mirror of
https://github.com/SapphireServer/Sapphire.git
synced 2025-05-05 10:17:46 +00:00
134 lines
3.7 KiB
C++
134 lines
3.7 KiB
C++
![]() |
// This is an automatically generated C++ script template
|
||
|
// Content needs to be added by hand to make it function
|
||
|
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||
|
|
||
|
#include <Actor/Player.h>
|
||
|
#include "Manager/EventMgr.h"
|
||
|
#include <ScriptObject.h>
|
||
|
#include <Service.h>
|
||
|
|
||
|
// Quest Script: SubWil021_00394
|
||
|
// Quest Name: A Luxury Long Lost
|
||
|
// Quest ID: 65930
|
||
|
// Start NPC: 1001766
|
||
|
// End NPC: 1001657
|
||
|
|
||
|
using namespace Sapphire;
|
||
|
|
||
|
class SubWil021 : public Sapphire::ScriptAPI::QuestScript
|
||
|
{
|
||
|
private:
|
||
|
// Basic quest information
|
||
|
// Quest vars / flags used
|
||
|
// UI8AL
|
||
|
// UI8BH
|
||
|
|
||
|
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1001657
|
||
|
// Steps in this quest ( 0 is before accepting,
|
||
|
// 1 is first, 255 means ready for turning it in
|
||
|
enum Sequence : uint8_t
|
||
|
{
|
||
|
Seq0 = 0,
|
||
|
SeqFinish = 255,
|
||
|
};
|
||
|
|
||
|
// Entities found in the script data of the quest
|
||
|
static constexpr auto Actor0 = 1001766;
|
||
|
static constexpr auto Actor1 = 1001657;
|
||
|
static constexpr auto Item0 = 2000196;
|
||
|
static constexpr auto Seq0Actor0 = 0;
|
||
|
static constexpr auto Seq1Actor1 = 1;
|
||
|
static constexpr auto Seq1Actor1Npctradeno = 99;
|
||
|
static constexpr auto Seq1Actor1Npctradeok = 100;
|
||
|
|
||
|
public:
|
||
|
SubWil021() : Sapphire::ScriptAPI::QuestScript( 65930 ){};
|
||
|
~SubWil021() = default;
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////
|
||
|
// Event Handlers
|
||
|
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||
|
{
|
||
|
switch( actorId )
|
||
|
{
|
||
|
case Actor0:
|
||
|
{
|
||
|
Scene00000(quest, player);
|
||
|
break;
|
||
|
}
|
||
|
case Actor1:
|
||
|
{
|
||
|
Scene00001(quest, player);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
private:
|
||
|
//////////////////////////////////////////////////////////////////////
|
||
|
// Available Scenes in this quest, not necessarly all are used
|
||
|
//////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
void Scene00000( World::Quest& quest, Entity::Player& player )
|
||
|
{
|
||
|
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &SubWil021::Scene00000Return ) );
|
||
|
}
|
||
|
|
||
|
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||
|
{
|
||
|
if( result.getResult( 0 ) == 1 ) // accept quest
|
||
|
{
|
||
|
quest.setSeq(SeqFinish);
|
||
|
quest.setUI8BH(1);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
void Scene00001( World::Quest& quest, Entity::Player& player )
|
||
|
{
|
||
|
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &SubWil021::Scene00001Return ) );
|
||
|
}
|
||
|
|
||
|
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||
|
{
|
||
|
if (result.getResult(0) == 1)
|
||
|
Scene00100(quest, player);
|
||
|
else
|
||
|
Scene00099(quest, player);
|
||
|
}
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
void Scene00099( World::Quest& quest, Entity::Player& player )
|
||
|
{
|
||
|
eventMgr().playQuestScene( player, getId(), 99, HIDE_HOTBAR, bindSceneReturn( &SubWil021::Scene00099Return ) );
|
||
|
}
|
||
|
|
||
|
void Scene00099Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||
|
{
|
||
|
//Empty
|
||
|
}
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
void Scene00100( World::Quest& quest, Entity::Player& player )
|
||
|
{
|
||
|
eventMgr().playQuestScene( player, getId(), 100, HIDE_HOTBAR, bindSceneReturn( &SubWil021::Scene00100Return ) );
|
||
|
}
|
||
|
|
||
|
void Scene00100Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||
|
{
|
||
|
|
||
|
if( result.getResult( 0 ) == 1 )
|
||
|
{
|
||
|
if( player.giveQuestRewards( getId(), 0 ) )
|
||
|
player.finishQuest( getId() );
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
};
|
||
|
|
||
|
EXPOSE_SCRIPT( SubWil021 );
|