLASS == 1 && QUEST_VAR_TRADE == 1 )
{
quest.setSeq( SeqFinish );
}
}
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
//////////////////////////////////////////////////////////////////////
void Scene00000( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &ManFst004::Scene00000Return ) );
}
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 ) // accept quest
{
Scene00050( quest, player );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00001( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 1, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, bindSceneReturn( &ManFst004::Scene00001Return ) );
}
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setUI8AL( 1 );
checkQuestCompletion( quest, player, 0 );
}
//////////////////////////////////////////////////////////////////////
void Scene00002( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &ManFst004::Scene00002Return ) );
}
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setUI8BH( 1 );
checkQuestCompletion( quest, player, 3 );
}
//////////////////////////////////////////////////////////////////////
void Scene00003( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &ManFst004::Scene00003Return ) );
}
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
Scene00100( quest, player );
}
else
{
Scene00099( quest, player );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00004( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &ManFst004::Scene00004Return ) );
}
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
eventMgr().playQuestScene( player, getId(), 4, 0 );
}
//////////////////////////////////////////////////////////////////////
void Scene00005( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 5, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManFst004::Scene00005Return ) );
}
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 ) // finish quest
{
if( player.giveQuestRewards( getId(), 0 ) )
{
player.finishQuest( getId() );
}
}
}
//////////////////////////////////////////////////////////////////////
void Scene00050( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 50, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManFst004::Scene00050Return ) );
}
void Scene00050Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
// accepting quest "close to home"
quest.setSeq( Seq1 );
quest.setUI8CH( 1 ); // receive key item
// event is done, need to teleport to real zone.
player.forceZoneing( Territorytype0 );
}
//////////////////////////////////////////////////////////////////////
void Scene00051( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 51, HIDE_HOTBAR, bindSceneReturn( &ManFst004::Scene00051Return ) );
}
void Scene00051Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
Scene00001( quest, player );
}
//////////////////////////////////////////////////////////////////////
void Scene00099( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 99, HIDE_HOTBAR, bindSceneReturn( &ManFst004::Scene00099Return ) );
}
void Scene00099Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
Scene00004( quest, player );
}
//////////////////////////////////////////////////////////////////////
void Scene00100( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 100, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, bindSceneReturn( &ManFst004::Scene00100Return ) );
}
void Scene00100Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setUI8CH( 0 ); // remove key item, since we have just traded it
quest.setUI8BL( 1 );
checkQuestCompletion( quest, player, 2 );
}
};
EXPOSE_SCRIPT( ManFst004 );